mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 05:51:20 +00:00
added printlocalized CCMD to check strings in-game.
This commit is contained in:
parent
43ca814da8
commit
561444f921
1 changed files with 20 additions and 0 deletions
|
@ -42,6 +42,7 @@
|
||||||
#include "w_wad.h"
|
#include "w_wad.h"
|
||||||
#include "v_text.h"
|
#include "v_text.h"
|
||||||
#include "c_functions.h"
|
#include "c_functions.h"
|
||||||
|
#include "gstrings.h"
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
|
@ -404,3 +405,22 @@ CCMD(listsnapshots)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
CCMD(printlocalized)
|
||||||
|
{
|
||||||
|
if (argv.argc() > 1)
|
||||||
|
{
|
||||||
|
if (argv.argc() > 2)
|
||||||
|
{
|
||||||
|
FString lang = argv[2];
|
||||||
|
lang.ToLower();
|
||||||
|
if (lang.Len() >= 2)
|
||||||
|
{
|
||||||
|
Printf("%s\n", GStrings.GetLanguageString(argv[1], MAKE_ID(lang[0], lang[1], lang[2], 0)));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Printf("%s\n", GStrings(argv[1]));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue