- add missing newline to PrintMiscActorInfo

This commit is contained in:
Rachael Alexanderson 2019-06-23 21:52:08 -04:00
parent 841a69d527
commit 5a77271983

View file

@ -1,4 +1,4 @@
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1994-1996 Raven Software
@ -7418,6 +7418,6 @@ void PrintMiscActorInfo(AActor *query)
Printf("Target: %s\n", query->target ? query->target->GetClass()->TypeName.GetChars() : "-");
Printf("Last enemy: %s\n", query->lastenemy ? query->lastenemy->GetClass()->TypeName.GetChars() : "-");
auto sn = FState::StaticGetStateName(query->state);
Printf("State:%s, Tics: %d", sn.GetChars(), query->tics);
Printf("State:%s, Tics: %d\n", sn.GetChars(), query->tics);
}
}