mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-28 23:02:07 +00:00
- did some project file cleanup.
This commit is contained in:
parent
69a7715a02
commit
5aaabbeb01
3 changed files with 87 additions and 96 deletions
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@ -139,12 +139,12 @@ else()
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endif()
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if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
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set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE TRUE )
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set( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE TRUE )
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else()
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set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE FALSE )
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set( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE FALSE )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( PROFILE 0 CACHE BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." )
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if( CMAKE_CXX_STANDARD )
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@ -157,7 +157,7 @@ endif()
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# Fast math flags, required by some subprojects
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set( ZD_FASTMATH_FLAG "" )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( ZD_FASTMATH_FLAG "-ffast-math -ffp-contract=fast" )
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elseif( MSVC )
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set( ZD_FASTMATH_FLAG "/fp:fast" )
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@ -193,9 +193,9 @@ find_package( ZLIB )
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include( TargetArch )
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target_architecture(ZDOOM_TARGET_ARCH)
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target_architecture(TARGET_ARCHITECTURE)
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if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
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if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
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set( HAVE_VM_JIT ON )
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endif()
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@ -14,30 +14,7 @@ include( CheckIncludeFiles )
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include( CheckLibraryExists )
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include( FindPkgConfig )
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if( MSVC )
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find_package( ZMusic )
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else()
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find_package( ZMusic REQUIRED )
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endif()
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message("Building for target architecture: ${ZDOOM_TARGET_ARCH}")
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if( MSVC AND NOT ZMUSIC_FOUND )
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# Use prebuilt library
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set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
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set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
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set( ZMUSIC_LIBRARIES zmusic )
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if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
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link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
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elseif( ${ZDOOM_TARGET_ARCH} MATCHES "arm" )
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link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
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else()
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link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
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endif()
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set( ZMUSIC_FOUND TRUE )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
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# At least some versions of Xcode fail if you strip with the linker
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# instead of the separate strip utility.
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@ -50,16 +27,24 @@ if( APPLE )
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option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
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endif()
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if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
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target_architecture(TARGET_ARCHITECTURE)
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message(STATUS "Architecture is ${TARGET_ARCHITECTURE}")
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if ( ${TARGET_ARCHITECTURE} MATCHES "arm64" )
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set (ARM64 aarch64)
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endif()
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# Right now only 64 bit is supported.
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if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
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set( X64 64 )
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endif()
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if( X64 OR ${ZDOOM_TARGET_ARCH} MATCHES "i386" )
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if( X64 OR ${TARGET_ARCHITECTURE} MATCHES "i386" )
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add_definitions( -DARCH_IA32 )
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endif()
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if( NOT ZDOOM_LIBS )
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set( ZDOOM_LIBS "" )
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if( NOT PROJECT_LIBRARIES )
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set( PROJECT_LIBRARIES "" )
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endif()
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if( WIN32 )
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@ -74,33 +59,9 @@ if( WIN32 )
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add_definitions( -D_WIN32 )
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if( MSVC ) # For VS 2017 and later.
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# for modern Windows SDKs the DirectX headers should be available by default.
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set( DX_dinput8_LIBRARY dinput8 )
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else()
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find_library( DX_dinput8_LIBRARY dinput8
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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find_library( DX_dxguid_LIBRARY dxguid
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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# Modern versions of the Windows SDK include dinput8.lib. Unfortunately,
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# CMake cannot find these libraries via find_library.
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if( NOT DX_dinput8_LIBRARY )
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# If we got this far, assume dinput8.lib is in the system library path.
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set( DX_dinput8_LIBRARY dinput8 )
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endif()
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# Modern versions of the Windows SDK do NOT include dxguid.lib. Its contents
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# were moved to dinput8.lib.
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if( NOT DX_dxguid_LIBRARY )
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message( STATUS "Could not find dxguid.lib. Build may fail on old Windows SDKs.")
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endif()
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endif()
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set( ZDOOM_LIBS
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set( PROJECT_LIBRARIES
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wsock32
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winmm
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"${DX_dinput8_LIBRARY}"
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@ -112,17 +73,18 @@ if( WIN32 )
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ws2_32
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setupapi
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oleaut32
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dbghelp )
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dbghelp
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legacy_stdio_definitions )
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if( NOT ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} DelayImp )
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if( NOT DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} DelayImp )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DX_dxguid_LIBRARY )
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list( APPEND ZDOOM_LIBS "${DX_dxguid_LIBRARY}" )
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list( APPEND PROJECT_LIBRARIES "${DX_dxguid_LIBRARY}" )
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endif()
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list( APPEND ZDOOM_LIBS d3d9 )
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list( APPEND PROJECT_LIBRARIES d3d9 )
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endif()
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else()
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if( APPLE )
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@ -143,7 +105,7 @@ else()
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pkg_check_modules( GTK3 gtk+-3.0 )
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if( GTK3_FOUND )
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if( NOT DYN_GTK )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK3_LIBRARIES} )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK3_LIBRARIES} )
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endif()
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include_directories( ${GTK3_INCLUDE_DIRS} )
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link_directories( ${GTK3_LIBRARY_DIRS} )
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@ -151,7 +113,7 @@ else()
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pkg_check_modules( GTK2 gtk+-2.0 )
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if( GTK2_FOUND )
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if( NOT DYN_GTK )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK2_LIBRARIES} )
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endif()
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include_directories( ${GTK2_INCLUDE_DIRS} )
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link_directories( ${GTK2_LIBRARY_DIRS} )
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@ -162,10 +124,12 @@ else()
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endif()
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endif()
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if ( NOT WIN32 )
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option( NO_SDL_JOYSTICK "Disable SDL joystick support (Not applicable to Windows)" OFF )
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if ( NO_SDL_JOYSTICK )
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add_definitions( -DNO_SDL_JOYSTICK=1 )
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endif ( NO_SDL_JOYSTICK )
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endif()
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endif()
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if( NO_GTK )
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add_definitions( -DNO_GTK )
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if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
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find_package( SDL2 REQUIRED )
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include_directories( "${SDL2_INCLUDE_DIR}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SDL2_LIBRARY}" )
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endif()
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find_path( FPU_CONTROL_DIR fpu_control.h )
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@ -197,7 +161,7 @@ if( NOT NO_OPENAL )
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include_directories( ${OPENAL_INCLUDE_DIR} )
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mark_as_advanced(CLEAR OPENAL_LIBRARY)
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if( OPENAL_LIBRARY )
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set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
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set( PROJECT_LIBRARIES ${OPENAL_LIBRARY} ${PROJECT_LIBRARIES} )
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else()
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set( NO_OPENAL ON )
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endif()
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@ -233,9 +197,9 @@ if( X64 )
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else( X64 )
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set( SAFE_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx")
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endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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endif( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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CHECK_CXX_SOURCE_COMPILES("#include <mmintrin.h>
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int main(void) { __m64 v = _m_from_int(0); }"
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# Set up flags for GCC
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( PROFILE )
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set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
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set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
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add_definitions( -DNO_CLOCK_GETTIME )
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endif()
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else()
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set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} rt )
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endif()
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endif()
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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)
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# Libraries ZDoom needs
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# required libraries
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" "${DRPC_LIBRARIES}")
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" "${DRPC_LIBRARIES}")
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if (HAVE_VULKAN)
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "glslang" "SPIRV" "OGLCompiler")
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "glslang" "SPIRV" "OGLCompiler")
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endif()
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# ZMUSIC
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if( MSVC )
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find_package( ZMusic )
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else()
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find_package( ZMusic REQUIRED )
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endif()
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message("Building for target architecture: ${TARGET_ARCHITECTURE}")
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if( MSVC AND NOT ZMUSIC_FOUND )
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# Use prebuilt library
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set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
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set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
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set( ZMUSIC_LIBRARIES zmusic )
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if( X64 )
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link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
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elseif( ARM64 )
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link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
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else()
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link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
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endif()
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set( ZMUSIC_FOUND TRUE )
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endif()
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# VPX
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if( MSVC AND NOT VPX_FOUND )
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@ -415,8 +406,12 @@ if( MSVC AND NOT VPX_FOUND )
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set( VPX_LIBRARIES libvpx libcompat-to-msvc )
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if( ARM64 )
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link_directories( ${VPX_ROOT_PATH}/lib/arm64 )
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else()
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elseif( X64 )
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link_directories( ${VPX_ROOT_PATH}/lib/64 )
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else()
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link_directories( ${VPX_ROOT_PATH}/lib/32 )
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# Workaround for "error LNK2026: module unsafe for SAFESEH image."
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set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO" )
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endif()
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set( VPX_FOUND TRUE )
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endif()
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@ -424,7 +419,7 @@ endif()
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if( VPX_FOUND )
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add_definitions( "-DUSE_LIBVPX=1" )
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include_directories( "${VPX_INCLUDE_DIR}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${VPX_LIBRARIES} )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${VPX_LIBRARIES} )
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else()
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message( SEND_ERROR "Could not find libvpx" )
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endif()
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@ -434,7 +429,7 @@ include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUD
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if( ${HAVE_VM_JIT} )
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add_definitions( -DHAVE_VM_JIT )
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include_directories( "${ASMJIT_INCLUDE_DIR}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ASMJIT_LIBRARIES}")
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ASMJIT_LIBRARIES}")
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endif()
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# Start defining source files for ZDoom
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@ -464,10 +459,10 @@ endif()
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# todo: implement an actual crash catcher for ARM
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# for now this is purely experimental
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if (NOT ${ZDOOM_TARGET_ARCH} MATCHES "arm" )
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if (NOT ${TARGET_ARCHITECTURE} MATCHES "arm" )
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set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash.cpp )
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endif()
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if (MSVC AND ${ZDOOM_TARGET_ARCH} MATCHES "arm")
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if (MSVC AND ${TARGET_ARCHITECTURE} MATCHES "arm")
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set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash_arm.cpp )
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add_definitions( -DNO_SSE -D__ARM__ -DRAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN)
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endif()
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@ -538,14 +533,14 @@ if( HAVE_MMX )
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common/textures/hires/hqnx_asm/hq4x_asm.cpp
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common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set_source_files_properties(
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common/textures/hires/hqnx_asm/hq2x_asm.cpp
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common/textures/hires/hqnx_asm/hq3x_asm.cpp
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common/textures/hires/hqnx_asm/hq4x_asm.cpp
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common/textures/hires/hqresize.cpp
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PROPERTIES COMPILE_FLAGS "-mmmx" )
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endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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endif( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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endif( HAVE_MMX )
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if( HAVE_PARALLEL_FOR )
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@ -1280,17 +1275,17 @@ set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE
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if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
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# [BL] Solaris requires these to be explicitly linked.
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set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} nsl socket)
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endif()
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if( UNIX )
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find_package( Backtrace )
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if(Backtrace_FOUND)
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${Backtrace_LIBRARIES} )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${Backtrace_LIBRARIES} )
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endif()
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endif()
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target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa lzma ${ZMUSIC_LIBRARIES} )
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target_link_libraries( zdoom ${PROJECT_LIBRARIES} gdtoa lzma ${ZMUSIC_LIBRARIES} )
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include_directories( .
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common/audio/sound
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@ -1429,7 +1424,7 @@ if( CMAKE_COMPILER_IS_GNUCXX )
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# GCC misoptimizes this file
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set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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# Need to enable intrinsics for these files.
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set_property( SOURCE
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common/rendering/polyrenderer/poly_all.cpp
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@ -48,10 +48,6 @@
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#include "vm.h"
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#include "printf.h"
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#ifdef _WIN32
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#pragma comment(lib, "legacy_stdio_definitions.lib")
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#endif
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class MoviePlayer
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{
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protected:
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