mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 14:01:45 +00:00
- moved texture code to 'common'.
This commit is contained in:
parent
5bde737be9
commit
580e463498
86 changed files with 218 additions and 177 deletions
|
@ -529,17 +529,17 @@ if( HAVE_MMX )
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add_definitions( -DHAVE_MMX=1 )
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set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
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gamedata/textures/hires/hqnx_asm/hq2x_asm.cpp
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gamedata/textures/hires/hqnx_asm/hq3x_asm.cpp
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gamedata/textures/hires/hqnx_asm/hq4x_asm.cpp
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gamedata/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
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common/textures/hires/hqnx_asm/hq2x_asm.cpp
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common/textures/hires/hqnx_asm/hq3x_asm.cpp
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common/textures/hires/hqnx_asm/hq4x_asm.cpp
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common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set_source_files_properties(
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gamedata/textures/hires/hqnx_asm/hq2x_asm.cpp
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gamedata/textures/hires/hqnx_asm/hq3x_asm.cpp
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gamedata/textures/hires/hqnx_asm/hq4x_asm.cpp
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gamedata/textures/hires/hqresize.cpp
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common/textures/hires/hqnx_asm/hq2x_asm.cpp
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common/textures/hires/hqnx_asm/hq3x_asm.cpp
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common/textures/hires/hqnx_asm/hq4x_asm.cpp
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common/textures/hires/hqresize.cpp
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PROPERTIES COMPILE_FLAGS "-mmmx" )
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endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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endif( HAVE_MMX )
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@ -593,10 +593,6 @@ file( GLOB HEADER_FILES
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gamedata/*.h
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gamedata/resourcefiles/*.h
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gamedata/fonts/*.h
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gamedata/textures/*.h
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gamedata/textures/hires/hqnx/*.h
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gamedata/textures/hires/hqnx_asm/*.h
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gamedata/textures/hires/xbr/*.h
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gamedata/xlat/*.h
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intermission/*.h
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maploader/*.h
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@ -616,6 +612,9 @@ file( GLOB HEADER_FILES
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common/utility/*.h
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common/engine/*.h
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common/filesystem/*.h
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common/textures/hires/hqnx/*.h
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common/textures/hires/hqnx_asm/*.h
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common/textures/hires/xbr/*.h
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common/thirdparty/*.h
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common/thirdparty/rapidjson/*.h
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common/thirdparty/math./*h
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@ -758,12 +757,12 @@ set( FASTMATH_SOURCES
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rendering/swrenderer/r_all.cpp
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rendering/swrenderer/r_swscene.cpp
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rendering/polyrenderer/poly_all.cpp
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gamedata/textures/hires/hqnx/init.cpp
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gamedata/textures/hires/hqnx/hq2x.cpp
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gamedata/textures/hires/hqnx/hq3x.cpp
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gamedata/textures/hires/hqnx/hq4x.cpp
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gamedata/textures/hires/xbr/xbrz.cpp
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gamedata/textures/hires/xbr/xbrz_old.cpp
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common/textures/hires/hqnx/init.cpp
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common/textures/hires/hqnx/hq2x.cpp
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common/textures/hires/hqnx/hq3x.cpp
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common/textures/hires/hqnx/hq4x.cpp
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common/textures/hires/xbr/xbrz.cpp
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common/textures/hires/xbr/xbrz_old.cpp
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rendering/gl_load/gl_load.c
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rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
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@ -1004,34 +1003,7 @@ set (PCH_SOURCES
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menu/resolutionmenu.cpp
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gamedata/textures/animations.cpp
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gamedata/textures/anim_switches.cpp
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gamedata/textures/bitmap.cpp
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gamedata/textures/texture.cpp
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gamedata/textures/image.cpp
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gamedata/textures/imagetexture.cpp
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gamedata/textures/texturemanager.cpp
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gamedata/textures/multipatchtexturebuilder.cpp
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gamedata/textures/skyboxtexture.cpp
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gamedata/textures/buildloader.cpp
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gamedata/textures/formats/automaptexture.cpp
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gamedata/textures/formats/brightmaptexture.cpp
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gamedata/textures/formats/buildtexture.cpp
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gamedata/textures/formats/canvastexture.cpp
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gamedata/textures/formats/ddstexture.cpp
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gamedata/textures/formats/flattexture.cpp
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gamedata/textures/formats/fontchars.cpp
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gamedata/textures/formats/imgztexture.cpp
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gamedata/textures/formats/jpegtexture.cpp
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gamedata/textures/formats/md5check.cpp
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gamedata/textures/formats/multipatchtexture.cpp
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gamedata/textures/formats/patchtexture.cpp
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gamedata/textures/formats/pcxtexture.cpp
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gamedata/textures/formats/pngtexture.cpp
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gamedata/textures/formats/rawpagetexture.cpp
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gamedata/textures/formats/emptytexture.cpp
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gamedata/textures/formats/shadertexture.cpp
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gamedata/textures/formats/tgatexture.cpp
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gamedata/textures/formats/stbtexture.cpp
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gamedata/textures/hires/hqresize.cpp
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gamedata/fonts/singlelumpfont.cpp
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gamedata/fonts/singlepicfont.cpp
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gamedata/fonts/specialfont.cpp
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@ -1107,7 +1079,35 @@ set (PCH_SOURCES
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common/audio/music/i_soundfont.cpp
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common/audio/music/music_config.cpp
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common/thirdparty/sfmt/SFMT.cpp
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common/textures/hw_ihwtexture.cpp
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common/textures/bitmap.cpp
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common/textures/m_png.cpp
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common/textures/texture.cpp
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common/textures/image.cpp
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common/textures/imagetexture.cpp
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common/textures/texturemanager.cpp
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common/textures/multipatchtexturebuilder.cpp
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common/textures/skyboxtexture.cpp
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common/textures/formats/automaptexture.cpp
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common/textures/formats/brightmaptexture.cpp
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common/textures/formats/buildtexture.cpp
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common/textures/formats/canvastexture.cpp
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common/textures/formats/ddstexture.cpp
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common/textures/formats/flattexture.cpp
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common/textures/formats/fontchars.cpp
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common/textures/formats/imgztexture.cpp
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common/textures/formats/jpegtexture.cpp
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common/textures/formats/md5check.cpp
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common/textures/formats/multipatchtexture.cpp
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common/textures/formats/patchtexture.cpp
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common/textures/formats/pcxtexture.cpp
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common/textures/formats/pngtexture.cpp
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common/textures/formats/rawpagetexture.cpp
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common/textures/formats/emptytexture.cpp
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common/textures/formats/shadertexture.cpp
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common/textures/formats/tgatexture.cpp
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common/textures/formats/stbtexture.cpp
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common/textures/hires/hqresize.cpp
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common/console/c_commandline.cpp
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common/console/c_buttons.cpp
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common/console/c_bind.cpp
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@ -1233,6 +1233,8 @@ include_directories( .
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common/audio/sound
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common/audio/music
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common/thirdparty
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common/textures/formats
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common/textures/hires
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common/filesystem
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common/utility
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common/console
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@ -1361,12 +1363,6 @@ install(TARGETS zdoom
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source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
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source_group("Game Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/.+")
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source_group("Game Data\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/fonts/.+")
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source_group("Game Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/.+")
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source_group("Game Data\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/.+")
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source_group("Game Data\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/hqnx/.+")
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source_group("Game Data\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/hqnx_asm/.+")
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source_group("Game Data\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/xbr/.+")
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source_group("Game Data\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/formats/.+")
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source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
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source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
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source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
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@ -1440,6 +1436,11 @@ source_group("Common\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/
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source_group("Common\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+")
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source_group("Common\\Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/engine/.+")
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source_group("Common\\File System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/.+")
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source_group("Common\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/.+")
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source_group("Common\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx/.+")
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source_group("Common\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx_asm/.+")
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source_group("Common\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/xbr/.+")
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source_group("Common\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+")
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source_group("Common\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/.+")
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source_group("Common\\Third Party\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/math/.+")
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source_group("Common\\Third Party\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/rapidjson/.+")
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137
src/common/textures/hw_ihwtexture.cpp
Normal file
137
src/common/textures/hw_ihwtexture.cpp
Normal file
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@ -0,0 +1,137 @@
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/*
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** ihwtexture.cpp
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** Interface for hardware textures
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "hw_ihwtexture.h"
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#include "templates.h"
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#include "tarray.h"
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#include "xs_Float.h"
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//===========================================================================
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//
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// Quick'n dirty image rescaling.
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//
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// This will only be used when the source texture is larger than
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// what the hardware can manage (extremely rare in Doom)
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//
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// Code taken from wxWidgets
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//
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//===========================================================================
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struct BoxPrecalc
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{
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int boxStart;
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int boxEnd;
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};
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static void ResampleBoxPrecalc(TArray<BoxPrecalc>& boxes, int oldDim)
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{
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int newDim = boxes.Size();
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const double scale_factor_1 = double(oldDim) / newDim;
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const int scale_factor_2 = (int)(scale_factor_1 / 2);
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for (int dst = 0; dst < newDim; ++dst)
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{
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// Source pixel in the Y direction
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const int src_p = int(dst * scale_factor_1);
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BoxPrecalc& precalc = boxes[dst];
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precalc.boxStart = clamp<int>(int(src_p - scale_factor_1 / 2.0 + 1), 0, oldDim - 1);
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precalc.boxEnd = clamp<int>(MAX<int>(precalc.boxStart + 1, int(src_p + scale_factor_2)), 0, oldDim - 1);
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}
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}
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void IHardwareTexture::Resize(int swidth, int sheight, int width, int height, unsigned char *src_data, unsigned char *dst_data)
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{
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// This function implements a simple pre-blur/box averaging method for
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// downsampling that gives reasonably smooth results To scale the image
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// down we will need to gather a grid of pixels of the size of the scale
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// factor in each direction and then do an averaging of the pixels.
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TArray<BoxPrecalc> vPrecalcs(height, true);
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TArray<BoxPrecalc> hPrecalcs(width, true);
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ResampleBoxPrecalc(vPrecalcs, sheight);
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ResampleBoxPrecalc(hPrecalcs, swidth);
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int averaged_pixels, averaged_alpha, src_pixel_index;
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double sum_r, sum_g, sum_b, sum_a;
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for (int y = 0; y < height; y++) // Destination image - Y direction
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{
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// Source pixel in the Y direction
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const BoxPrecalc& vPrecalc = vPrecalcs[y];
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for (int x = 0; x < width; x++) // Destination image - X direction
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{
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// Source pixel in the X direction
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const BoxPrecalc& hPrecalc = hPrecalcs[x];
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// Box of pixels to average
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averaged_pixels = 0;
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averaged_alpha = 0;
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sum_r = sum_g = sum_b = sum_a = 0.0;
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for (int j = vPrecalc.boxStart; j <= vPrecalc.boxEnd; ++j)
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{
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for (int i = hPrecalc.boxStart; i <= hPrecalc.boxEnd; ++i)
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{
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// Calculate the actual index in our source pixels
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src_pixel_index = j * swidth + i;
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int a = src_data[src_pixel_index * 4 + 3];
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if (a > 0) // do not use color from fully transparent pixels
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{
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sum_r += src_data[src_pixel_index * 4 + 0];
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sum_g += src_data[src_pixel_index * 4 + 1];
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sum_b += src_data[src_pixel_index * 4 + 2];
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sum_a += a;
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averaged_pixels++;
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}
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averaged_alpha++;
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}
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}
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// Calculate the average from the sum and number of averaged pixels
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dst_data[0] = (unsigned char)xs_CRoundToInt(sum_r / averaged_pixels);
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dst_data[1] = (unsigned char)xs_CRoundToInt(sum_g / averaged_pixels);
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dst_data[2] = (unsigned char)xs_CRoundToInt(sum_b / averaged_pixels);
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dst_data[3] = (unsigned char)xs_CRoundToInt(sum_a / averaged_alpha);
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dst_data += 4;
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}
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}
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}
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@ -1,7 +1,7 @@
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#pragma once
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#include "tarray.h"
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#include "hwrenderer/textures/hw_ihwtexture.h"
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#include "hw_ihwtexture.h"
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#include "palettecontainer.h"
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struct FTextureBuffer;
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@ -41,7 +41,7 @@
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#include "renderstyle.h"
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#include "textureid.h"
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#include <vector>
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#include "hwrenderer/textures/hw_texcontainer.h"
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#include "hw_texcontainer.h"
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// 15 because 0th texture is our texture
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#define MAX_CUSTOM_HW_SHADER_TEXTURES 15
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@ -56,8 +56,8 @@
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#include "image.h"
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#include "utf8.h"
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#include "myiswalpha.h"
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#include "textures/formats/fontchars.h"
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#include "textures/formats/multipatchtexture.h"
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#include "fontchars.h"
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#include "multipatchtexture.h"
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#include "texturemanager.h"
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#include "r_translate.h"
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@ -39,7 +39,7 @@
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#include "v_font.h"
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#include "filesystem.h"
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#include "utf8.h"
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#include "textures/formats/fontchars.h"
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#include "fontchars.h"
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#include "texturemanager.h"
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#include "fontinternals.h"
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@ -36,7 +36,7 @@
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#include "v_font.h"
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#include "textures.h"
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#include "image.h"
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#include "textures/formats/fontchars.h"
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#include "fontchars.h"
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#include "texturemanager.h"
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#include "fontinternals.h"
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@ -54,7 +54,7 @@
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#include "vm.h"
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#include "image.h"
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#include "utf8.h"
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#include "textures/formats/fontchars.h"
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#include "fontchars.h"
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#include "texturemanager.h"
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#include "fontinternals.h"
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@ -35,7 +35,7 @@
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#define __P_TERRAIN_H__
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#include "s_sound.h"
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#include "textures/textures.h"
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#include "textures.h"
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class PClass;
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||||
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
*/
|
||||
|
||||
#include "templates.h"
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
#include "s_sound.h"
|
||||
#include "r_state.h"
|
||||
#include "filesystem.h"
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
#include "cmdlib.h"
|
||||
#include "colormatcher.h"
|
||||
#include "bitmap.h"
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
#include "resourcefile.h"
|
||||
#include "image.h"
|
||||
#include "animations.h"
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "doomdef.h"
|
||||
#include "dobject.h"
|
||||
#include "m_fixed.h"
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
#include "s_sound.h"
|
||||
#include "v_font.h"
|
||||
#include "g_game.h"
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include "c_cvars.h"
|
||||
#include "v_font.h"
|
||||
#include "gi.h"
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
|
||||
EXTERN_CVAR(Float, snd_menuvolume)
|
||||
EXTERN_CVAR(Int, m_use_mouse);
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include <tarray.h>
|
||||
|
||||
#include "s_sound.h"
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
|
||||
struct FStrifeDialogueReply;
|
||||
class FTexture;
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
#include "info.h"
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
#include "renderstyle.h"
|
||||
#include "s_sound.h"
|
||||
#include "memarena.h"
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
#include <stddef.h>
|
||||
#include "actor.h"
|
||||
#include "cmdlib.h"
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
|
||||
struct sector_t;
|
||||
struct line_t;
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "a_dynlight.h"
|
||||
#include "v_video.h"
|
||||
#include "textures/skyboxtexture.h"
|
||||
#include "skyboxtexture.h"
|
||||
#include "hwrenderer/postprocessing/hw_postprocessshader.h"
|
||||
#include "hwrenderer/textures/hw_material.h"
|
||||
#include "texturemanager.h"
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
#include "v_video.h"
|
||||
#include "filesystem.h"
|
||||
#include "image.h"
|
||||
#include "textures/formats/multipatchtexture.h"
|
||||
#include "multipatchtexture.h"
|
||||
|
||||
#include "gstrings.h"
|
||||
#include "vm.h"
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
#include "tarray.h"
|
||||
#include "gl_load/gl_interface.h"
|
||||
#include "hwrenderer/textures/hw_ihwtexture.h"
|
||||
#include "hw_ihwtexture.h"
|
||||
|
||||
class FCanvasTexture;
|
||||
class AActor;
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
//==========================================================================
|
||||
#include "r_defs.h"
|
||||
#include "renderstyle.h"
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
#include "r_data/colormaps.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
|
|
@ -62,7 +62,7 @@
|
|||
#include "r_sky.h"
|
||||
#include "cmdlib.h"
|
||||
|
||||
#include "textures/skyboxtexture.h"
|
||||
#include "skyboxtexture.h"
|
||||
#include "hwrenderer/textures/hw_material.h"
|
||||
#include "hw_skydome.h"
|
||||
#include "hw_renderstate.h"
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#include "hwrenderer/scene/hw_skydome.h"
|
||||
#include "hwrenderer/scene/hw_portal.h"
|
||||
#include "hwrenderer/scene/hw_renderstate.h"
|
||||
#include "textures/skyboxtexture.h"
|
||||
#include "skyboxtexture.h"
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -31,103 +31,6 @@
|
|||
#include "hw_material.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Quick'n dirty image rescaling.
|
||||
//
|
||||
// This will only be used when the source texture is larger than
|
||||
// what the hardware can manage (extremely rare in Doom)
|
||||
//
|
||||
// Code taken from wxWidgets
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
struct BoxPrecalc
|
||||
{
|
||||
int boxStart;
|
||||
int boxEnd;
|
||||
};
|
||||
|
||||
static void ResampleBoxPrecalc(TArray<BoxPrecalc>& boxes, int oldDim)
|
||||
{
|
||||
int newDim = boxes.Size();
|
||||
const double scale_factor_1 = double(oldDim) / newDim;
|
||||
const int scale_factor_2 = (int)(scale_factor_1 / 2);
|
||||
|
||||
for (int dst = 0; dst < newDim; ++dst)
|
||||
{
|
||||
// Source pixel in the Y direction
|
||||
const int src_p = int(dst * scale_factor_1);
|
||||
|
||||
BoxPrecalc& precalc = boxes[dst];
|
||||
precalc.boxStart = clamp<int>(int(src_p - scale_factor_1 / 2.0 + 1), 0, oldDim - 1);
|
||||
precalc.boxEnd = clamp<int>(MAX<int>(precalc.boxStart + 1, int(src_p + scale_factor_2)), 0, oldDim - 1);
|
||||
}
|
||||
}
|
||||
|
||||
void IHardwareTexture::Resize(int swidth, int sheight, int width, int height, unsigned char *src_data, unsigned char *dst_data)
|
||||
{
|
||||
|
||||
// This function implements a simple pre-blur/box averaging method for
|
||||
// downsampling that gives reasonably smooth results To scale the image
|
||||
// down we will need to gather a grid of pixels of the size of the scale
|
||||
// factor in each direction and then do an averaging of the pixels.
|
||||
|
||||
TArray<BoxPrecalc> vPrecalcs(height, true);
|
||||
TArray<BoxPrecalc> hPrecalcs(width, true);
|
||||
|
||||
ResampleBoxPrecalc(vPrecalcs, sheight);
|
||||
ResampleBoxPrecalc(hPrecalcs, swidth);
|
||||
|
||||
int averaged_pixels, averaged_alpha, src_pixel_index;
|
||||
double sum_r, sum_g, sum_b, sum_a;
|
||||
|
||||
for (int y = 0; y < height; y++) // Destination image - Y direction
|
||||
{
|
||||
// Source pixel in the Y direction
|
||||
const BoxPrecalc& vPrecalc = vPrecalcs[y];
|
||||
|
||||
for (int x = 0; x < width; x++) // Destination image - X direction
|
||||
{
|
||||
// Source pixel in the X direction
|
||||
const BoxPrecalc& hPrecalc = hPrecalcs[x];
|
||||
|
||||
// Box of pixels to average
|
||||
averaged_pixels = 0;
|
||||
averaged_alpha = 0;
|
||||
sum_r = sum_g = sum_b = sum_a = 0.0;
|
||||
|
||||
for (int j = vPrecalc.boxStart; j <= vPrecalc.boxEnd; ++j)
|
||||
{
|
||||
for (int i = hPrecalc.boxStart; i <= hPrecalc.boxEnd; ++i)
|
||||
{
|
||||
// Calculate the actual index in our source pixels
|
||||
src_pixel_index = j * swidth + i;
|
||||
|
||||
int a = src_data[src_pixel_index * 4 + 3];
|
||||
if (a > 0) // do not use color from fully transparent pixels
|
||||
{
|
||||
sum_r += src_data[src_pixel_index * 4 + 0];
|
||||
sum_g += src_data[src_pixel_index * 4 + 1];
|
||||
sum_b += src_data[src_pixel_index * 4 + 2];
|
||||
sum_a += a;
|
||||
averaged_pixels++;
|
||||
}
|
||||
averaged_alpha++;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the average from the sum and number of averaged pixels
|
||||
dst_data[0] = (unsigned char)xs_CRoundToInt(sum_r / averaged_pixels);
|
||||
dst_data[1] = (unsigned char)xs_CRoundToInt(sum_g / averaged_pixels);
|
||||
dst_data[2] = (unsigned char)xs_CRoundToInt(sum_b / averaged_pixels);
|
||||
dst_data[3] = (unsigned char)xs_CRoundToInt(sum_a / averaged_alpha);
|
||||
dst_data += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Constructor
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#define __GL_MATERIAL_H
|
||||
|
||||
#include "m_fixed.h"
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
|
||||
#include "r_defs.h"
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include "r_state.h"
|
||||
#include "actor.h"
|
||||
#include "r_data/models/models.h"
|
||||
#include "textures/skyboxtexture.h"
|
||||
#include "skyboxtexture.h"
|
||||
#include "hwrenderer/textures/hw_material.h"
|
||||
#include "image.h"
|
||||
#include "v_video.h"
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#define DIRECT_PALETTE -2
|
||||
|
||||
#include "tarray.h"
|
||||
#include "hwrenderer/textures/hw_ihwtexture.h"
|
||||
#include "hw_ihwtexture.h"
|
||||
#include "volk/volk.h"
|
||||
|
||||
struct FMaterialState;
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
#ifndef __R_SKY_H__
|
||||
#define __R_SKY_H__
|
||||
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
|
||||
struct FLevelLocals;
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@
|
|||
#include "scene/r_opaque_pass.h"
|
||||
#include "scene/r_3dfloors.h"
|
||||
#include "scene/r_portal.h"
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
#include "r_data/voxels.h"
|
||||
#include "drawers/r_draw_rgba.h"
|
||||
#include "p_setup.h"
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
**
|
||||
*/
|
||||
|
||||
#include "hwrenderer/textures/hw_ihwtexture.h"
|
||||
#include "hw_ihwtexture.h"
|
||||
#include "hwrenderer/textures/hw_material.h"
|
||||
#include "swrenderer/r_renderer.h"
|
||||
#include "r_swscene.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
#include "v_video.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#define DIRECT_PALETTE -2
|
||||
|
||||
#include "tarray.h"
|
||||
#include "hwrenderer/textures/hw_ihwtexture.h"
|
||||
#include "hw_ihwtexture.h"
|
||||
#include "volk/volk.h"
|
||||
#include "vk_imagetransition.h"
|
||||
|
||||
|
|
Loading…
Reference in a new issue