mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- change fuzzing to not do any offsetting but keep the shading pattern produced by it
This commit is contained in:
parent
d3ef3b585b
commit
5c5e3bdcba
3 changed files with 79 additions and 3 deletions
|
@ -131,10 +131,27 @@ namespace swrenderer
|
|||
1, 1,-1, 1, 1,-1, 1
|
||||
};
|
||||
|
||||
#ifdef ORIGINAL_FUZZ
|
||||
for (int i = 0; i < FUZZTABLE; i++)
|
||||
{
|
||||
fuzzoffset[i] = fuzzinit[i] * fuzzoff;
|
||||
}
|
||||
#else
|
||||
int8_t fuzzcount[FUZZTABLE + 1];
|
||||
for (int i = 0; i < FUZZTABLE + 1; i++) fuzzcount[i] = 0;
|
||||
fuzzcount[0] = 1;
|
||||
for (int i = 1; i < FUZZTABLE; i++)
|
||||
fuzzcount[i] = fuzzcount[i + fuzzinit[i]] + 1;
|
||||
|
||||
for (int i = 0; i < FUZZTABLE; i++)
|
||||
{
|
||||
float shade = 1.0f - 6.0f / NUMCOLORMAPS;
|
||||
float resultshade = 1.0;
|
||||
for (int j = 0; j < fuzzcount[i]; j++)
|
||||
resultshade *= shade;
|
||||
fuzzoffset[i] = clamp((int)((1.0f - resultshade) * NUMCOLORMAPS + 0.5f), 0, NUMCOLORMAPS - 1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void R_InitParticleTexture()
|
||||
|
|
|
@ -1858,8 +1858,6 @@ namespace swrenderer
|
|||
if (count <= 0)
|
||||
return;
|
||||
|
||||
uint8_t *map = &NormalLight.Maps[6 * 256];
|
||||
|
||||
int pitch = _pitch;
|
||||
uint8_t *dest = thread->dest_for_thread(yl, pitch, yl * pitch + _x + _destorg);
|
||||
|
||||
|
@ -1867,6 +1865,35 @@ namespace swrenderer
|
|||
int fuzzstep = thread->num_cores;
|
||||
int fuzz = (_fuzzpos + thread->skipped_by_thread(yl)) % FUZZTABLE;
|
||||
|
||||
#ifndef ORIGINAL_FUZZ
|
||||
|
||||
uint8_t *map = NormalLight.Maps;
|
||||
|
||||
while (count > 0)
|
||||
{
|
||||
int available = (FUZZTABLE - fuzz);
|
||||
int next_wrap = available / fuzzstep;
|
||||
if (available % fuzzstep != 0)
|
||||
next_wrap++;
|
||||
|
||||
int cnt = MIN(count, next_wrap);
|
||||
count -= cnt;
|
||||
do
|
||||
{
|
||||
int offset = fuzzoffset[fuzz] << 8;
|
||||
|
||||
*dest = map[offset + *dest];
|
||||
dest += pitch;
|
||||
fuzz += fuzzstep;
|
||||
} while (--cnt);
|
||||
|
||||
fuzz %= FUZZTABLE;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
uint8_t *map = &NormalLight.Maps[6 * 256];
|
||||
|
||||
yl += thread->skipped_by_thread(yl);
|
||||
|
||||
// Handle the case where we would go out of bounds at the top:
|
||||
|
@ -1920,6 +1947,7 @@ namespace swrenderer
|
|||
|
||||
*dest = map[*srcdest];
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -255,11 +255,41 @@ namespace swrenderer
|
|||
return;
|
||||
|
||||
uint32_t *dest = thread->dest_for_thread(yl, _pitch, _pitch * yl + _x + (uint32_t*)_destorg);
|
||||
|
||||
int pitch = _pitch * thread->num_cores;
|
||||
|
||||
int fuzzstep = thread->num_cores;
|
||||
int fuzz = (_fuzzpos + thread->skipped_by_thread(yl)) % FUZZTABLE;
|
||||
|
||||
#ifndef ORIGINAL_FUZZ
|
||||
|
||||
while (count > 0)
|
||||
{
|
||||
int available = (FUZZTABLE - fuzz);
|
||||
int next_wrap = available / fuzzstep;
|
||||
if (available % fuzzstep != 0)
|
||||
next_wrap++;
|
||||
|
||||
int cnt = MIN(count, next_wrap);
|
||||
count -= cnt;
|
||||
do
|
||||
{
|
||||
int alpha = 32 - fuzzoffset[fuzz];
|
||||
|
||||
uint32_t bg = *dest;
|
||||
uint32_t red = (RPART(bg) * alpha) >> 5;
|
||||
uint32_t green = (GPART(bg) * alpha) >> 5;
|
||||
uint32_t blue = (BPART(bg) * alpha) >> 5;
|
||||
|
||||
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
|
||||
dest += pitch;
|
||||
fuzz += fuzzstep;
|
||||
} while (--cnt);
|
||||
|
||||
fuzz %= FUZZTABLE;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
yl += thread->skipped_by_thread(yl);
|
||||
|
||||
// Handle the case where we would go out of bounds at the top:
|
||||
|
@ -331,6 +361,7 @@ namespace swrenderer
|
|||
|
||||
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
FString DrawFuzzColumnRGBACommand::DebugInfo()
|
||||
|
|
Loading…
Reference in a new issue