From 5cbdc3382d63781d849992926fd6b47c5b0bee28 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Sun, 6 Jan 2013 04:32:27 +0000 Subject: [PATCH] - Slow down the scripted marines' rocket attack and speed up the plasma attack to better reflect the speeds of the equivalent player weapons. SVN r4023 (trunk) --- wadsrc/static/actors/doom/scriptedmarine.txt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/wadsrc/static/actors/doom/scriptedmarine.txt b/wadsrc/static/actors/doom/scriptedmarine.txt index e241ae1954..fecd0ac0df 100644 --- a/wadsrc/static/actors/doom/scriptedmarine.txt +++ b/wadsrc/static/actors/doom/scriptedmarine.txt @@ -116,15 +116,17 @@ ACTOR ScriptedMarine 9100 native Missile.Rocket: PLAY E 8 PLAY F 6 BRIGHT A_M_FireMissile + PLAY E 6 PLAY A 0 A_M_Refire Loop PLAY A 0 Goto See Missile.Plasma: PLAY E 2 A_FaceTarget + PLAY E 0 A_FaceTarget PLAY F 3 BRIGHT A_M_FirePlasma PLAY A 0 A_M_Refire - Loop + Goto Missile.Plasma+1 PLAY A 0 Goto See Missile.Railgun: