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Fix billboard facing camera only taking effect when used with XY billboarding
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@ -425,7 +425,7 @@ bool HWSprite::CalculateVertices(HWDrawInfo* di, FVector3* v, DVector3* vp)
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float yy = -center.Y + y;
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float zz = -center.Z + z;
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// [Nash] check for special sprite drawing modes
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if (drawWithXYBillboard || isWallSprite)
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if (drawWithXYBillboard || drawBillboardFacingCamera || isWallSprite)
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{
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mat.MakeIdentity();
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mat.Translate(center.X, center.Z, center.Y); // move to sprite center
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