- added generic level post-processing script class

It was extracted from LevelCompatibility class, and native code was moved accordingly
This commit is contained in:
alexey.lysiuk 2019-10-27 13:06:26 +02:00
parent 6ad965abb5
commit 59bdebb20a
6 changed files with 292 additions and 285 deletions

View file

@ -50,7 +50,6 @@
#include "w_wad.h"
#include "textures.h"
#include "g_levellocals.h"
#include "vm.h"
#include "actor.h"
#include "p_setup.h"
#include "maploader/maploader.h"
@ -340,209 +339,3 @@ FName MapLoader::CheckCompatibility(MapData *map)
}
return FName(hash, true); // if this returns NAME_None it means there is no scripted compatibility handler.
}
//==========================================================================
//
// SetCompatibilityParams
//
//==========================================================================
class DLevelCompatibility : public DObject
{
DECLARE_ABSTRACT_CLASS(DLevelCompatibility, DObject)
public:
MapLoader *loader;
FLevelLocals *Level;
};
IMPLEMENT_CLASS(DLevelCompatibility, true, false);
void MapLoader::SetCompatibilityParams(FName checksum)
{
auto lc = Create<DLevelCompatibility>();
lc->loader = this;
lc->Level = Level;
for(auto cls : PClass::AllClasses)
{
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
{
PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
if (func == nullptr)
{
Printf("Missing 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
continue;
}
auto argTypes = func->Variants[0].Proto->ArgumentTypes;
if (argTypes.Size() != 3 || argTypes[1] != TypeName || argTypes[2] != TypeString)
{
Printf("Wrong signature of 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
continue;
}
VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
}
}
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, OffsetSectorPlane)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(sector);
PARAM_INT(planeval);
PARAM_FLOAT(delta);
if ((unsigned)sector < self->Level->sectors.Size())
{
sector_t *sec = &self->Level->sectors[sector];
secplane_t& plane = sector_t::floor == planeval? sec->floorplane : sec->ceilingplane;
plane.ChangeHeight(delta);
sec->ChangePlaneTexZ(planeval, delta);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, ClearSectorTags)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(sector);
self->Level->tagManager.RemoveSectorTags(sector);
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddSectorTag)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(sector);
PARAM_INT(tag);
if ((unsigned)sector < self->Level->sectors.Size())
{
self->Level->tagManager.AddSectorTag(sector, tag);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, ClearLineIDs)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(line);
self->Level->tagManager.RemoveLineIDs(line);
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddLineID)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(line);
PARAM_INT(tag);
if ((unsigned)line < self->Level->lines.Size())
{
self->Level->tagManager.AddLineID(line, tag);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingSkills)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(thing);
PARAM_INT(skillmask);
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].SkillFilter = skillmask;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingXY)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(thing);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
{
auto& pos = self->loader->MapThingsConverted[thing].pos;
pos.X = x;
pos.Y = y;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingZ)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(thing);
PARAM_FLOAT(z);
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].pos.Z = z;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingFlags)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(thing);
PARAM_INT(flags);
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].flags = flags;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetVertex)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_UINT(vertex);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
if (vertex < self->Level->vertexes.Size())
{
self->Level->vertexes[vertex].p = DVector2(x, y);
}
self->loader->ForceNodeBuild = true;
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetLineSectorRef)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_UINT(lineidx);
PARAM_UINT(sideidx);
PARAM_UINT(sectoridx);
if ( sideidx < 2
&& lineidx < self->Level->lines.Size()
&& sectoridx < self->Level->sectors.Size())
{
line_t *line = &self->Level->lines[lineidx];
side_t *side = line->sidedef[sideidx];
side->sector = &self->Level->sectors[sectoridx];
if (sideidx == 0) line->frontsector = side->sector;
else line->backsector = side->sector;
}
self->loader->ForceNodeBuild = true;
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetDefaultActor)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_NAME(actorclass);
ACTION_RETURN_OBJECT(GetDefaultByName(actorclass));
}
DEFINE_FIELD(DLevelCompatibility, Level);

View file

@ -79,6 +79,7 @@
#include "swrenderer/r_swrenderer.h"
#include "hwrenderer/data/flatvertices.h"
#include "xlat/xlat.h"
#include "vm.h"
enum
{
@ -3053,7 +3054,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
ParseTextMap(map, missingtex);
}
SetCompatibilityParams(checksum);
PostProcessLevel(checksum);
LoopSidedefs(true);
@ -3269,3 +3270,208 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
if (!Level->IsReentering())
Level->FinalizePortals(); // finalize line portals after polyobjects have been initialized. This info is needed for properly flagging them.
}
//==========================================================================
//
// PostProcessLevel
//
//==========================================================================
class DLevelPostProcessor : public DObject
{
DECLARE_ABSTRACT_CLASS(DLevelPostProcessor, DObject)
public:
MapLoader *loader;
FLevelLocals *Level;
};
IMPLEMENT_CLASS(DLevelPostProcessor, true, false);
void MapLoader::PostProcessLevel(FName checksum)
{
auto lc = Create<DLevelPostProcessor>();
lc->loader = this;
lc->Level = Level;
for(auto cls : PClass::AllClasses)
{
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelPostProcessor)))
{
PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
if (func == nullptr)
{
Printf("Missing 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
continue;
}
auto argTypes = func->Variants[0].Proto->ArgumentTypes;
if (argTypes.Size() != 3 || argTypes[1] != TypeName || argTypes[2] != TypeString)
{
Printf("Wrong signature of 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
continue;
}
VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
}
}
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, OffsetSectorPlane)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(sector);
PARAM_INT(planeval);
PARAM_FLOAT(delta);
if ((unsigned)sector < self->Level->sectors.Size())
{
sector_t *sec = &self->Level->sectors[sector];
secplane_t& plane = sector_t::floor == planeval? sec->floorplane : sec->ceilingplane;
plane.ChangeHeight(delta);
sec->ChangePlaneTexZ(planeval, delta);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, ClearSectorTags)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(sector);
self->Level->tagManager.RemoveSectorTags(sector);
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddSectorTag)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(sector);
PARAM_INT(tag);
if ((unsigned)sector < self->Level->sectors.Size())
{
self->Level->tagManager.AddSectorTag(sector, tag);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, ClearLineIDs)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(line);
self->Level->tagManager.RemoveLineIDs(line);
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddLineID)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(line);
PARAM_INT(tag);
if ((unsigned)line < self->Level->lines.Size())
{
self->Level->tagManager.AddLineID(line, tag);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSkills)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(thing);
PARAM_INT(skillmask);
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].SkillFilter = skillmask;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingXY)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(thing);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
{
auto& pos = self->loader->MapThingsConverted[thing].pos;
pos.X = x;
pos.Y = y;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingZ)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(thing);
PARAM_FLOAT(z);
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].pos.Z = z;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingFlags)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(thing);
PARAM_INT(flags);
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].flags = flags;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetVertex)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(vertex);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
if (vertex < self->Level->vertexes.Size())
{
self->Level->vertexes[vertex].p = DVector2(x, y);
}
self->loader->ForceNodeBuild = true;
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineSectorRef)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(lineidx);
PARAM_UINT(sideidx);
PARAM_UINT(sectoridx);
if ( sideidx < 2
&& lineidx < self->Level->lines.Size()
&& sectoridx < self->Level->sectors.Size())
{
line_t *line = &self->Level->lines[lineidx];
side_t *side = line->sidedef[sideidx];
side->sector = &self->Level->sectors[sectoridx];
if (sideidx == 0) line->frontsector = side->sector;
else line->backsector = side->sector;
}
self->loader->ForceNodeBuild = true;
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetDefaultActor)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_NAME(actorclass);
ACTION_RETURN_OBJECT(GetDefaultByName(actorclass));
}
DEFINE_FIELD(DLevelPostProcessor, Level);

View file

@ -131,7 +131,7 @@ private:
TArray<int32_t> KnownPolySides;
FName CheckCompatibility(MapData *map);
void SetCompatibilityParams(FName checksum);
void PostProcessLevel(FName checksum);
// Slopes
void SlopeLineToPoint(int lineid, const DVector3 &pos, bool slopeCeil);

View file

@ -6,6 +6,7 @@ version "4.2"
#include "zscript/constants.zs"
#include "zscript/events.zs"
#include "zscript/destructible.zs"
#include "zscript/level_postprocessor.zs"
#include "zscript/level_compatibility.zs"
#include "zscript/actors/actor.zs"

View file

@ -1,8 +1,6 @@
class LevelCompatibility native play
class LevelCompatibility : LevelPostProcessor
{
native LevelLocals level;
protected void Apply(Name checksum, String mapname)
{
switch (checksum)
@ -1461,77 +1459,4 @@ class LevelCompatibility native play
}
}
}
protected native void ClearSectorTags(int sector);
protected native void AddSectorTag(int sector, int tag);
protected native void ClearLineIDs(int line);
protected native void AddLineID(int line, int tag);
protected native void OffsetSectorPlane(int sector, int plane, double offset);
protected native void SetThingSkills(int thing, int skills);
protected native void SetThingXY(int thing, double x, double y);
protected native void SetThingZ(int thing, double z);
protected native void SetThingFlags(int thing, int flags);
protected native void SetVertex(uint vertex, double x, double y);
protected native void SetLineSectorRef(uint line, uint side, uint sector);
protected native Actor GetDefaultActor(Name actorclass);
protected void SetWallTexture(int line, int side, int texpart, String texture)
{
SetWallTextureID(line, side, texpart, TexMan.CheckForTexture(texture, TexMan.Type_Wall));
}
protected void SetWallTextureID(int line, int side, int texpart, TextureID texture)
{
level.Lines[line].sidedef[side].SetTexture(texpart, texture);
}
protected void SetLineFlags(int line, int setflags, int clearflags = 0)
{
level.Lines[line].flags = (level.Lines[line].flags & ~clearflags) | setflags;
}
protected void SetLineActivation(int line, int acttype)
{
level.Lines[line].activation = acttype;
}
protected void ClearLineSpecial(int line)
{
level.Lines[line].special = 0;
}
protected void SetLineSpecial(int line, int special, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0)
{
level.Lines[line].special = special;
level.Lines[line].args[0] = arg1;
level.Lines[line].args[1] = arg2;
level.Lines[line].args[2] = arg3;
level.Lines[line].args[3] = arg4;
level.Lines[line].args[4] = arg5;
}
protected void SetSectorSpecial(int sectornum, int special)
{
level.sectors[sectornum].special = special;
}
protected void SetSectorTextureID(int sectornum, int plane, TextureID texture)
{
level.sectors[sectornum].SetTexture(plane, texture);
}
protected void SetSectorTexture(int sectornum, int plane, String texture)
{
SetSectorTextureID(sectornum, plane, TexMan.CheckForTexture(texture, TexMan.Type_Flat));
}
protected void SetSectorLight(int sectornum, int newval)
{
level.sectors[sectornum].SetLightLevel(newval);
}
protected void SetWallYScale(int line, int side, int texpart, double scale)
{
level.lines[line].sidedef[side].SetTextureYScale(texpart, scale);
}
}

View file

@ -0,0 +1,82 @@
class LevelPostProcessor native play
{
protected native LevelLocals level;
protected void Apply(Name checksum, String mapname)
{
}
protected native void ClearSectorTags(int sector);
protected native void AddSectorTag(int sector, int tag);
protected native void ClearLineIDs(int line);
protected native void AddLineID(int line, int tag);
protected native void OffsetSectorPlane(int sector, int plane, double offset);
protected native void SetThingSkills(int thing, int skills);
protected native void SetThingXY(int thing, double x, double y);
protected native void SetThingZ(int thing, double z);
protected native void SetThingFlags(int thing, int flags);
protected native void SetVertex(uint vertex, double x, double y);
protected native void SetLineSectorRef(uint line, uint side, uint sector);
protected native Actor GetDefaultActor(Name actorclass);
protected void SetWallTexture(int line, int side, int texpart, String texture)
{
SetWallTextureID(line, side, texpart, TexMan.CheckForTexture(texture, TexMan.Type_Wall));
}
protected void SetWallTextureID(int line, int side, int texpart, TextureID texture)
{
level.Lines[line].sidedef[side].SetTexture(texpart, texture);
}
protected void SetLineFlags(int line, int setflags, int clearflags = 0)
{
level.Lines[line].flags = (level.Lines[line].flags & ~clearflags) | setflags;
}
protected void SetLineActivation(int line, int acttype)
{
level.Lines[line].activation = acttype;
}
protected void ClearLineSpecial(int line)
{
level.Lines[line].special = 0;
}
protected void SetLineSpecial(int line, int special, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0)
{
level.Lines[line].special = special;
level.Lines[line].args[0] = arg1;
level.Lines[line].args[1] = arg2;
level.Lines[line].args[2] = arg3;
level.Lines[line].args[3] = arg4;
level.Lines[line].args[4] = arg5;
}
protected void SetSectorSpecial(int sectornum, int special)
{
level.sectors[sectornum].special = special;
}
protected void SetSectorTextureID(int sectornum, int plane, TextureID texture)
{
level.sectors[sectornum].SetTexture(plane, texture);
}
protected void SetSectorTexture(int sectornum, int plane, String texture)
{
SetSectorTextureID(sectornum, plane, TexMan.CheckForTexture(texture, TexMan.Type_Flat));
}
protected void SetSectorLight(int sectornum, int newval)
{
level.sectors[sectornum].SetLightLevel(newval);
}
protected void SetWallYScale(int line, int side, int texpart, double scale)
{
level.lines[line].sidedef[side].SetTextureYScale(texpart, scale);
}
}