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- compatibility workaround for using Scroll_Texture_Model with a line id of 0.
This would do very bad things if not being checked for.
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e3eae62af2
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1 changed files with 11 additions and 4 deletions
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@ -1324,6 +1324,8 @@ void MapLoader::SpawnScrollers()
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// killough 3/1/98: scroll wall according to linedef
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// killough 3/1/98: scroll wall according to linedef
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// (same direction and speed as scrolling floors)
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// (same direction and speed as scrolling floors)
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case Scroll_Texture_Model:
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case Scroll_Texture_Model:
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{
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if (l->args[0] != 0)
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{
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{
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auto itr = Level->GetLineIdIterator(l->args[0]);
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auto itr = Level->GetLineIdIterator(l->args[0]);
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while ((s = itr.Next()) >= 0)
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while ((s = itr.Next()) >= 0)
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@ -1331,6 +1333,11 @@ void MapLoader::SpawnScrollers()
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if (s != (int)i)
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if (s != (int)i)
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Level->CreateThinker<DScroller>(dx, dy, &Level->lines[s], control, accel);
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Level->CreateThinker<DScroller>(dx, dy, &Level->lines[s], control, accel);
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}
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}
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}
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else
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{
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Level->CreateThinker<DScroller>(dx, dy, l, control, accel);
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}
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break;
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break;
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}
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}
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