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- added a compatibility fix for KDiZD Z1M3 and fixed some tagging issues in the compatibility handler.
One sector in an underwater area of KDIZD Z1M3 got tagged with an incorrect Transfer_Heights effect which caused render glitches in that area. There were also a few AddSectorTag calls without first clearing the sector's tags leading to potentially undefined behavior.
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1 changed files with 11 additions and 1 deletions
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@ -373,6 +373,7 @@ class LevelCompatibility native play
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SetWallTexture(1027, Line.back, Side.top, "SP_HOT1");
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// Replace tag for eastern secret at level start to not
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// cause any action to the two-Baron trap
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ClearSectorTags(127);
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AddSectorTag(127, 100);
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SetLineSpecial(382, Door_Open, 100, 16);
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SetLineSpecial(388, Door_Open, 100, 16);
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@ -997,7 +998,7 @@ class LevelCompatibility native play
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SetLineSectorRef(328, Line.front, 74);
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SetLineSectorRef(329, Line.front, 74);
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AddSectorTag(74, 4);
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SetLineSpecial(357, Transfer_Heights, 6);
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SetLineSpecial(357, Transfer_Heights, 4, 6);
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break;
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}
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@ -1220,6 +1221,15 @@ class LevelCompatibility native play
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// Fix the soulsphere in a secret area (sector 324)
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// so that it doesn't end up in an unreachable position.
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SetThingXY(516, -934, 48);
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break;
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}
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case '11EA5B8357DEB70A8F00900117831191': // kdizd_12.pk3 z1m3
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{
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// Fix incorrectly tagged underwater sector which causes render glitches.
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ClearSectorTags(7857);
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AddSectorTag(7857, 82);
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break;
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}
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}
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}
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