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- added a A_SetFriendly function
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@ -1101,6 +1101,14 @@ class Actor : Thinker native
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native void A_SetBlend(color color1, double alpha, int tics, color color2 = 0, double alpha2 = 0.);
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deprecated("2.3", "Use 'b<FlagName> = [true/false]' instead") native void A_ChangeFlag(string flagname, bool value);
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native void A_ChangeCountFlags(int kill = FLAG_NO_CHANGE, int item = FLAG_NO_CHANGE, int secret = FLAG_NO_CHANGE);
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void A_SetFriendly (bool set)
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{
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if (CountsAsKill() && health > 0) level.total_monsters--;
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bFriendly = set;
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if (CountsAsKill() && health > 0) level.total_monsters++;
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}
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native void A_RaiseMaster(int flags = 0);
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native void A_RaiseChildren(int flags = 0);
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native void A_RaiseSiblings(int flags = 0);
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