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Comment warning to modders.
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@ -556,7 +556,7 @@ struct LevelLocals native
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native VisualThinker SpawnVisualThinker(Class<VisualThinker> type);
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native bool FindPath(Actor chaser, Actor target, PathNode startnode = null, PathNode goalnode = null);
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native void HandlePathNode(PathNode node, bool add);
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native void HandlePathNode(PathNode node, bool add); // This is only here because there's no other way to register the node privately.
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}
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// a few values of this need to be readable by the play code.
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