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- fixed: A new episode definition for a map that already had one defined did not replace the old definition.
- fixed: Skipping the skill menu did not work because it checked the number of episodes, not skills. SVN r3017 (trunk)
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2 changed files with 8 additions and 2 deletions
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@ -1626,7 +1626,13 @@ void FMapInfoParser::ParseEpisodeInfo ()
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}
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else
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{
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FEpisode *epi = &AllEpisodes[AllEpisodes.Reserve(1)];
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// Only allocate a new entry if this doesn't replace an existing episode.
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if (i >= AllEpisodes.Size())
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{
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i = AllEpisodes.Reserve(1);
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}
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FEpisode *epi = &AllEpisodes[i];
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epi->mEpisodeMap = map;
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epi->mEpisodeName = name;
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@ -1327,7 +1327,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
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}
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if (AllEpisodes[gs->Episode].mNoSkill || AllSkills.Size() == 1)
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{
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ld->mAutoselect = firstitem + MIN(2u, AllEpisodes.Size()-1);
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ld->mAutoselect = firstitem + MIN(2u, AllSkills.Size()-1);
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}
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else
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{
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