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Don't use MIN<short> when clamping topclip.
- This was fine with fixed point numbers, since they could never be outside of short range when converted to regular ints. With floating point numbers now, that condition no longer holds.
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1 changed files with 4 additions and 4 deletions
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@ -2097,7 +2097,7 @@ void R_DrawSprite (vissprite_t *spr)
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{ // seen below floor: clip top
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{ // seen below floor: clip top
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if (!spr->bIsVoxel && h > topclip)
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if (!spr->bIsVoxel && h > topclip)
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{
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{
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topclip = MIN<short> (h, viewheight);
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topclip = short(MIN(h, viewheight));
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}
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}
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hzt = MIN(hzt, hz);
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hzt = MIN(hzt, hz);
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}
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}
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@ -2127,7 +2127,7 @@ void R_DrawSprite (vissprite_t *spr)
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{ // seen in the middle: clip top
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{ // seen in the middle: clip top
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if (!spr->bIsVoxel && h > topclip)
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if (!spr->bIsVoxel && h > topclip)
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{
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{
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topclip = MIN<short> (h, viewheight);
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topclip = MIN(h, viewheight);
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}
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}
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hzt = MIN(hzt, hz);
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hzt = MIN(hzt, hz);
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}
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}
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@ -2181,7 +2181,7 @@ void R_DrawSprite (vissprite_t *spr)
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int h = xs_RoundToInt(CenterY - (hz - ViewPos.Z) * scale);
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int h = xs_RoundToInt(CenterY - (hz - ViewPos.Z) * scale);
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if (h > topclip)
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if (h > topclip)
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{
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{
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topclip = MIN<short>(h, viewheight);
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topclip = short(MIN(h, viewheight));
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}
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}
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}
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}
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hzt = MIN(hzt, sclipTop);
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hzt = MIN(hzt, sclipTop);
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@ -2204,7 +2204,7 @@ void R_DrawSprite (vissprite_t *spr)
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h = (centeryfrac - FixedMul (h-viewz, scale)) >> FRACBITS;
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h = (centeryfrac - FixedMul (h-viewz, scale)) >> FRACBITS;
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if (h > topclip)
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if (h > topclip)
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{
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{
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topclip = MIN<short> (h, viewheight);
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topclip = short(MIN(h, viewheight));
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}
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}
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}
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}
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#endif
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#endif
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