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Fixed: FxVMFunctionCall didn't check for varargs while checking argument count
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1 changed files with 1 additions and 1 deletions
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@ -5785,7 +5785,7 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
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{
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{
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bool foundvarargs = false;
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bool foundvarargs = false;
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PType * type = nullptr;
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PType * type = nullptr;
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if (ArgList->Size() + implicit > proto->ArgumentTypes.Size())
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if (argtypes.Last() != nullptr && ArgList->Size() + implicit > argtypes.Size())
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{
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{
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ScriptPosition.Message(MSG_ERROR, "Too many arguments in call to %s", Function->SymbolName.GetChars());
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ScriptPosition.Message(MSG_ERROR, "Too many arguments in call to %s", Function->SymbolName.GetChars());
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delete this;
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delete this;
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