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- Changed AFastProjectile::Effect() so that it sets the spawned trail to face
same direction as the projectile. SVN r2039 (trunk)
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2 changed files with 12 additions and 1 deletions
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@ -1,3 +1,7 @@
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December 24, 2009
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- Changed AFastProjectile::Effect() so that it sets the spawned trail to face
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same direction as the projectile.
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December 24, 2009 (Changes by Graf Zahl)
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- fixed: The UDMF blockfloaters flag was misnamed. Changed to match the spec.
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@ -125,7 +125,14 @@ void AFastProjectile::Effect()
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}
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const PClass *trail = PClass::FindClass(name);
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Spawn (trail, x, y, hitz, ALLOW_REPLACE);
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if (trail != NULL)
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{
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AActor *act = Spawn (trail, x, y, hitz, ALLOW_REPLACE);
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if (act != NULL)
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{
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act->angle = this->angle;
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}
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}
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}
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}
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}
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