mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 14:01:45 +00:00
- moved sound engine cleanup calls to own function
https://forum.zdoom.org/viewtopic.php?t=66605#p1127457
This commit is contained in:
parent
430a6f3247
commit
5966391108
3 changed files with 16 additions and 6 deletions
|
@ -742,12 +742,7 @@ void FPlayerSoundHashTable::MarkUsed()
|
|||
void S_ClearSoundData()
|
||||
{
|
||||
if (soundEngine)
|
||||
{
|
||||
soundEngine->StopAllChannels();
|
||||
soundEngine->UnloadAllSounds();
|
||||
soundEngine->GetSounds().Clear();
|
||||
soundEngine->ClearRandoms();
|
||||
}
|
||||
soundEngine->Clear();
|
||||
|
||||
Ambients.Clear();
|
||||
while (MusicVolumes != NULL)
|
||||
|
|
|
@ -68,6 +68,20 @@ void SoundEngine::Init(TArray<uint8_t> &curve)
|
|||
S_SoundCurve = std::move(curve);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SoundEngine::Clear
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SoundEngine::Clear()
|
||||
{
|
||||
StopAllChannels();
|
||||
UnloadAllSounds();
|
||||
GetSounds().Clear();
|
||||
ClearRandoms();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_Shutdown
|
||||
|
|
|
@ -277,6 +277,7 @@ public:
|
|||
//
|
||||
void Init(TArray<uint8_t> &sndcurve);
|
||||
void InitData();
|
||||
void Clear();
|
||||
void Shutdown();
|
||||
|
||||
void StopAllChannels(void);
|
||||
|
|
Loading…
Reference in a new issue