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https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
- fixed a few warnings and changed the return type of FGLTexture::Bind, because no caller needs the hardware texture.
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parent
0affc119fd
commit
59a08ce0df
3 changed files with 12 additions and 13 deletions
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@ -157,7 +157,7 @@ FHardwareTexture *FGLTexture::CreateHwTexture()
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//
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//===========================================================================
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const FHardwareTexture *FGLTexture::Bind(int texunit, int clampmode, int translation, int flags)
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bool FGLTexture::Bind(int texunit, int clampmode, int translation, int flags)
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{
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int usebright = false;
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@ -216,7 +216,7 @@ const FHardwareTexture *FGLTexture::Bind(int texunit, int clampmode, int transla
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{
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// could not create texture
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delete[] buffer;
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return NULL;
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return false;
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}
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delete[] buffer;
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}
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@ -225,9 +225,9 @@ const FHardwareTexture *FGLTexture::Bind(int texunit, int clampmode, int transla
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if (lastSampler != clampmode)
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lastSampler = GLRenderer->mSamplerManager->Bind(texunit, clampmode, lastSampler);
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lastTranslation = translation;
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return hwtex;
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return true;
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}
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return NULL;
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return false;
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}
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//===========================================================================
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@ -636,8 +636,7 @@ void FMaterial::Bind(int clampmode, int translation)
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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int flags = mExpanded? CTF_Expand : (gl_texture_usehires && tex->Scale.X == 1 && tex->Scale.Y == 1 && clampmode <= CLAMP_XY)? CTF_CheckHires : 0;
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const FHardwareTexture *gltexture = mBaseLayer->Bind(0, clampmode, translation, flags);
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if (gltexture != NULL)
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if (mBaseLayer->Bind(0, clampmode, translation, flags))
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{
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for(unsigned i=0;i<mTextureLayers.Size();i++)
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{
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@ -64,7 +64,7 @@ private:
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FHardwareTexture *CreateHwTexture();
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const FHardwareTexture *Bind(int texunit, int clamp, int translation, int flags);
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bool Bind(int texunit, int clamp, int translation, int flags);
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public:
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FGLTexture(FTexture * tx, bool expandpatches);
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@ -90,11 +90,11 @@ void FFlatVertexGenerator::OutputResized(int width, int height)
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void FFlatVertex::SetFlatVertex(vertex_t *vt, const secplane_t & plane)
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{
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x = vt->fX();
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y = vt->fY();
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z = plane.ZatPoint(vt);
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u = vt->fX()/64.f;
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v = -vt->fY()/64.f;
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x = (float)vt->fX();
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y = (float)vt->fY();
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z = (float)plane.ZatPoint(vt);
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u = (float)vt->fX()/64.f;
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v = -(float)vt->fY()/64.f;
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}
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//==========================================================================
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@ -243,7 +243,7 @@ void FFlatVertexGenerator::UpdatePlaneVertices(sector_t *sec, int plane, FFlatVe
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FFlatVertex *mapvt = &map[startvt];
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for(int i=0; i<countvt; i++, vt++, mapvt++)
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{
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vt->z = splane.ZatPoint(vt->x, vt->y);
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vt->z = (float)splane.ZatPoint(vt->x, vt->y);
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if (plane == sector_t::floor && sec->transdoor) vt->z -= 1;
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mapvt->z = vt->z;
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}
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