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- set up dynamic opengl load for windows
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parent
6ef8118b80
commit
5a0c84dd2d
4 changed files with 65 additions and 16 deletions
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@ -101,7 +101,6 @@ if( WIN32 )
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endif()
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set( ZDOOM_LIBS
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opengl32
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wsock32
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winmm
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"${DX_dinput8_LIBRARY}"
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@ -52,6 +52,8 @@
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extern HWND Window;
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extern "C" PROC zd_wglGetProcAddress(LPCSTR name);
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PFNWGLSWAPINTERVALEXTPROC myWglSwapIntervalExtProc;
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//==========================================================================
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@ -78,15 +80,15 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : Syst
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HDC hDC = GetDC(Window);
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const char *wglext = nullptr;
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myWglSwapIntervalExtProc = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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auto myWglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
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myWglSwapIntervalExtProc = (PFNWGLSWAPINTERVALEXTPROC)zd_wglGetProcAddress("wglSwapIntervalEXT");
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auto myWglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)zd_wglGetProcAddress("wglGetExtensionsStringARB");
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if (myWglGetExtensionsStringARB)
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{
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wglext = myWglGetExtensionsStringARB(hDC);
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}
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else
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{
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auto myWglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)wglGetProcAddress("wglGetExtensionsStringEXT");
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auto myWglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)zd_wglGetProcAddress("wglGetExtensionsStringEXT");
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if (myWglGetExtensionsStringEXT)
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{
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wglext = myWglGetExtensionsStringEXT();
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@ -55,6 +55,13 @@
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#include "gl_framebuffer.h"
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extern "C" {
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HGLRC zd_wglCreateContext(HDC Arg1);
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BOOL zd_wglDeleteContext(HGLRC Arg1);
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BOOL zd_wglMakeCurrent(HDC Arg1, HGLRC Arg2);
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PROC zd_wglGetProcAddress(LPCSTR name);
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}
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EXTERN_CVAR(Int, vid_adapter)
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EXTERN_CVAR(Bool, vid_hdr)
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@ -74,7 +81,7 @@ CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFI
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extern bool vid_hdr_active;
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// these get used before GLEW is initialized so we have to use separate pointers with different names
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PFNWGLCHOOSEPIXELFORMATARBPROC myWglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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PFNWGLCHOOSEPIXELFORMATARBPROC myWglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)zd_wglGetProcAddress("wglChoosePixelFormatARB");
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PFNWGLCREATECONTEXTATTRIBSARBPROC myWglCreateContextAttribsARB;
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@ -224,15 +231,15 @@ bool Win32GLVideo::SetPixelFormat()
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::SetPixelFormat(hDC, pixelFormat, &pfd);
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hRC = wglCreateContext(hDC);
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wglMakeCurrent(hDC, hRC);
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hRC = zd_wglCreateContext(hDC);
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zd_wglMakeCurrent(hDC, hRC);
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myWglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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myWglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
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myWglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)zd_wglGetProcAddress("wglChoosePixelFormatARB");
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myWglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)zd_wglGetProcAddress("wglCreateContextAttribsARB");
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// any extra stuff here?
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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zd_wglMakeCurrent(NULL, NULL);
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zd_wglDeleteContext(hRC);
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ReleaseDC(dummy, hDC);
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ShutdownDummy(dummy);
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@ -436,7 +443,7 @@ bool Win32GLVideo::InitHardware(HWND Window, int multisample)
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if (m_hRC == NULL && prof == WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB)
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{
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m_hRC = wglCreateContext(m_hDC);
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m_hRC = zd_wglCreateContext(m_hDC);
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if (m_hRC == NULL)
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{
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I_Error("R_OPENGL: Unable to create an OpenGL render context.\n");
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@ -446,7 +453,7 @@ bool Win32GLVideo::InitHardware(HWND Window, int multisample)
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if (m_hRC != NULL)
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{
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wglMakeCurrent(m_hDC, m_hRC);
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zd_wglMakeCurrent(m_hDC, m_hRC);
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return true;
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}
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}
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@ -465,8 +472,8 @@ void Win32GLVideo::Shutdown()
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{
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if (m_hRC)
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{
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wglMakeCurrent(0, 0);
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wglDeleteContext(m_hRC);
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zd_wglMakeCurrent(0, 0);
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zd_wglDeleteContext(m_hRC);
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}
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if (m_hDC) ReleaseDC(m_Window, m_hDC);
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}
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@ -67,10 +67,51 @@ static int TestPointer(const PROC pTest)
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return 1;
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}
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static HMODULE opengl32dll;
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static HGLRC(WINAPI* createcontext)(HDC);
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static BOOL(WINAPI* deletecontext)(HGLRC);
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static BOOL(WINAPI* makecurrent)(HDC, HGLRC);
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static PROC(WINAPI* getprocaddress)(LPCSTR name);
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static void CheckOpenGL(void)
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{
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if (opengl32dll == 0)
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{
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opengl32dll = LoadLibrary(L"OpenGL32.DLL");
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createcontext = (HGLRC(WINAPI*)(HDC)) GetProcAddress(opengl32dll, "wglCreateContext");
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deletecontext = (BOOL(WINAPI*)(HGLRC)) GetProcAddress(opengl32dll, "wglDeleteContext");
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makecurrent = (BOOL(WINAPI*)(HDC, HGLRC)) GetProcAddress(opengl32dll, "wglMakeCurrent");
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getprocaddress = (PROC(WINAPI*)(LPCSTR)) GetProcAddress(opengl32dll, "wglGetProcAddress");
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}
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}
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HGLRC zd_wglCreateContext(HDC dc)
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{
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CheckOpenGL();
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return createcontext(dc);
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}
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BOOL zd_wglDeleteContext(HGLRC context)
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{
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CheckOpenGL();
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return deletecontext(context);
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}
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BOOL zd_wglMakeCurrent(HDC dc, HGLRC context)
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{
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CheckOpenGL();
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return makecurrent(dc, context);
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}
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PROC zd_wglGetProcAddress(LPCSTR name)
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{
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CheckOpenGL();
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return getprocaddress(name);
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}
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static PROC WinGetProcAddress(const char *name)
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{
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HMODULE glMod = NULL;
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PROC pFunc = wglGetProcAddress((LPCSTR)name);
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PROC pFunc = zd_wglGetProcAddress((LPCSTR)name);
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if(TestPointer(pFunc))
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{
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return pFunc;
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