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https://github.com/ZDoom/gzdoom.git
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Merge branch 'master' of git@github.com:coelckers/gzdoom.git
# Conflicts: # src/sound/adlmidi/adlmidi.cpp
This commit is contained in:
commit
5acffa693f
5 changed files with 135 additions and 51 deletions
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@ -652,6 +652,9 @@ add_definitions(-DOPNMIDI_USE_LEGACY_EMULATOR)
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add_definitions(-DADLMIDI_DISABLE_MUS_SUPPORT -DADLMIDI_DISABLE_XMI_SUPPORT -DADLMIDI_DISABLE_MIDI_SEQUENCER)
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add_definitions(-DOPNMIDI_DISABLE_MUS_SUPPORT -DOPNMIDI_DISABLE_XMI_SUPPORT -DOPNMIDI_DISABLE_MIDI_SEQUENCER)
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# Disable ADLMIDI's MIDI Sequencer, MUS and XMI converters
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add_definitions(-DADLMIDI_DISABLE_MUS_SUPPORT -DADLMIDI_DISABLE_XMI_SUPPORT -DADLMIDI_DISABLE_MIDI_SEQUENCER)
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# Project files should be aware of the header files. We can GLOB these since
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# there's generally a new cpp for every header so this file will get changed
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if( WIN32 )
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@ -1381,6 +1381,8 @@ static void InitCrosshairsList()
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// Initialize the music configuration submenus
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//
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//=============================================================================
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extern const char* const banknames[74];
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static void InitMusicMenus()
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{
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DMenuDescriptor **advmenu = MenuDescriptors.CheckKey("AdvSoundOptions");
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@ -1418,6 +1420,21 @@ static void InitMusicMenus()
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}
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}
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}
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DMenuDescriptor **menu = MenuDescriptors.CheckKey("ADLBankMenu");
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if (menu != nullptr)
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{
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if (soundfonts.Size() > 0)
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{
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for(int i=0;i<74;i++)
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{
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auto it = CreateOptionMenuItemCommand(banknames[i], FStringf("adl_bank %d", i), true);
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static_cast<DOptionMenuDescriptor*>(*menu)->mItems.Push(it);
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i++;
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}
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}
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}
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}
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//=============================================================================
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@ -9002,7 +9002,7 @@ int maxAdlBanks()
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const char* const banknames[74] =
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{
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"AIL (Star Control 3, Albion, Empire 2, Sensible Soccer, Settlers 2, many others)",
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"AIL (Star Control 3, Albion, Empire 2, many others)",
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"Bisqwit (selection of 4op and 2op)",
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"HMI (Descent, Asterix)",
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"HMI (Descent:: Int)",
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@ -9016,47 +9016,47 @@ const char* const banknames[74] =
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"HMI (Aces of the Deep)",
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"HMI (Earthsiege)",
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"HMI (Anvil of Dawn)",
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"DMX (Doom :: partially pseudo 4op)",
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"DMX (Hexen, Heretic :: partially pseudo 4op)",
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"DMX (MUS Play :: partially pseudo 4op)",
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"AIL (Discworld, Grandest Fleet, Pocahontas, Slob Zone 3d, Ultima 4, Zorro)",
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"DMX (Doom)",
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"DMX (Hexen, Heretic)",
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"DMX (MUS Play)",
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"AIL (Discworld, Grandest Fleet)",
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"AIL (Warcraft 2)",
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"AIL (Syndicate)",
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"AIL (Guilty, Orion Conspiracy, Terra Nova Strike Force Centauri :: 4op)",
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"AIL (Guilty, Orion Conspiracy)",
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"AIL (Magic Carpet 2)",
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"AIL (Nemesis)",
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"AIL (Jagged Alliance)",
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"AIL (When Two Worlds War :: 4op, MISSING INSTRUMENTS)",
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"AIL (Bards Tale Construction :: MISSING INSTRUMENTS)",
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"AIL (When Two Worlds War)",
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"AIL (Bards Tale Construction)",
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"AIL (Return to Zork)",
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"AIL (Theme Hospital)",
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"AIL (National Hockey League PA)",
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"AIL (Inherit The Earth)",
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"AIL (Inherit The Earth, file two)",
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"AIL (Little Big Adventure :: 4op)",
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"AIL (Little Big Adventure)",
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"AIL (Wreckin Crew)",
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"AIL (Death Gate)",
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"AIL (FIFA International Soccer)",
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"AIL (Starship Invasion)",
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"AIL (Super Street Fighter 2 :: 4op)",
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"AIL (Lords of the Realm :: MISSING INSTRUMENTS)",
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"AIL (SimFarm, SimHealth :: 4op)",
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"AIL (Super Street Fighter 2)",
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"AIL (Lords of the Realm)",
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"AIL (SimFarm, SimHealth)",
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"AIL (SimFarm, Settlers, Serf City)",
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"AIL (Caesar 2 :: partially 4op, MISSING INSTRUMENTS)",
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"AIL (Caesar 2, MISSING INSTRUMENTS)",
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"AIL (Syndicate Wars)",
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"AIL (Bubble Bobble Feat. Rainbow Islands, Z)",
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"AIL (Warcraft)",
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"AIL (Terra Nova Strike Force Centuri :: partially 4op)",
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"AIL (System Shock :: partially 4op)",
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"AIL (Terra Nova Strike Force Centuri)",
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"AIL (System Shock)",
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"AIL (Advanced Civilization)",
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"AIL (Battle Chess 4000 :: partially 4op, melodic only)",
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"AIL (Ultimate Soccer Manager :: partially 4op)",
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"AIL (Air Bucks, Blue And The Gray, America Invades, Terminator 2029)",
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"AIL (Battle Chess 4000, melodic only)",
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"AIL (Ultimate Soccer Manager)",
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"AIL (Air Bucks, Blue And The Gray)",
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"AIL (Ultima Underworld 2)",
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"AIL (Kasparov's Gambit)",
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"AIL (High Seas Trader :: MISSING INSTRUMENTS)",
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"AIL (Master of Magic, Master of Orion 2 :: 4op, std percussion)",
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"AIL (Master of Magic, Master of Orion 2 :: 4op, orchestral percussion)",
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"AIL (High Seas Trader)",
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"AIL (Master of Magic, std percussion)",
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"AIL (Master of Magic, orchestral percussion)",
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"SB (Action Soccer)",
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"SB (3d Cyberpuck :: melodic only)",
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"SB (Simon the Sorcerer :: melodic only)",
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@ -2143,6 +2143,7 @@ SNDMNU_OPENAL = "OpenAL options";
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SNDMNU_RESTART = "Restart sound";
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SNDMNU_ADVANCED = "Advanced options";
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SNDMNU_MODREPLAYER = "Module replayer options";
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SNDMNU_MIDIPLAYER = "Midi player options";
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// OpenAL Options
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OPENALMNU_TITLE = "OPENAL OPTIONS";
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@ -2167,14 +2168,22 @@ ADVSNDMNU_FLUIDSYNTH = "FluidSynth";
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ADVSNDMNU_FLUIDPATCHSET = "Patch set";
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ADVSNDMNU_FLUIDGAIN = "Gain";
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ADVSNDMNU_REVERB = "Reverb";
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ADVSNDMNU_REVERB_LEVEL = "Reverb Level";
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ADVSNDMNU_CHORUS = "Chorus";
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ADVSNDMNU_TIMIDITY = "Timidity++";
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ADVSNDMNU_ADLMIDI = "ADLMidi";
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ADVSNDMNU_OPNMIDI = "OPNMidi";
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ADVSNDMNU_TIMIDITYEXE = "Path for executable";
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ADVSNDMNU_TIMIDITYCONFIG = "Timidity config file";
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ADVSNDMNU_TIMIDITYVOLUME = "Relative volume";
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ADVSNDMNU_WILDMIDI = "WildMidi";
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ADVSNDMNU_WILDMIDICONFIG = "WildMidi config file";
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ADVSNDMNU_SELCONFIG = "Select configuration";
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ADVSNDMNU_GLOBAL = "Global";
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ADVSNDMNU_FREEVERB = "Freeverb";
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ADVSNDMNU_GLOBAL_FREEVERB = "Global Freeverb";
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ADVSNDMNU_ADVRESAMPLING = "Advanced Resampling";
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ADVSNDMNU_OPLBANK = "OPL Bank";
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// Module Replayer Options
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MODMNU_TITLE = "MODULE REPLAYER OPTIONS";
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@ -1630,6 +1630,7 @@ OptionMenu SoundOptions protected
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StaticText " "
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Submenu "$SNDMNU_ADVANCED", "AdvSoundOptions"
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Submenu "$SNDMNU_MIDIPLAYER", "MidiPlayerOptions"
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Submenu "$SNDMNU_MODREPLAYER", "ModReplayerOptions"
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StaticText " "
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Submenu "$OPTMNU_REVERB", "ReverbEdit"
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@ -1664,36 +1665,6 @@ OptionMenu AdvSoundOptions protected
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Title "$ADVSNDMNU_TITLE"
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Option "$ADVSNDMNU_SAMPLERATE", "snd_samplerate", "SampleRates"
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Option "$ADVSNDMNU_HRTF", "snd_hrtf", "AutoOffOn"
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StaticText " "
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StaticText "$ADVSNDMNU_OPLSYNTHESIS", 1
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Slider "$ADVSNDMNU_OPLNUMCHIPS", "opl_numchips", 1, 8, 1, 0
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Option "$ADVSNDMNU_OPLFULLPAN", "opl_fullpan", "OnOff"
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Option "$ADVSNDMNU_OPLCORES", "opl_core", "OplCores"
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StaticText " "
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StaticText "$ADVSNDMNU_GUSEMULATION", 1
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LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "midi_config", "GusConfigMenu"
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Slider "$ADVSNDMNU_MIDIVOICES", "midi_voices", 16, 256, 4, 0
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Option "$ADVSNDMNU_DMXGUS", "midi_dmxgus", "OnOff"
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Option "$ADVSNDMNU_GUSMEMSIZE", "gus_memsize", "GusMemory"
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StaticText " "
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StaticText "$ADVSNDMNU_FLUIDSYNTH", 1
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LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "fluid_patchset", "FluidPatchsetMenu"
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Slider "$ADVSNDMNU_FLUIDGAIN", "fluid_gain", 0, 10, 0.5, 1
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Option "$ADVSNDMNU_REVERB", "fluid_reverb", "OnOff"
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Option "$ADVSNDMNU_CHORUS", "fluid_chorus", "OnOff"
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Slider "$ADVSNDMNU_MIDIVOICES", "fluid_voices", 16, 4096, 16, 0
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// Leaving out the more advanced stuff for now.
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StaticText " "
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StaticText "$ADVSNDMNU_TIMIDITY", 1
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LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "timidity_config", "TimidityConfigMenu"
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// This one needs reworking
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//Option "$ADVSNDMNU_REVERB", "timidity_reverb", "OnOff"
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Option "$ADVSNDMNU_CHORUS", "timidity_chorus", "OnOff"
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StaticText " "
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StaticText "$ADVSNDMNU_WILDMIDI", 1
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LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "wildmidi_config", "WildMidiConfigMenu"
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Option "$ADVSNDMNU_REVERB", "wildmidi_reverb", "OnOff"
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}
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OptionMenu GusConfigMenu protected
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Title "$ADVSNDMNU_SELCONFIG"
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}
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OptionMenu ADLBankMenu protected
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{
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Title "$ADVSNDMNU_OPLBANK"
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}
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/*=======================================
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*
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* Module Replayer Options Menu
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@ -1750,6 +1726,7 @@ OptionValue ModVolumeRamps
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}
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OptionMenu ModReplayerOptions protected
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{
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Title "$MODMNU_TITLE"
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@ -1764,6 +1741,84 @@ OptionMenu ModReplayerOptions protected
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// the foo_dumb preferences in foobar2000.
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}
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/*=======================================
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*
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* MIDI player
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*
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*=======================================*/
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OptionValue TimidityReverb
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{
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0, "$OPTVAL_OFF"
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1, "$OPTVAL_STANDARD"
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2, "$ADVSNDMNU_GLOBAL"
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3, "$ADVSNDMNU_FREEVERB"
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4, "$ADVSNDMNU_GLOBAL_FREEVERB"
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}
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OptionMenu MidiPlayerOptions protected
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{
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Title "$SNDMNU_MIDIPLAYER"
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Submenu "$ADVSNDMNU_FLUIDSYNTH", "FluidsynthOptions", 0, 1
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Submenu "$ADVSNDMNU_TIMIDITY", "TimidityOptions", 0, 1
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Submenu "$ADVSNDMNU_GUSEMULATION", "GUSOptions", 0, 1
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Submenu "$ADVSNDMNU_WILDMIDI", "WildMidiOptions", 0, 1
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Submenu "$ADVSNDMNU_OPLSYNTHESIS", "OPLOptions", 0, 1
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Submenu "$ADVSNDMNU_ADLMIDI", "ADLOptions", 0, 1
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}
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OptionMenu FluidsynthOptions protected
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{
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Title "$ADVSNDMNU_FLUIDSYNTH"
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LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "fluid_patchset", "FluidPatchsetMenu"
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Slider "$ADVSNDMNU_FLUIDGAIN", "fluid_gain", 0, 10, 0.5, 1
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Option "$ADVSNDMNU_REVERB", "fluid_reverb", "OnOff"
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Option "$ADVSNDMNU_CHORUS", "fluid_chorus", "OnOff"
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Slider "$ADVSNDMNU_MIDIVOICES", "fluid_voices", 16, 4096, 16, 0
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// other CVARs need to be revieved for usefulness
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}
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OptionMenu TimidityOptions protected
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{
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Title "$ADVSNDMNU_TIMIDITY"
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LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "timidity_config", "TimidityConfigMenu"
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Option "$ADVSNDMNU_REVERB", "timidity_reverb", "TimidityReverb"
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Slider "$ADVSNDMNU_REVERB_LEVEL", "timidity_reverb_level", 9, 127, 1, 0
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Option "$ADVSNDMNU_CHORUS", "timidity_chorus", "OnOff"
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// other CVARs need to be revieved for usefulness
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}
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OptionMenu GUSOptions protected
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{
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Title "$ADVSNDMNU_GUSEMULATION"
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LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "midi_config", "GusConfigMenu"
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Slider "$ADVSNDMNU_MIDIVOICES", "midi_voices", 16, 256, 4, 0
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Option "$ADVSNDMNU_DMXGUS", "midi_dmxgus", "OnOff"
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Option "$ADVSNDMNU_GUSMEMSIZE", "gus_memsize", "GusMemory"
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}
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OptionMenu WildMidiOptions protected
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{
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Title "$ADVSNDMNU_WILDMIDI"
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LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "wildmidi_config", "WildMidiConfigMenu"
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Option "$ADVSNDMNU_REVERB", "wildmidi_reverb", "OnOff"
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Option "$ADVSNDMNU_ADVRESAMPLING", "wildmidi_enhanced_resampling", "OnOff"
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}
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OptionMenu OPLOptions protected
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{
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Title "$ADVSNDMNU_OPLSYNTHESIS"
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Option "$ADVSNDMNU_OPLCORES", "opl_core", "OplCores"
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Slider "$ADVSNDMNU_OPLNUMCHIPS", "opl_numchips", 1, 8, 1, 0
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Option "$ADVSNDMNU_OPLFULLPAN", "opl_fullpan", "OnOff"
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}
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OptionMenu ADLOptions protected
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{
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Title "$ADVSNDMNU_ADLMIDI"
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LabeledSubmenu "$ADVSNDMNU_OPLBANK", "adl_bank", "ADLBankMenu"
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}
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/*=======================================
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*
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* Change Renderer Menu
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