- need to validate SetSectorTerrain's 'plane' parameter,

This commit is contained in:
Christoph Oelckers 2016-01-09 21:10:12 +01:00
parent 23cfd29dbb
commit 53d385a596

View file

@ -5973,15 +5973,19 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
case ACSF_SetSectorTerrain: case ACSF_SetSectorTerrain:
if (argCount >= 3) if (argCount >= 3)
{ {
int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2])); if (args[1] == sector_t::floor || args[1] == sector_t::ceiling)
FSectorTagIterator it(args[0]);
int s;
while ((s = it.Next()) >= 0)
{ {
sectors[s].terrainnum[args[1]] = terrain; int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2]));
FSectorTagIterator it(args[0]);
int s;
while ((s = it.Next()) >= 0)
{
sectors[s].terrainnum[args[1]] = terrain;
}
} }
} }
break;
default: default:
break; break;
} }