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- fixed conditions with SND_PlayerReserve flag
src/sound/s_advsound.cpp:953:9: warning: logical not is only applied to the left hand side of this bitwise operator [-Wlogical-not-parentheses] src/sound/s_advsound.cpp:1264:20: warning: logical not is only applied to the left hand side of this bitwise operator [-Wlogical-not-parentheses] src/sound/s_advsound.cpp:1426:6: warning: logical not is only applied to the left hand side of this bitwise operator [-Wlogical-not-parentheses]
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1 changed files with 3 additions and 3 deletions
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@ -950,7 +950,7 @@ static void S_AddSNDINFO (int lump)
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S_ParsePlayerSoundCommon (sc, pclass, gender, refid);
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S_ParsePlayerSoundCommon (sc, pclass, gender, refid);
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targid = soundEngine->FindSoundNoHash (sc.String);
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targid = soundEngine->FindSoundNoHash (sc.String);
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if (!S_sfx[targid].UserData[0] & SND_PlayerReserve)
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if (!(S_sfx[targid].UserData[0] & SND_PlayerReserve))
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{
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{
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sc.ScriptError ("%s is not a player sound", sc.String);
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sc.ScriptError ("%s is not a player sound", sc.String);
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}
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}
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@ -1261,7 +1261,7 @@ static void S_ParsePlayerSoundCommon (FScanner &sc, FString &pclass, int &gender
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sc.MustGetString ();
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sc.MustGetString ();
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refid = soundEngine->FindSoundNoHash (sc.String);
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refid = soundEngine->FindSoundNoHash (sc.String);
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auto &S_sfx = soundEngine->GetSounds();
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auto &S_sfx = soundEngine->GetSounds();
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if (refid != 0 && !S_sfx[refid].UserData[0] & SND_PlayerReserve && !S_sfx[refid].bTentative)
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if (refid != 0 && !(S_sfx[refid].UserData[0] & SND_PlayerReserve) && !S_sfx[refid].bTentative)
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{
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{
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sc.ScriptError ("%s has already been used for a non-player sound.", sc.String);
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sc.ScriptError ("%s has already been used for a non-player sound.", sc.String);
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}
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}
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@ -1423,7 +1423,7 @@ int S_LookupPlayerSound (const char *pclass, int gender, const char *name)
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int S_LookupPlayerSound (const char *pclass, int gender, FSoundID refid)
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int S_LookupPlayerSound (const char *pclass, int gender, FSoundID refid)
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{
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{
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auto &S_sfx = soundEngine->GetSounds();
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auto &S_sfx = soundEngine->GetSounds();
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if (!S_sfx[refid].UserData[0] & SND_PlayerReserve)
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if (!(S_sfx[refid].UserData[0] & SND_PlayerReserve))
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{ // Not a player sound, so just return this sound
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{ // Not a player sound, so just return this sound
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return refid;
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return refid;
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}
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}
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