From 536e8fad19988ca9fc0db01401b5b3b2f418f71d Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Thu, 2 Mar 2017 08:05:23 -0500 Subject: [PATCH] - Make QZDoom GZDoom again! --- CMakeLists.txt | 4 ++-- src/posix/cocoa/i_video.mm | 2 +- src/posix/sdl/hardware.cpp | 2 +- src/version.h | 18 +++++++++--------- src/win32/hardware.cpp | 2 +- src/win32/zdoom.rc | 20 ++++++++++---------- wadsrc/CMakeLists.txt | 2 +- 7 files changed, 25 insertions(+), 25 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 9df5498e4a..9d7606c192 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,5 +1,5 @@ cmake_minimum_required( VERSION 2.8.7 ) -project(QZDoom) +project(GZDoom) if( COMMAND cmake_policy ) if( POLICY CMP0011 ) @@ -122,7 +122,7 @@ IF( NOT CMAKE_BUILD_TYPE ) ENDIF() set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." ) -set( ZDOOM_EXE_NAME "qzdoom" CACHE FILEPATH "Name of the executable to create" ) +set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" ) if( MSVC ) # Allow the user to use ZDOOM_OUTPUT_DIR as a single release point. # Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index 72f579a051..1e894c8715 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -148,7 +148,7 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_ static int s_currentRenderer; -CUSTOM_CVAR(Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +CUSTOM_CVAR(Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { // 0: Software renderer // 1: OpenGL renderer diff --git a/src/posix/sdl/hardware.cpp b/src/posix/sdl/hardware.cpp index 84508b728e..16c1ff1c8c 100644 --- a/src/posix/sdl/hardware.cpp +++ b/src/posix/sdl/hardware.cpp @@ -65,7 +65,7 @@ void I_RestartRenderer(); int currentrenderer; // [ZDoomGL] -CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { // 0: Software renderer // 1: OpenGL renderer diff --git a/src/version.h b/src/version.h index ad6a47390d..4f8f76fabc 100644 --- a/src/version.h +++ b/src/version.h @@ -46,12 +46,12 @@ const char *GetVersionString(); #ifdef GIT_DESCRIPTION #define VERSIONSTR GIT_DESCRIPTION #else -#define VERSIONSTR "1.3pre" +#define VERSIONSTR "2.3pre" #endif // The version as seen in the Windows resource -#define RC_FILEVERSION 1,3,9999,0 -#define RC_PRODUCTVERSION 1,3,9999,0 +#define RC_FILEVERSION 2,3,9999,0 +#define RC_PRODUCTVERSION 2,3,9999,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. The current state is '2.4'. #define VER_MAJOR 2 @@ -92,14 +92,14 @@ const char *GetVersionString(); #define SAVEVER 4550 // This is so that derivates can use the same savegame versions without worrying about engine compatibility -#define GAMESIG "QZDOOM" -#define BASEWAD "qzdoom.pk3" +#define GAMESIG "GZDOOM" +#define BASEWAD "gzdoom.pk3" // More stuff that needs to be different for derivatives. -#define GAMENAME "QZDoom" -#define GAMENAMELOWERCASE "qzdoom" -#define FORUM_URL "http://forum.drdteam.org/viewforum.php?f=196" -#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=197" +#define GAMENAME "GZDoom" +#define GAMENAMELOWERCASE "gzdoom" +#define FORUM_URL "http://forum.drdteam.org" +#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24" #if defined(__APPLE__) || defined(_WIN32) #define GAME_DIR GAMENAME diff --git a/src/win32/hardware.cpp b/src/win32/hardware.cpp index 5a17e90ece..437ec81aa5 100644 --- a/src/win32/hardware.cpp +++ b/src/win32/hardware.cpp @@ -107,7 +107,7 @@ CUSTOM_CVAR(Bool, vid_used3d, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN } // [ZDoomGL] -CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { // 0: Software renderer // 1: OpenGL renderer diff --git a/src/win32/zdoom.rc b/src/win32/zdoom.rc index cede1e894d..0d21faae5d 100644 --- a/src/win32/zdoom.rc +++ b/src/win32/zdoom.rc @@ -72,13 +72,13 @@ BEGIN " BEGIN\r\n" " VALUE ""Comments"", ""Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg.""\r\n" " VALUE ""CompanyName"", "" ""\r\n" - " VALUE ""FileDescription"", ""QZDoom""\r\n" + " VALUE ""FileDescription"", ""GZDoom""\r\n" " VALUE ""FileVersion"", RC_FILEVERSION2\r\n" - " VALUE ""InternalName"", ""QZDoom""\r\n" + " VALUE ""InternalName"", ""GZDoom""\r\n" " VALUE ""LegalCopyright"", ""Copyright \\u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al.""\r\n" " VALUE ""LegalTrademarks"", ""DoomR is a Registered Trademark of id Software, Inc.""\r\n" - " VALUE ""OriginalFilename"", ""qzdoom.exe""\r\n" - " VALUE ""ProductName"", ""QZDoom""\r\n" + " VALUE ""OriginalFilename"", ""gzdoom.exe""\r\n" + " VALUE ""ProductName"", ""GZDoom""\r\n" " VALUE ""ProductVersion"", RC_PRODUCTVERSION2\r\n" " END\r\n" " END\r\n" @@ -228,7 +228,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US FONT 8, "MS Shell Dlg" { CONTROL 101, IDC_STATIC, STATIC, SS_ICON | WS_CHILD | WS_VISIBLE, 7, 7, 21, 20 - CONTROL "Welcome to QZDoom!", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 8, 180, 8 + CONTROL "Welcome to GZDoom!", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 8, 180, 8 CONTROL "", IDC_WELCOME_VERSION, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 18, 180, 8 CONTROL "IWAD selection", IDC_STATIC, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 8, 32, 208, 117 CONTROL "Select which game file (IWAD) to run.", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 12, 44, 190, 8 @@ -242,7 +242,7 @@ FONT 8, "MS Shell Dlg" CONTROL "Load lights", IDC_WELCOME_LIGHTS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 180, 51, 10 CONTROL "Load brightmaps", IDC_WELCOME_BRIGHTMAPS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 190, 65, 10 CONTROL "Don't ask me this again", IDC_DONTASKIWAD, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 73, 211, 87, 10 - CONTROL "Play QZDoom", IDOK, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 8, 228, 90, 14 + CONTROL "Play GZDoom", IDOK, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 8, 228, 90, 14 CONTROL "Exit", IDCANCEL, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 166, 228, 50, 14 } @@ -504,13 +504,13 @@ BEGIN BEGIN VALUE "Comments", "Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg." VALUE "CompanyName", " " - VALUE "FileDescription", "QZDoom" + VALUE "FileDescription", "GZDoom" VALUE "FileVersion", RC_FILEVERSION2 - VALUE "InternalName", "QZDoom" + VALUE "InternalName", "GZDoom" VALUE "LegalCopyright", "Copyright \u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al." VALUE "LegalTrademarks", "DoomR is a Registered Trademark of id Software, Inc." - VALUE "OriginalFilename", "qzdoom.exe" - VALUE "ProductName", "QZDoom" + VALUE "OriginalFilename", "gzdoom.exe" + VALUE "ProductName", "GZDoom" VALUE "ProductVersion", RC_PRODUCTVERSION2 END END diff --git a/wadsrc/CMakeLists.txt b/wadsrc/CMakeLists.txt index 5a85840e01..80189a328c 100644 --- a/wadsrc/CMakeLists.txt +++ b/wadsrc/CMakeLists.txt @@ -1,3 +1,3 @@ cmake_minimum_required( VERSION 2.8.7 ) -add_pk3(qzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static) +add_pk3(gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)