diff --git a/src/p_things.cpp b/src/p_things.cpp index 2032308459..46d110e675 100644 --- a/src/p_things.cpp +++ b/src/p_things.cpp @@ -423,7 +423,7 @@ void P_RemoveThing(AActor * actor) if (actor->player == NULL || actor != actor->player->mo) { // Don't also remove owned inventory items - if (!actor->IsMapActor()) + if (!actor->IsMapActor()) return; // be friendly to the level statistics. ;) actor->ClearCounters();