mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-28 06:42:09 +00:00
Delete unused new BlitFromEyeTexture() method I ended up not using.
This commit is contained in:
parent
63b28a1d80
commit
5391216756
2 changed files with 0 additions and 21 deletions
|
@ -576,26 +576,6 @@ void FGLRenderBuffers::BlitToEyeTexture(int eye)
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
void FGLRenderBuffers::BlitFromEyeTexture(int eye, GL_IRECT* box)
|
||||
{
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mEyeFBs[eye]);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mOutputFB);
|
||||
if (box == nullptr)
|
||||
box = &GLRenderer->mOutputLetterbox;
|
||||
glBlitFramebuffer(0, 0, mWidth, mHeight,
|
||||
box->left, box->top, box->width + box->left, box->height + box->top,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
|
||||
if ((gl.flags & RFL_INVALIDATE_BUFFER) != 0)
|
||||
{
|
||||
GLenum attachments[2] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_STENCIL_ATTACHMENT };
|
||||
glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, 2, attachments);
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
void FGLRenderBuffers::BindEyeTexture(int eye, int texunit)
|
||||
{
|
||||
CreateEyeBuffers(eye);
|
||||
|
|
|
@ -43,7 +43,6 @@ public:
|
|||
void BindOutputFB();
|
||||
|
||||
void BlitToEyeTexture(int eye);
|
||||
void BlitFromEyeTexture(int eye, GL_IRECT* box);
|
||||
void BindEyeTexture(int eye, int texunit);
|
||||
void BindEyeFB(int eye, bool readBuffer = false);
|
||||
|
||||
|
|
Loading…
Reference in a new issue