Changed A_RaiseActor to just RaiseActor.

This commit is contained in:
Major Cooke 2018-11-06 18:31:43 -06:00 committed by Christoph Oelckers
parent f47210df4e
commit 55f17fa90c
2 changed files with 3 additions and 3 deletions

View file

@ -4566,11 +4566,11 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseSelf)
//===========================================================================
//
// A_RaiseActor
// RaiseActor
//
// Generalized version that allows passing pointers for ZScript's sake.
//===========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_RaiseActor)
DEFINE_ACTION_FUNCTION(AActor, RaiseActor)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_OBJECT(other, AActor);

View file

@ -1092,7 +1092,7 @@ class Actor : Thinker native
native void A_RaiseChildren(int flags = 0);
native void A_RaiseSiblings(int flags = 0);
native bool A_RaiseSelf(int flags = 0);
native bool A_RaiseActor(Actor other, int flags = 0);
native bool RaiseActor(Actor other, int flags = 0);
native bool CanRaise();
native void Revive();
action native bool, Actor A_ThrowGrenade(class<Actor> itemtype, double zheight = 0, double xyvel = 0, double zvel = 0, bool useammo = true);