mirror of
https://github.com/ZDoom/gzdoom.git
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Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
# Conflicts: # src/r_draw.cpp # src/r_plane.cpp # src/r_things.h # src/v_draw.cpp # src/v_video.cpp
This commit is contained in:
commit
564bfe482c
13 changed files with 1590 additions and 700 deletions
138
src/f_wipe.cpp
138
src/f_wipe.cpp
|
@ -28,6 +28,9 @@
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#include "f_wipe.h"
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#include "c_cvars.h"
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#include "templates.h"
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#include "v_palette.h"
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EXTERN_CVAR(Bool, r_blendmethod)
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//
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// SCREEN WIPE PACKAGE
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@ -280,39 +283,80 @@ bool wipe_doBurn (int ticks)
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fromold = (BYTE *)wipe_scr_start;
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fromnew = (BYTE *)wipe_scr_end;
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for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep)
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if (!r_blendmethod)
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{
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for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep)
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for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep)
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{
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int fglevel;
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for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep)
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{
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int fglevel;
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fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2;
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if (fglevel >= 63)
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{
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to[x] = fromnew[x];
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}
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else if (fglevel == 0)
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{
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to[x] = fromold[x];
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done = false;
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}
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else
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{
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int bglevel = 64-fglevel;
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DWORD *fg2rgb = Col2RGB8[fglevel];
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DWORD *bg2rgb = Col2RGB8[bglevel];
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DWORD fg = fg2rgb[fromnew[x]];
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DWORD bg = bg2rgb[fromold[x]];
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fg = (fg+bg) | 0x1f07c1f;
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to[x] = RGB32k.All[fg & (fg>>15)];
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done = false;
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fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2;
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if (fglevel >= 63)
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{
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to[x] = fromnew[x];
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}
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else if (fglevel == 0)
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{
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to[x] = fromold[x];
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done = false;
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}
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else
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{
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int bglevel = 64-fglevel;
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DWORD *fg2rgb = Col2RGB8[fglevel];
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DWORD *bg2rgb = Col2RGB8[bglevel];
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DWORD fg = fg2rgb[fromnew[x]];
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DWORD bg = bg2rgb[fromold[x]];
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fg = (fg+bg) | 0x1f07c1f;
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to[x] = RGB32k.All[fg & (fg>>15)];
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done = false;
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}
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}
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fromold += SCREENWIDTH;
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fromnew += SCREENWIDTH;
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to += SCREENPITCH;
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}
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fromold += SCREENWIDTH;
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fromnew += SCREENWIDTH;
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to += SCREENPITCH;
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}
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}
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else
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{
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for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep)
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{
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for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep)
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{
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int fglevel;
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fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2;
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if (fglevel >= 63)
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{
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to[x] = fromnew[x];
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}
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else if (fglevel == 0)
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{
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to[x] = fromold[x];
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done = false;
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}
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else
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{
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int bglevel = 64-fglevel;
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const PalEntry* pal = GPalette.BaseColors;
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DWORD fg = fromnew[x];
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DWORD bg = fromold[x];
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int r = MIN((pal[fg].r * fglevel + pal[bg].r * bglevel) >> 8, 63);
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int g = MIN((pal[fg].g * fglevel + pal[bg].g * bglevel) >> 8, 63);
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int b = MIN((pal[fg].b * fglevel + pal[bg].b * bglevel) >> 8, 63);
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to[x] = RGB256k.RGB[r][g][b];
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done = false;
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}
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}
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fromold += SCREENWIDTH;
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fromnew += SCREENWIDTH;
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to += SCREENPITCH;
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}
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}
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return done || (burntime > 40);
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}
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|
@ -347,19 +391,41 @@ bool wipe_doFade (int ticks)
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BYTE *fromnew = (BYTE *)wipe_scr_end;
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BYTE *fromold = (BYTE *)wipe_scr_start;
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BYTE *to = screen->GetBuffer();
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const PalEntry *pal = GPalette.BaseColors;
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for (y = 0; y < SCREENHEIGHT; y++)
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if (!r_blendmethod)
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{
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for (x = 0; x < SCREENWIDTH; x++)
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for (y = 0; y < SCREENHEIGHT; y++)
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{
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DWORD fg = fg2rgb[fromnew[x]];
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DWORD bg = bg2rgb[fromold[x]];
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fg = (fg+bg) | 0x1f07c1f;
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to[x] = RGB32k.All[fg & (fg>>15)];
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for (x = 0; x < SCREENWIDTH; x++)
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{
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DWORD fg = fg2rgb[fromnew[x]];
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DWORD bg = bg2rgb[fromold[x]];
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fg = (fg+bg) | 0x1f07c1f;
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to[x] = RGB32k.All[fg & (fg>>15)];
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}
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fromnew += SCREENWIDTH;
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fromold += SCREENWIDTH;
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to += SCREENPITCH;
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}
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}
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else
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{
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for (y = 0; y < SCREENHEIGHT; y++)
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{
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for (x = 0; x < SCREENWIDTH; x++)
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{
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DWORD fg = fromnew[x];
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DWORD bg = fromold[x];
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int r = MIN((pal[fg].r * (64-bglevel) + pal[bg].r * bglevel) >> 8, 63);
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int g = MIN((pal[fg].g * (64-bglevel) + pal[bg].g * bglevel) >> 8, 63);
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int b = MIN((pal[fg].b * (64-bglevel) + pal[bg].b * bglevel) >> 8, 63);
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to[x] = RGB256k.RGB[r][g][b];
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}
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fromnew += SCREENWIDTH;
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fromold += SCREENWIDTH;
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to += SCREENPITCH;
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}
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fromnew += SCREENWIDTH;
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fromold += SCREENWIDTH;
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to += SCREENPITCH;
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}
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}
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return false;
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|
|
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@ -480,7 +480,7 @@ namespace swrenderer
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uint32_t g = GPART(color);
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uint32_t b = BPART(color);
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// dc_color is used by the rt_* routines. It is indexed into dc_srcblend.
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dc_color = RGB32k.RGB[r >> 3][g >> 3][b >> 3];
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dc_color = RGB256k.RGB[r >> 2][g >> 2][b >> 2];
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if (style.Flags & STYLEF_InvertSource)
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{
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r = 255 - r;
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@ -1662,11 +1662,4 @@ namespace swrenderer
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}
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}
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void R_DrawParticle(vissprite_t *sprite)
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{
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if (r_swtruecolor)
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R_DrawParticle_rgba(sprite);
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else
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R_DrawParticle_C(sprite);
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}
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}
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|
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@ -232,5 +232,4 @@ namespace swrenderer
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void R_MapTiltedPlane(int y, int x1);
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void R_MapColoredPlane(int y, int x1);
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void R_DrawParticle(vissprite_t *);
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}
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|
|
1386
src/r_draw_pal.cpp
1386
src/r_draw_pal.cpp
File diff suppressed because it is too large
Load diff
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@ -102,6 +102,8 @@ namespace swrenderer
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uint32_t *_srcblend;
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uint32_t *_destblend;
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uint32_t _srccolor;
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fixed_t _srcalpha;
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fixed_t _destalpha;
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};
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class DrawColumnPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
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@ -160,6 +162,8 @@ namespace swrenderer
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uint32_t *_srcblend;
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uint32_t *_destblend;
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int _color;
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fixed_t _srcalpha;
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fixed_t _destalpha;
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};
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class DrawSpanPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
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|
@ -299,6 +303,8 @@ namespace swrenderer
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const uint32_t *_srcblend;
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const uint32_t *_destblend;
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const uint8_t *_translation;
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fixed_t _srcalpha;
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fixed_t _destalpha;
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int _color;
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};
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|
|
|
@ -4,6 +4,8 @@
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** Copyright 2016 Magnus Norddahl
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** Copyright 2016 Rachael Alexanderson
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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|
@ -48,6 +50,8 @@
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#include "v_video.h"
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#include "r_draw_pal.h"
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EXTERN_CVAR(Bool, r_blendmethod)
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// I should have commented this stuff better.
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//
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// dc_temp is the buffer R_DrawColumnHoriz writes into.
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@ -173,6 +177,8 @@ namespace swrenderer
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_colormap = dc_colormap;
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_srcblend = dc_srcblend;
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_destblend = dc_destblend;
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_srcalpha = dc_srcalpha;
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_destalpha = dc_destalpha;
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_translation = dc_translation;
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_color = dc_color;
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}
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@ -446,18 +452,36 @@ namespace swrenderer
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source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
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pitch = _pitch * thread->num_cores;
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colormap = _colormap;
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const PalEntry *palette = GPalette.BaseColors;
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do {
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uint32_t fg = colormap[*source];
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uint32_t bg = *dest;
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if (!r_blendmethod)
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{
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do {
|
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uint32_t fg = colormap[*source];
|
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uint32_t bg = *dest;
|
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|
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fg = fg2rgb[fg];
|
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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*dest = RGB32k.All[fg & (fg>>15)];
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source += 4;
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dest += pitch;
|
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} while (--count);
|
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fg = fg2rgb[fg];
|
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
|
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*dest = RGB32k.All[fg & (fg>>15)];
|
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source += 4;
|
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dest += pitch;
|
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} while (--count);
|
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}
|
||||
else
|
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{
|
||||
do {
|
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uint32_t fg = colormap[*source];
|
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uint32_t bg = *dest;
|
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|
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int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63);
|
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int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63);
|
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int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63);
|
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*dest = RGB256k.RGB[r][g][b];
|
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source += 4;
|
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dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawColumnRt4AddPalCommand::Execute(DrawerThread *thread)
|
||||
|
@ -478,40 +502,61 @@ namespace swrenderer
|
|||
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||
pitch = _pitch * thread->num_cores;
|
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colormap = _colormap;
|
||||
const PalEntry *palette = GPalette.BaseColors;
|
||||
|
||||
do {
|
||||
uint32_t fg = colormap[source[0]];
|
||||
uint32_t bg = dest[0];
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg+bg) | 0x1f07c1f;
|
||||
dest[0] = RGB32k.All[fg & (fg>>15)];
|
||||
if (!r_blendmethod)
|
||||
{
|
||||
do {
|
||||
uint32_t fg = colormap[source[0]];
|
||||
uint32_t bg = dest[0];
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg+bg) | 0x1f07c1f;
|
||||
dest[0] = RGB32k.All[fg & (fg>>15)];
|
||||
|
||||
fg = colormap[source[1]];
|
||||
bg = dest[1];
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg+bg) | 0x1f07c1f;
|
||||
dest[1] = RGB32k.All[fg & (fg>>15)];
|
||||
fg = colormap[source[1]];
|
||||
bg = dest[1];
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg+bg) | 0x1f07c1f;
|
||||
dest[1] = RGB32k.All[fg & (fg>>15)];
|
||||
|
||||
|
||||
fg = colormap[source[2]];
|
||||
bg = dest[2];
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg+bg) | 0x1f07c1f;
|
||||
dest[2] = RGB32k.All[fg & (fg>>15)];
|
||||
fg = colormap[source[2]];
|
||||
bg = dest[2];
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg+bg) | 0x1f07c1f;
|
||||
dest[2] = RGB32k.All[fg & (fg>>15)];
|
||||
|
||||
fg = colormap[source[3]];
|
||||
bg = dest[3];
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg+bg) | 0x1f07c1f;
|
||||
dest[3] = RGB32k.All[fg & (fg>>15)];
|
||||
fg = colormap[source[3]];
|
||||
bg = dest[3];
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg+bg) | 0x1f07c1f;
|
||||
dest[3] = RGB32k.All[fg & (fg>>15)];
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
else
|
||||
{
|
||||
do {
|
||||
for (int ks = 0; ks < 4; ks++)
|
||||
{ // [SP] this 4col function was a block of copy-pasted code. 4 times. I regret nothing.
|
||||
uint32_t fg = colormap[source[ks]];
|
||||
uint32_t bg = dest[ks];
|
||||
int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63);
|
||||
int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63);
|
||||
int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63);
|
||||
dest[ks] = RGB256k.RGB[r][g][b];
|
||||
}
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawColumnRt1ShadedPalCommand::Execute(DrawerThread *thread)
|
||||
|
@ -532,15 +577,31 @@ namespace swrenderer
|
|||
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
|
||||
pitch = _pitch * thread->num_cores;
|
||||
const PalEntry *palette = GPalette.BaseColors;
|
||||
|
||||
do {
|
||||
uint32_t val = colormap[*source];
|
||||
uint32_t fg = fgstart[val<<8];
|
||||
val = (Col2RGB8[64-val][*dest] + fg) | 0x1f07c1f;
|
||||
*dest = RGB32k.All[val & (val>>15)];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
if (!r_blendmethod)
|
||||
{
|
||||
do {
|
||||
uint32_t val = colormap[*source];
|
||||
uint32_t fg = fgstart[val<<8];
|
||||
val = (Col2RGB8[64-val][*dest] + fg) | 0x1f07c1f;
|
||||
*dest = RGB32k.All[val & (val>>15)];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
else
|
||||
{
|
||||
do {
|
||||
uint32_t val = *source;
|
||||
int r = (palette[*dest].r * (255-val) + palette[_color].r * val) >> 10;
|
||||
int g = (palette[*dest].g * (255-val) + palette[_color].g * val) >> 10;
|
||||
int b = (palette[*dest].b * (255-val) + palette[_color].b * val) >> 10;
|
||||
*dest = RGB256k.RGB[clamp(r,0,63)][clamp(g,0,63)][clamp(b,0,63)];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawColumnRt4ShadedPalCommand::Execute(DrawerThread *thread)
|
||||
|
@ -561,29 +622,51 @@ namespace swrenderer
|
|||
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||
pitch = _pitch * thread->num_cores;
|
||||
const PalEntry *palette = GPalette.BaseColors;
|
||||
|
||||
do {
|
||||
uint32_t val;
|
||||
if (!r_blendmethod)
|
||||
{
|
||||
do {
|
||||
uint32_t val;
|
||||
|
||||
val = colormap[source[0]];
|
||||
val = (Col2RGB8[64-val][dest[0]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||
dest[0] = RGB32k.All[val & (val>>15)];
|
||||
val = colormap[source[0]];
|
||||
val = (Col2RGB8[64-val][dest[0]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||
dest[0] = RGB32k.All[val & (val>>15)];
|
||||
|
||||
val = colormap[source[1]];
|
||||
val = (Col2RGB8[64-val][dest[1]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||
dest[1] = RGB32k.All[val & (val>>15)];
|
||||
val = colormap[source[1]];
|
||||
val = (Col2RGB8[64-val][dest[1]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||
dest[1] = RGB32k.All[val & (val>>15)];
|
||||
|
||||
val = colormap[source[2]];
|
||||
val = (Col2RGB8[64-val][dest[2]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||
dest[2] = RGB32k.All[val & (val>>15)];
|
||||
val = colormap[source[2]];
|
||||
val = (Col2RGB8[64-val][dest[2]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||
dest[2] = RGB32k.All[val & (val>>15)];
|
||||
|
||||
val = colormap[source[3]];
|
||||
val = (Col2RGB8[64-val][dest[3]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||
dest[3] = RGB32k.All[val & (val>>15)];
|
||||
val = colormap[source[3]];
|
||||
val = (Col2RGB8[64-val][dest[3]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||
dest[3] = RGB32k.All[val & (val>>15)];
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
else
|
||||
{
|
||||
do {
|
||||
uint32_t val;
|
||||
|
||||
for (int ks = 0; ks < 4; ks++)
|
||||
{
|
||||
val = source[ks];
|
||||
int r = (palette[dest[ks]].r * (255-val) + palette[_color].r * val) >> 10;
|
||||
int g = (palette[dest[ks]].g * (255-val) + palette[_color].g * val) >> 10;
|
||||
int b = (palette[dest[ks]].b * (255-val) + palette[_color].b * val) >> 10;
|
||||
dest[ks] = RGB256k.RGB[clamp(r,0,63)][clamp(g,0,63)][clamp(b,0,63)];
|
||||
}
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawColumnRt1AddClampPalCommand::Execute(DrawerThread *thread)
|
||||
|
@ -604,20 +687,37 @@ namespace swrenderer
|
|||
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
|
||||
pitch = _pitch * thread->num_cores;
|
||||
colormap = _colormap;
|
||||
const PalEntry *palette = GPalette.BaseColors;
|
||||
|
||||
do {
|
||||
uint32_t a = fg2rgb[colormap[*source]] + bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
if (!r_blendmethod)
|
||||
{
|
||||
do {
|
||||
uint32_t a = fg2rgb[colormap[*source]] + bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
*dest = RGB32k.All[(a>>15) & a];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
*dest = RGB32k.All[(a>>15) & a];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
else
|
||||
{
|
||||
do {
|
||||
int fg = colormap[*source];
|
||||
int bg = *dest;
|
||||
int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63);
|
||||
int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63);
|
||||
int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63);
|
||||
*dest = RGB256k.RGB[r][g][b];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawColumnRt4AddClampPalCommand::Execute(DrawerThread *thread)
|
||||
|
@ -636,51 +736,72 @@ namespace swrenderer
|
|||
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||
pitch = _pitch * thread->num_cores;
|
||||
colormap = _colormap;
|
||||
const PalEntry *palette = GPalette.BaseColors;
|
||||
|
||||
const uint32_t *fg2rgb = _srcblend;
|
||||
const uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do {
|
||||
uint32_t a = fg2rgb[colormap[source[0]]] + bg2rgb[dest[0]];
|
||||
uint32_t b = a;
|
||||
if (!r_blendmethod)
|
||||
{
|
||||
do {
|
||||
uint32_t a = fg2rgb[colormap[source[0]]] + bg2rgb[dest[0]];
|
||||
uint32_t b = a;
|
||||
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
dest[0] = RGB32k.All[(a>>15) & a];
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
dest[0] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = fg2rgb[colormap[source[1]]] + bg2rgb[dest[1]];
|
||||
b = a;
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
dest[1] = RGB32k.All[(a>>15) & a];
|
||||
a = fg2rgb[colormap[source[1]]] + bg2rgb[dest[1]];
|
||||
b = a;
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
dest[1] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = fg2rgb[colormap[source[2]]] + bg2rgb[dest[2]];
|
||||
b = a;
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
dest[2] = RGB32k.All[(a>>15) & a];
|
||||
a = fg2rgb[colormap[source[2]]] + bg2rgb[dest[2]];
|
||||
b = a;
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
dest[2] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = fg2rgb[colormap[source[3]]] + bg2rgb[dest[3]];
|
||||
b = a;
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
dest[3] = RGB32k.All[(a>>15) & a];
|
||||
a = fg2rgb[colormap[source[3]]] + bg2rgb[dest[3]];
|
||||
b = a;
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
dest[3] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
else
|
||||
{
|
||||
do {
|
||||
for (int ks = 0; ks < 4; ks++)
|
||||
{
|
||||
int fg = colormap[source[ks]];
|
||||
int bg = dest[ks];
|
||||
int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63);
|
||||
int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63);
|
||||
int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63);
|
||||
dest[ks] = RGB256k.RGB[r][g][b];
|
||||
}
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawColumnRt1SubClampPalCommand::Execute(DrawerThread *thread)
|
||||
|
@ -701,19 +822,36 @@ namespace swrenderer
|
|||
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
|
||||
pitch = _pitch * thread->num_cores;
|
||||
colormap = _colormap;
|
||||
const PalEntry *palette = GPalette.BaseColors;
|
||||
|
||||
do {
|
||||
uint32_t a = (fg2rgb[colormap[*source]] | 0x40100400) - bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
if (!r_blendmethod)
|
||||
{
|
||||
do {
|
||||
uint32_t a = (fg2rgb[colormap[*source]] | 0x40100400) - bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a>>15) & a];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a>>15) & a];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
else
|
||||
{
|
||||
do {
|
||||
int fg = colormap[*source];
|
||||
int bg = *dest;
|
||||
int r = MAX((palette[fg].r * _srcalpha - palette[bg].r * _destalpha)>>18, 0);
|
||||
int g = MAX((palette[fg].g * _srcalpha - palette[bg].g * _destalpha)>>18, 0);
|
||||
int b = MAX((palette[fg].b * _srcalpha - palette[bg].b * _destalpha)>>18, 0);
|
||||
*dest = RGB256k.RGB[r][g][b];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawColumnRt4SubClampPalCommand::Execute(DrawerThread *thread)
|
||||
|
@ -734,44 +872,65 @@ namespace swrenderer
|
|||
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||
pitch = _pitch * thread->num_cores;
|
||||
colormap = _colormap;
|
||||
const PalEntry *palette = GPalette.BaseColors;
|
||||
|
||||
do {
|
||||
uint32_t a = (fg2rgb[colormap[source[0]]] | 0x40100400) - bg2rgb[dest[0]];
|
||||
uint32_t b = a;
|
||||
if (!r_blendmethod)
|
||||
{
|
||||
do {
|
||||
uint32_t a = (fg2rgb[colormap[source[0]]] | 0x40100400) - bg2rgb[dest[0]];
|
||||
uint32_t b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[0] = RGB32k.All[(a>>15) & a];
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[0] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (fg2rgb[colormap[source[1]]] | 0x40100400) - bg2rgb[dest[1]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[1] = RGB32k.All[(a>>15) & a];
|
||||
a = (fg2rgb[colormap[source[1]]] | 0x40100400) - bg2rgb[dest[1]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[1] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (fg2rgb[colormap[source[2]]] | 0x40100400) - bg2rgb[dest[2]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[2] = RGB32k.All[(a>>15) & a];
|
||||
a = (fg2rgb[colormap[source[2]]] | 0x40100400) - bg2rgb[dest[2]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[2] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (fg2rgb[colormap[source[3]]] | 0x40100400) - bg2rgb[dest[3]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[3] = RGB32k.All[(a>>15) & a];
|
||||
a = (fg2rgb[colormap[source[3]]] | 0x40100400) - bg2rgb[dest[3]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[3] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
else
|
||||
{
|
||||
do {
|
||||
for (int ks = 0; ks < 4; ks++)
|
||||
{
|
||||
int fg = colormap[source[ks]];
|
||||
int bg = dest[ks];
|
||||
int r = MAX((palette[fg].r * _srcalpha - palette[bg].r * _destalpha)>>18, 0);
|
||||
int g = MAX((palette[fg].g * _srcalpha - palette[bg].g * _destalpha)>>18, 0);
|
||||
int b = MAX((palette[fg].b * _srcalpha - palette[bg].b * _destalpha)>>18, 0);
|
||||
dest[ks] = RGB256k.RGB[r][g][b];
|
||||
}
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawColumnRt1RevSubClampPalCommand::Execute(DrawerThread *thread)
|
||||
|
@ -792,19 +951,36 @@ namespace swrenderer
|
|||
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
|
||||
pitch = _pitch * thread->num_cores;
|
||||
colormap = _colormap;
|
||||
const PalEntry *palette = GPalette.BaseColors;
|
||||
|
||||
do {
|
||||
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[*source]];
|
||||
uint32_t b = a;
|
||||
if (!r_blendmethod)
|
||||
{
|
||||
do {
|
||||
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[*source]];
|
||||
uint32_t b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a>>15) & a];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a>>15) & a];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
else
|
||||
{
|
||||
do {
|
||||
int fg = colormap[*source];
|
||||
int bg = *dest;
|
||||
int r = MAX((-palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
|
||||
int g = MAX((-palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
|
||||
int b = MAX((-palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
|
||||
*dest = RGB256k.RGB[r][g][b];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawColumnRt4RevSubClampPalCommand::Execute(DrawerThread *thread)
|
||||
|
@ -825,43 +1001,64 @@ namespace swrenderer
|
|||
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||
pitch = _pitch * thread->num_cores;
|
||||
colormap = _colormap;
|
||||
const PalEntry *palette = GPalette.BaseColors;
|
||||
|
||||
do {
|
||||
uint32_t a = (bg2rgb[dest[0]] | 0x40100400) - fg2rgb[colormap[source[0]]];
|
||||
uint32_t b = a;
|
||||
if (!r_blendmethod)
|
||||
{
|
||||
do {
|
||||
uint32_t a = (bg2rgb[dest[0]] | 0x40100400) - fg2rgb[colormap[source[0]]];
|
||||
uint32_t b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[0] = RGB32k.All[(a>>15) & a];
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[0] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (bg2rgb[dest[1]] | 0x40100400) - fg2rgb[colormap[source[1]]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[1] = RGB32k.All[(a>>15) & a];
|
||||
a = (bg2rgb[dest[1]] | 0x40100400) - fg2rgb[colormap[source[1]]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[1] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (bg2rgb[dest[2]] | 0x40100400) - fg2rgb[colormap[source[2]]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[2] = RGB32k.All[(a>>15) & a];
|
||||
a = (bg2rgb[dest[2]] | 0x40100400) - fg2rgb[colormap[source[2]]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[2] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (bg2rgb[dest[3]] | 0x40100400) - fg2rgb[colormap[source[3]]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[3] = RGB32k.All[(a>>15) & a];
|
||||
a = (bg2rgb[dest[3]] | 0x40100400) - fg2rgb[colormap[source[3]]];
|
||||
b = a;
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[3] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
else
|
||||
{
|
||||
do {
|
||||
for (int ks = 0; ks < 4; ks++)
|
||||
{
|
||||
int fg = colormap[source[ks]];
|
||||
int bg = dest[ks];
|
||||
int r = MAX((-palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
|
||||
int g = MAX((-palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
|
||||
int b = MAX((-palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
|
||||
dest[ks] = RGB256k.RGB[r][g][b];
|
||||
}
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1738,7 +1738,7 @@ void R_DrawNormalPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
|||
dc_srcblend = Col2RGB8_LessPrecision[alpha>>10];
|
||||
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT>>10];
|
||||
dc_srcalpha = alpha;
|
||||
dc_destalpha = OPAQUE - alpha;
|
||||
dc_destalpha = FRACUNIT;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1764,7 +1764,7 @@ void R_DrawNormalPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
|||
dc_srcblend = Col2RGB8_LessPrecision[alpha>>10];
|
||||
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT>>10];
|
||||
dc_srcalpha = alpha;
|
||||
dc_destalpha = OPAQUE - alpha;
|
||||
dc_destalpha = FRACUNIT;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -72,6 +72,7 @@ EXTERN_CVAR(Int, r_drawfuzz)
|
|||
EXTERN_CVAR(Bool, r_deathcamera);
|
||||
EXTERN_CVAR(Bool, r_drawplayersprites)
|
||||
EXTERN_CVAR(Bool, r_drawvoxels)
|
||||
EXTERN_CVAR(Bool, r_blendmethod)
|
||||
|
||||
CVAR(Bool, r_fullbrightignoresectorcolor, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
|
||||
CVAR(Bool, r_splitsprites, true, CVAR_ARCHIVE)
|
||||
|
@ -2786,8 +2787,13 @@ static void R_DrawMaskedSegsBehindParticle (const vissprite_t *vis)
|
|||
}
|
||||
}
|
||||
|
||||
void R_DrawParticle_C (vissprite_t *vis)
|
||||
//inline int clamp(int x, int y, int z) { return ((x < y) ? x : (z < y) ? z : y); }
|
||||
|
||||
void R_DrawParticle (vissprite_t *vis)
|
||||
{
|
||||
if (r_swtruecolor)
|
||||
return R_DrawParticle_rgba(vis);
|
||||
|
||||
DWORD *bg2rgb;
|
||||
int spacing;
|
||||
BYTE *dest;
|
||||
|
@ -2803,8 +2809,9 @@ void R_DrawParticle_C (vissprite_t *vis)
|
|||
DrawerCommandQueue::WaitForWorkers();
|
||||
|
||||
// vis->renderflags holds translucency level (0-255)
|
||||
fixed_t fglevel, bglevel;
|
||||
|
||||
{
|
||||
fixed_t fglevel, bglevel;
|
||||
DWORD *fg2rgb;
|
||||
|
||||
fglevel = ((vis->renderflags + 1) << 8) & ~0x3ff;
|
||||
|
@ -2837,18 +2844,40 @@ void R_DrawParticle_C (vissprite_t *vis)
|
|||
|
||||
spacing = RenderTarget->GetPitch();
|
||||
|
||||
for (int x = x1; x < (x1+countbase); x++)
|
||||
if (!r_blendmethod)
|
||||
{
|
||||
dc_x = x;
|
||||
if (R_ClipSpriteColumnWithPortals(vis))
|
||||
continue;
|
||||
dest = ylookup[yl] + x + dc_destorg;
|
||||
for (int y = 0; y < ycount; y++)
|
||||
for (int x = x1; x < (x1+countbase); x++)
|
||||
{
|
||||
DWORD bg = bg2rgb[*dest];
|
||||
bg = (fg+bg) | 0x1f07c1f;
|
||||
*dest = RGB32k.All[bg & (bg>>15)];
|
||||
dest += spacing;
|
||||
dc_x = x;
|
||||
if (R_ClipSpriteColumnWithPortals(vis))
|
||||
continue;
|
||||
dest = ylookup[yl] + x + dc_destorg;
|
||||
for (int y = 0; y < ycount; y++)
|
||||
{
|
||||
DWORD bg = bg2rgb[*dest];
|
||||
bg = (fg+bg) | 0x1f07c1f;
|
||||
*dest = RGB32k.All[bg & (bg>>15)];
|
||||
dest += spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int x = x1; x < (x1+countbase); x++)
|
||||
{
|
||||
dc_x = x;
|
||||
if (R_ClipSpriteColumnWithPortals(vis))
|
||||
continue;
|
||||
dest = ylookup[yl] + x + dc_destorg;
|
||||
for (int y = 0; y < ycount; y++)
|
||||
{
|
||||
uint32_t dest_r = MIN((GPalette.BaseColors[*dest].r * bglevel + GPalette.BaseColors[color].r * fglevel) >> 18, 63);
|
||||
uint32_t dest_g = MIN((GPalette.BaseColors[*dest].g * bglevel + GPalette.BaseColors[color].g * fglevel) >> 18, 63);
|
||||
uint32_t dest_b = MIN((GPalette.BaseColors[*dest].b * bglevel + GPalette.BaseColors[color].b * fglevel) >> 18, 63);
|
||||
|
||||
*dest = RGB256k.RGB[dest_r][dest_g][dest_b];
|
||||
dest += spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -100,7 +100,7 @@ struct vissprite_t
|
|||
vissprite_t() {}
|
||||
};
|
||||
|
||||
void R_DrawParticle_C (vissprite_t *);
|
||||
void R_DrawParticle (vissprite_t *);
|
||||
void R_DrawParticle_rgba (vissprite_t *);
|
||||
|
||||
void R_ProjectParticle (particle_t *, const sector_t *sector, int shade, int fakeside);
|
||||
|
|
|
@ -988,27 +988,6 @@ void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level)
|
|||
static int oldyy;
|
||||
static int oldyyshifted;
|
||||
|
||||
#if 0
|
||||
if(xx < 32)
|
||||
cc += 7-(xx>>2);
|
||||
else if(xx > (finit_width - 32))
|
||||
cc += 7-((finit_width-xx) >> 2);
|
||||
// if(cc==oldcc) //make sure that we don't double fade the corners.
|
||||
// {
|
||||
if(yy < 32)
|
||||
cc += 7-(yy>>2);
|
||||
else if(yy > (finit_height - 32))
|
||||
cc += 7-((finit_height-yy) >> 2);
|
||||
// }
|
||||
if(cc > cm && cm != NULL)
|
||||
{
|
||||
cc = cm;
|
||||
}
|
||||
else if(cc > oldcc+6) // don't let the color escape from the fade table...
|
||||
{
|
||||
cc=oldcc+6;
|
||||
}
|
||||
#endif
|
||||
if (yy == oldyy+1)
|
||||
{
|
||||
oldyy++;
|
||||
|
@ -1044,7 +1023,7 @@ void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level)
|
|||
|
||||
*spot = 0xff000000 | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
else
|
||||
else if (!r_blendmethod)
|
||||
{
|
||||
BYTE *spot = GetBuffer() + oldyyshifted + xx;
|
||||
DWORD *bg2rgb = Col2RGB8[1+level];
|
||||
|
@ -1054,6 +1033,16 @@ void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level)
|
|||
bg = (fg+bg) | 0x1f07c1f;
|
||||
*spot = RGB32k.All[bg&(bg>>15)];
|
||||
}
|
||||
else
|
||||
{
|
||||
BYTE *spot = GetBuffer() + oldyyshifted + xx;
|
||||
|
||||
uint32_t r = (GPalette.BaseColors[*spot].r * (64 - level) + GPalette.BaseColors[basecolor].r * level) / 64;
|
||||
uint32_t g = (GPalette.BaseColors[*spot].g * (64 - level) + GPalette.BaseColors[basecolor].g * level) / 64;
|
||||
uint32_t b = (GPalette.BaseColors[*spot].b * (64 - level) + GPalette.BaseColors[basecolor].b * level) / 64;
|
||||
|
||||
*spot = (BYTE)RGB256k.RGB[r][g][b];
|
||||
}
|
||||
}
|
||||
|
||||
void DCanvas::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32 realcolor)
|
||||
|
|
|
@ -66,6 +66,8 @@
|
|||
#include "menu/menu.h"
|
||||
#include "r_data/voxels.h"
|
||||
|
||||
EXTERN_CVAR(Bool, r_blendmethod)
|
||||
|
||||
int active_con_scale();
|
||||
|
||||
FRenderer *Renderer;
|
||||
|
@ -411,29 +413,45 @@ void DCanvas::Dim (PalEntry color, float damount, int x1, int y1, int w, int h)
|
|||
DWORD *bg2rgb;
|
||||
DWORD fg;
|
||||
|
||||
spot = Buffer + x1 + y1*Pitch;
|
||||
gap = Pitch - w;
|
||||
|
||||
int alpha = (int)((float)64 * damount);
|
||||
int ialpha = 64 - alpha;
|
||||
int dimmedcolor_r = color.r * alpha;
|
||||
int dimmedcolor_g = color.g * alpha;
|
||||
int dimmedcolor_b = color.b * alpha;
|
||||
|
||||
if (!r_blendmethod)
|
||||
{
|
||||
int amount;
|
||||
|
||||
amount = (int)(damount * 64);
|
||||
bg2rgb = Col2RGB8[64-amount];
|
||||
|
||||
fg = (((color.r * amount) >> 4) << 20) |
|
||||
((color.g * amount) >> 4) |
|
||||
(((color.b * amount) >> 4) << 10);
|
||||
}
|
||||
|
||||
for (y = h; y != 0; y--)
|
||||
{
|
||||
for (x = w; x != 0; x--)
|
||||
for (y = h; y != 0; y--)
|
||||
{
|
||||
DWORD bg;
|
||||
for (x = w; x != 0; x--)
|
||||
{
|
||||
DWORD bg;
|
||||
|
||||
bg = bg2rgb[(*spot)&0xff];
|
||||
bg = (fg+bg) | 0x1f07c1f;
|
||||
*spot = RGB32k.All[bg&(bg>>15)];
|
||||
spot++;
|
||||
bg = bg2rgb[(*spot)&0xff];
|
||||
bg = (fg+bg) | 0x1f07c1f;
|
||||
*spot = RGB32k.All[bg&(bg>>15)];
|
||||
spot++;
|
||||
}
|
||||
spot += gap;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (y = h; y != 0; y--)
|
||||
{
|
||||
for (x = w; x != 0; x--)
|
||||
{
|
||||
uint32_t r = (dimmedcolor_r + GPalette.BaseColors[*spot].r * ialpha) >> 8;
|
||||
uint32_t g = (dimmedcolor_g + GPalette.BaseColors[*spot].g * ialpha) >> 8;
|
||||
uint32_t b = (dimmedcolor_b + GPalette.BaseColors[*spot].b * ialpha) >> 8;
|
||||
*spot = (BYTE)RGB256k.RGB[r][g][b];
|
||||
spot++;
|
||||
}
|
||||
spot += gap;
|
||||
}
|
||||
spot += gap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1781,6 +1781,8 @@ DSPLYMNU_BRIGHTNESS = "Brightness";
|
|||
DSPLYMNU_VSYNC = "Vertical Sync";
|
||||
DSPLYMNU_CAPFPS = "Rendering Interpolation";
|
||||
DSPLYMNU_COLUMNMETHOD = "Column render mode";
|
||||
DSPLYMNU_BLENDMETHOD = "Transparency render mode";
|
||||
|
||||
DSPLYMNU_WIPETYPE = "Screen wipe style";
|
||||
DSPLYMNU_SHOWENDOOM = "Show ENDOOM screen";
|
||||
DSPLYMNU_BLOODFADE = "Blood Flash Intensity";
|
||||
|
@ -2198,6 +2200,8 @@ OPTVAL_INVERTED = "Inverted";
|
|||
OPTVAL_NOTINVERTED = "Not Inverted";
|
||||
OPTVAL_ORIGINAL = "Original";
|
||||
OPTVAL_OPTIMIZED = "Optimized";
|
||||
OPTVAL_CLASSIC = "Classic (Faster)";
|
||||
OPTVAL_PRECISE = "Precise";
|
||||
OPTVAL_NORMAL = "Normal";
|
||||
OPTVAL_STRETCH = "Stretch";
|
||||
OPTVAL_CAPPED = "Capped";
|
||||
|
|
|
@ -601,6 +601,12 @@ OptionValue ColumnMethods
|
|||
1.0, "$OPTVAL_OPTIMIZED"
|
||||
}
|
||||
|
||||
OptionValue BlendMethods
|
||||
{
|
||||
0.0, "$OPTVAL_CLASSIC"
|
||||
1.0, "$OPTVAL_PRECISE"
|
||||
}
|
||||
|
||||
OptionValue SkyModes
|
||||
{
|
||||
0.0, "$OPTVAL_NORMAL"
|
||||
|
@ -699,6 +705,7 @@ OptionMenu "VideoOptions"
|
|||
Slider "$DSPLYMNU_PICKUPFADE", "pickup_fade_scalar", 0.0, 1.0, 0.05, 2
|
||||
Slider "$DSPLYMNU_WATERFADE", "underwater_fade_scalar", 0.0, 1.0, 0.05, 2
|
||||
Option "$DSPLYMNU_COLUMNMETHOD", "r_columnmethod", "ColumnMethods"
|
||||
Option "$DSPLYMNU_BLENDMETHOD", "r_blendmethod", "BlendMethods"
|
||||
|
||||
StaticText " "
|
||||
Option "$DSPLYMNU_WIPETYPE", "wipetype", "Wipes"
|
||||
|
|
Loading…
Reference in a new issue