mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-02 17:02:25 +00:00
Only require OpenGL 3.0 compatibility profile.
This commit is contained in:
parent
cfc8f3dbbf
commit
5cc43137a1
2 changed files with 3 additions and 3 deletions
|
@ -94,7 +94,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
|
|||
|
||||
if (lightbuffertype == GL_UNIFORM_BUFFER)
|
||||
{
|
||||
vp_comb.Format("#version 330 core\n#extension GL_ARB_uniform_buffer_object : require\n#define NUM_UBO_LIGHTS %d\n", lightbuffersize);
|
||||
vp_comb.Format("#version 130\n#extension GL_ARB_uniform_buffer_object : require\n#define NUM_UBO_LIGHTS %d\n", lightbuffersize);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -117,9 +117,9 @@ void gl_LoadExtensions()
|
|||
else Printf("Emulating OpenGL v %s\n", version);
|
||||
|
||||
// Don't even start if it's lower than 3.0
|
||||
if (strcmp(version, "3.3") < 0)
|
||||
if (strcmp(version, "3.0") < 0)
|
||||
{
|
||||
I_FatalError("Unsupported OpenGL version.\nAt least OpenGL 3.3 is required to run " GAMENAME ".\n");
|
||||
I_FatalError("Unsupported OpenGL version.\nAt least OpenGL 3.0 is required to run " GAMENAME ".\n");
|
||||
}
|
||||
|
||||
// add 0.01 to account for roundoff errors making the number a tad smaller than the actual version
|
||||
|
|
Loading…
Reference in a new issue