- did some project file cleanup.

This commit is contained in:
Christoph Oelckers 2021-05-22 00:48:30 +02:00
parent 69a7715a02
commit 5aaabbeb01
3 changed files with 87 additions and 96 deletions

View file

@ -139,12 +139,12 @@ else()
endif()
if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE TRUE )
set( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE TRUE )
else()
set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE FALSE )
set( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE FALSE )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( PROFILE 0 CACHE BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." )
if( CMAKE_CXX_STANDARD )
@ -157,7 +157,7 @@ endif()
# Fast math flags, required by some subprojects
set( ZD_FASTMATH_FLAG "" )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( ZD_FASTMATH_FLAG "-ffast-math -ffp-contract=fast" )
elseif( MSVC )
set( ZD_FASTMATH_FLAG "/fp:fast" )
@ -193,9 +193,9 @@ find_package( ZLIB )
include( TargetArch )
target_architecture(ZDOOM_TARGET_ARCH)
target_architecture(TARGET_ARCHITECTURE)
if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
set( HAVE_VM_JIT ON )
endif()

View file

@ -14,30 +14,7 @@ include( CheckIncludeFiles )
include( CheckLibraryExists )
include( FindPkgConfig )
if( MSVC )
find_package( ZMusic )
else()
find_package( ZMusic REQUIRED )
endif()
message("Building for target architecture: ${ZDOOM_TARGET_ARCH}")
if( MSVC AND NOT ZMUSIC_FOUND )
# Use prebuilt library
set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
set( ZMUSIC_LIBRARIES zmusic )
if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
elseif( ${ZDOOM_TARGET_ARCH} MATCHES "arm" )
link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
else()
link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
endif()
set( ZMUSIC_FOUND TRUE )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
# At least some versions of Xcode fail if you strip with the linker
# instead of the separate strip utility.
@ -50,16 +27,24 @@ if( APPLE )
option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()
if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
target_architecture(TARGET_ARCHITECTURE)
message(STATUS "Architecture is ${TARGET_ARCHITECTURE}")
if ( ${TARGET_ARCHITECTURE} MATCHES "arm64" )
set (ARM64 aarch64)
endif()
# Right now only 64 bit is supported.
if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
set( X64 64 )
endif()
if( X64 OR ${ZDOOM_TARGET_ARCH} MATCHES "i386" )
if( X64 OR ${TARGET_ARCHITECTURE} MATCHES "i386" )
add_definitions( -DARCH_IA32 )
endif()
if( NOT ZDOOM_LIBS )
set( ZDOOM_LIBS "" )
if( NOT PROJECT_LIBRARIES )
set( PROJECT_LIBRARIES "" )
endif()
if( WIN32 )
@ -74,33 +59,9 @@ if( WIN32 )
add_definitions( -D_WIN32 )
if( MSVC ) # For VS 2017 and later.
# for modern Windows SDKs the DirectX headers should be available by default.
set( DX_dinput8_LIBRARY dinput8 )
else()
find_library( DX_dinput8_LIBRARY dinput8
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
find_library( DX_dxguid_LIBRARY dxguid
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
# Modern versions of the Windows SDK include dinput8.lib. Unfortunately,
# CMake cannot find these libraries via find_library.
if( NOT DX_dinput8_LIBRARY )
# If we got this far, assume dinput8.lib is in the system library path.
set( DX_dinput8_LIBRARY dinput8 )
endif()
# Modern versions of the Windows SDK do NOT include dxguid.lib. Its contents
# were moved to dinput8.lib.
if( NOT DX_dxguid_LIBRARY )
message( STATUS "Could not find dxguid.lib. Build may fail on old Windows SDKs.")
endif()
endif()
set( ZDOOM_LIBS
set( PROJECT_LIBRARIES
wsock32
winmm
"${DX_dinput8_LIBRARY}"
@ -112,17 +73,18 @@ if( WIN32 )
ws2_32
setupapi
oleaut32
dbghelp )
dbghelp
legacy_stdio_definitions )
if( NOT ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( ZDOOM_LIBS ${ZDOOM_LIBS} DelayImp )
if( NOT DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} DelayImp )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DX_dxguid_LIBRARY )
list( APPEND ZDOOM_LIBS "${DX_dxguid_LIBRARY}" )
list( APPEND PROJECT_LIBRARIES "${DX_dxguid_LIBRARY}" )
endif()
list( APPEND ZDOOM_LIBS d3d9 )
list( APPEND PROJECT_LIBRARIES d3d9 )
endif()
else()
if( APPLE )
@ -143,7 +105,7 @@ else()
pkg_check_modules( GTK3 gtk+-3.0 )
if( GTK3_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK3_LIBRARIES} )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK3_LIBRARIES} )
endif()
include_directories( ${GTK3_INCLUDE_DIRS} )
link_directories( ${GTK3_LIBRARY_DIRS} )
@ -151,7 +113,7 @@ else()
pkg_check_modules( GTK2 gtk+-2.0 )
if( GTK2_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK2_LIBRARIES} )
endif()
include_directories( ${GTK2_INCLUDE_DIRS} )
link_directories( ${GTK2_LIBRARY_DIRS} )
@ -162,10 +124,12 @@ else()
endif()
endif()
if ( NOT WIN32 )
option( NO_SDL_JOYSTICK "Disable SDL joystick support (Not applicable to Windows)" OFF )
if ( NO_SDL_JOYSTICK )
add_definitions( -DNO_SDL_JOYSTICK=1 )
endif ( NO_SDL_JOYSTICK )
endif()
endif()
if( NO_GTK )
add_definitions( -DNO_GTK )
@ -179,7 +143,7 @@ else()
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
find_package( SDL2 REQUIRED )
include_directories( "${SDL2_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SDL2_LIBRARY}" )
endif()
find_path( FPU_CONTROL_DIR fpu_control.h )
@ -197,7 +161,7 @@ if( NOT NO_OPENAL )
include_directories( ${OPENAL_INCLUDE_DIR} )
mark_as_advanced(CLEAR OPENAL_LIBRARY)
if( OPENAL_LIBRARY )
set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
set( PROJECT_LIBRARIES ${OPENAL_LIBRARY} ${PROJECT_LIBRARIES} )
else()
set( NO_OPENAL ON )
endif()
@ -233,9 +197,9 @@ if( X64 )
else( X64 )
set( SAFE_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx")
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
CHECK_CXX_SOURCE_COMPILES("#include <mmintrin.h>
int main(void) { __m64 v = _m_from_int(0); }"
@ -261,7 +225,7 @@ endif (MSVC)
# Set up flags for GCC
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( PROFILE )
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
@ -387,7 +351,7 @@ if( UNIX )
add_definitions( -DNO_CLOCK_GETTIME )
endif()
else()
set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} rt )
endif()
endif()
@ -400,12 +364,39 @@ add_custom_target( revision_check ALL
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
# Libraries ZDoom needs
# required libraries
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" "${DRPC_LIBRARIES}")
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" "${DRPC_LIBRARIES}")
if (HAVE_VULKAN)
set( ZDOOM_LIBS ${ZDOOM_LIBS} "glslang" "SPIRV" "OGLCompiler")
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "glslang" "SPIRV" "OGLCompiler")
endif()
# ZMUSIC
if( MSVC )
find_package( ZMusic )
else()
find_package( ZMusic REQUIRED )
endif()
message("Building for target architecture: ${TARGET_ARCHITECTURE}")
if( MSVC AND NOT ZMUSIC_FOUND )
# Use prebuilt library
set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
set( ZMUSIC_LIBRARIES zmusic )
if( X64 )
link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
elseif( ARM64 )
link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
else()
link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
endif()
set( ZMUSIC_FOUND TRUE )
endif()
# VPX
if( MSVC AND NOT VPX_FOUND )
@ -415,8 +406,12 @@ if( MSVC AND NOT VPX_FOUND )
set( VPX_LIBRARIES libvpx libcompat-to-msvc )
if( ARM64 )
link_directories( ${VPX_ROOT_PATH}/lib/arm64 )
else()
elseif( X64 )
link_directories( ${VPX_ROOT_PATH}/lib/64 )
else()
link_directories( ${VPX_ROOT_PATH}/lib/32 )
# Workaround for "error LNK2026: module unsafe for SAFESEH image."
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO" )
endif()
set( VPX_FOUND TRUE )
endif()
@ -424,7 +419,7 @@ endif()
if( VPX_FOUND )
add_definitions( "-DUSE_LIBVPX=1" )
include_directories( "${VPX_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${VPX_LIBRARIES} )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${VPX_LIBRARIES} )
else()
message( SEND_ERROR "Could not find libvpx" )
endif()
@ -434,7 +429,7 @@ include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUD
if( ${HAVE_VM_JIT} )
add_definitions( -DHAVE_VM_JIT )
include_directories( "${ASMJIT_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ASMJIT_LIBRARIES}")
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ASMJIT_LIBRARIES}")
endif()
# Start defining source files for ZDoom
@ -464,10 +459,10 @@ endif()
# todo: implement an actual crash catcher for ARM
# for now this is purely experimental
if (NOT ${ZDOOM_TARGET_ARCH} MATCHES "arm" )
if (NOT ${TARGET_ARCHITECTURE} MATCHES "arm" )
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash.cpp )
endif()
if (MSVC AND ${ZDOOM_TARGET_ARCH} MATCHES "arm")
if (MSVC AND ${TARGET_ARCHITECTURE} MATCHES "arm")
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash_arm.cpp )
add_definitions( -DNO_SSE -D__ARM__ -DRAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN)
endif()
@ -538,14 +533,14 @@ if( HAVE_MMX )
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set_source_files_properties(
common/textures/hires/hqnx_asm/hq2x_asm.cpp
common/textures/hires/hqnx_asm/hq3x_asm.cpp
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqresize.cpp
PROPERTIES COMPILE_FLAGS "-mmmx" )
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX )
if( HAVE_PARALLEL_FOR )
@ -1280,17 +1275,17 @@ set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
# [BL] Solaris requires these to be explicitly linked.
set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} nsl socket)
endif()
if( UNIX )
find_package( Backtrace )
if(Backtrace_FOUND)
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${Backtrace_LIBRARIES} )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${Backtrace_LIBRARIES} )
endif()
endif()
target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa lzma ${ZMUSIC_LIBRARIES} )
target_link_libraries( zdoom ${PROJECT_LIBRARIES} gdtoa lzma ${ZMUSIC_LIBRARIES} )
include_directories( .
common/audio/sound
@ -1429,7 +1424,7 @@ if( CMAKE_COMPILER_IS_GNUCXX )
# GCC misoptimizes this file
set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# Need to enable intrinsics for these files.
set_property( SOURCE
common/rendering/polyrenderer/poly_all.cpp

View file

@ -48,10 +48,6 @@
#include "vm.h"
#include "printf.h"
#ifdef _WIN32
#pragma comment(lib, "legacy_stdio_definitions.lib")
#endif
class MoviePlayer
{
protected: