mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
Merge branch 'master' into mt
This commit is contained in:
commit
533ded8d1e
16 changed files with 119 additions and 80 deletions
|
@ -59,7 +59,7 @@ struct SoundAndString
|
|||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
void SexMessage (const char *from, char *to, int gender,
|
||||
void PronounMessage (const char *from, char *to, int pronoun,
|
||||
const char *victim, const char *killer);
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
|
@ -266,7 +266,7 @@ bool AnnounceKill (AActor *killer, AActor *killee)
|
|||
{
|
||||
char assembled[1024];
|
||||
|
||||
SexMessage (message, assembled, killee->player->userinfo.GetGender(),
|
||||
PronounMessage (message, assembled, killee->player->userinfo.GetGender(),
|
||||
killee->player->userinfo.GetName(), killerName);
|
||||
Printf (PRINT_MEDIUM, "%s\n", assembled);
|
||||
}
|
||||
|
@ -298,7 +298,7 @@ bool AnnounceTelefrag (AActor *killer, AActor *killee)
|
|||
{
|
||||
char assembled[1024];
|
||||
|
||||
SexMessage (message, assembled, killee->player->userinfo.GetGender(),
|
||||
PronounMessage (message, assembled, killee->player->userinfo.GetGender(),
|
||||
killee->player->userinfo.GetName(), killer->player->userinfo.GetName());
|
||||
Printf (PRINT_MEDIUM, "%s\n", assembled);
|
||||
}
|
||||
|
|
|
@ -36,8 +36,17 @@
|
|||
|
||||
#include "c_cvars.h"
|
||||
|
||||
enum
|
||||
{
|
||||
GENDER_MALE,
|
||||
GENDER_FEMALE,
|
||||
GENDER_NEUTER,
|
||||
GENDER_OBJECT,
|
||||
GENDER_MAX
|
||||
};
|
||||
|
||||
int D_GenderToInt (const char *gender);
|
||||
extern const char *GenderNames[3];
|
||||
extern const char *GenderNames[GENDER_MAX];
|
||||
|
||||
int D_PlayerClassToInt (const char *classname);
|
||||
|
||||
|
|
|
@ -83,7 +83,7 @@ enum
|
|||
INFO_ClassicFlight,
|
||||
};
|
||||
|
||||
const char *GenderNames[3] = { "male", "female", "other" };
|
||||
const char *GenderNames[GENDER_MAX] = { "male", "female", "neutral", "other" };
|
||||
|
||||
// Replace \ with %/ and % with %%
|
||||
FString D_EscapeUserInfo (const char *str)
|
||||
|
@ -136,12 +136,14 @@ FString D_UnescapeUserInfo (const char *str, size_t len)
|
|||
|
||||
int D_GenderToInt (const char *gender)
|
||||
{
|
||||
if (!stricmp (gender, "female"))
|
||||
if (gender[0] == 'f')
|
||||
return GENDER_FEMALE;
|
||||
else if (!stricmp (gender, "other") || !stricmp (gender, "cyborg"))
|
||||
else if (gender[0] == 'm')
|
||||
return GENDER_MALE;
|
||||
else if (gender[0] == 'n')
|
||||
return GENDER_NEUTER;
|
||||
else
|
||||
return GENDER_MALE;
|
||||
return GENDER_OBJECT;
|
||||
}
|
||||
|
||||
int D_PlayerClassToInt (const char *classname)
|
||||
|
@ -726,7 +728,8 @@ void D_WriteUserInfoStrings (int pnum, uint8_t **stream, bool compact)
|
|||
case NAME_Gender:
|
||||
*stream += sprintf(*((char **)stream), "\\%s",
|
||||
*static_cast<FIntCVar *>(pair->Value) == GENDER_FEMALE ? "female" :
|
||||
*static_cast<FIntCVar *>(pair->Value) == GENDER_NEUTER ? "other" : "male");
|
||||
*static_cast<FIntCVar *>(pair->Value) == GENDER_MALE ? "male" :
|
||||
*static_cast<FIntCVar *>(pair->Value) == GENDER_NEUTER ? "neutral" : "other");
|
||||
break;
|
||||
|
||||
case NAME_PlayerClass:
|
||||
|
|
|
@ -34,6 +34,8 @@
|
|||
|
||||
#include "a_weapons.h"
|
||||
|
||||
#include "d_netinf.h"
|
||||
|
||||
// The player data structure depends on a number
|
||||
// of other structs: items (internal inventory),
|
||||
// animation states (closely tied to the sprites
|
||||
|
@ -261,13 +263,6 @@ public:
|
|||
extern TArray<FPlayerClass> PlayerClasses;
|
||||
|
||||
// User info (per-player copies of each CVAR_USERINFO cvar)
|
||||
enum
|
||||
{
|
||||
GENDER_MALE,
|
||||
GENDER_FEMALE,
|
||||
GENDER_NEUTER
|
||||
};
|
||||
|
||||
struct userinfo_t : TMap<FName,FBaseCVar *>
|
||||
{
|
||||
~userinfo_t();
|
||||
|
|
|
@ -440,7 +440,8 @@ void FGLRenderState::SetStencil(int offs, int op, int flags)
|
|||
glStencilOp(GL_KEEP, GL_KEEP, op2gl[op]); // this stage doesn't modify the stencil
|
||||
|
||||
bool cmon = !(flags & SF_ColorMaskOff);
|
||||
glColorMask(cmon, cmon, cmon, cmon); // don't write to the graphics buffer
|
||||
bool cmalpha = cmon || (flags & SF_ColorMaskAlpha);
|
||||
glColorMask(cmon, cmon, cmon, cmalpha); // don't write to the graphics buffer
|
||||
glDepthMask(!(flags & SF_DepthMaskOff));
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
#include <assert.h>
|
||||
|
||||
// The low level code needs to know which attributes exist.
|
||||
// OpenGL needs to change the state of all of them per buffer binding.
|
||||
// VAOs are mostly useless for this because they lump buffer and binding state together which the model code does not want.
|
||||
|
|
|
@ -301,7 +301,7 @@ void HWPortal::RemoveStencil(HWDrawInfo *di, FRenderState &state, bool usestenci
|
|||
state.EnableTexture(false);
|
||||
state.SetRenderStyle(STYLE_Source);
|
||||
|
||||
state.SetStencil(0, SOP_Keep, SF_ColorMaskOff);
|
||||
state.SetStencil(0, SOP_Keep, SF_ColorMaskOff | SF_ColorMaskAlpha); // SSAO needs the alpha channel as a marker.
|
||||
if (needdepth) state.Clear(CT_Depth);
|
||||
state.SetDepthRange(0, 1);
|
||||
state.SetDepthFunc(DF_LEqual);
|
||||
|
@ -946,8 +946,8 @@ void HWEEHorizonPortal::DrawContents(HWDrawInfo *di, FRenderState &state)
|
|||
{
|
||||
GLSkyInfo skyinfo;
|
||||
skyinfo.init(sector->sky, 0);
|
||||
//GLSkyPortal sky(mState, &skyinfo, true);
|
||||
//sky.DrawContents(di, state);
|
||||
HWSkyPortal sky(screen->mSkyData, mState, &skyinfo, true);
|
||||
sky.DrawContents(di, state);
|
||||
}
|
||||
if (sector->GetTexture(sector_t::ceiling) != skyflatnum)
|
||||
{
|
||||
|
|
|
@ -57,6 +57,7 @@ enum EStencilFlags
|
|||
SF_AllOn = 0,
|
||||
SF_ColorMaskOff = 1,
|
||||
SF_DepthMaskOff = 2,
|
||||
SF_ColorMaskAlpha = 4, // hack value for SSAO
|
||||
};
|
||||
|
||||
enum EStencilOp
|
||||
|
@ -485,21 +486,21 @@ public:
|
|||
virtual void DrawIndexed(int dt, int index, int count, bool apply = true) = 0;
|
||||
|
||||
// Immediate render state change commands. These only change infrequently and should not clutter the render state.
|
||||
virtual bool SetDepthClamp(bool on) = 0;
|
||||
virtual void SetDepthMask(bool on) = 0;
|
||||
virtual void SetDepthFunc(int func) = 0;
|
||||
virtual void SetDepthRange(float min, float max) = 0;
|
||||
virtual void EnableDrawBufferAttachments(bool on) = 0;
|
||||
virtual void SetStencil(int offs, int op, int flags) = 0;
|
||||
virtual void SetCulling(int mode) = 0;
|
||||
virtual void EnableClipDistance(int num, bool state) = 0;
|
||||
virtual void Clear(int targets) = 0;
|
||||
virtual void EnableStencil(bool on) = 0;
|
||||
virtual void SetScissor(int x, int y, int w, int h) = 0;
|
||||
virtual void SetViewport(int x, int y, int w, int h) = 0;
|
||||
virtual void EnableDepthTest(bool on) = 0;
|
||||
virtual void EnableMultisampling(bool on) = 0;
|
||||
virtual void EnableLineSmooth(bool on) = 0;
|
||||
virtual bool SetDepthClamp(bool on) = 0; // Deactivated only by skyboxes.
|
||||
virtual void SetDepthMask(bool on) = 0; // Used by decals and indirectly by portal setup.
|
||||
virtual void SetDepthFunc(int func) = 0; // Used by models, portals and mirror surfaces.
|
||||
virtual void SetDepthRange(float min, float max) = 0; // Used by portal setup.
|
||||
virtual void EnableDrawBufferAttachments(bool on) = 0; // Used by fog boundary drawer.
|
||||
virtual void SetStencil(int offs, int op, int flags) = 0; // Used by portal setup and render hacks.
|
||||
virtual void SetCulling(int mode) = 0; // Used by model drawer only.
|
||||
virtual void EnableClipDistance(int num, bool state) = 0; // Use by sprite sorter for vertical splits.
|
||||
virtual void Clear(int targets) = 0; // not used during normal rendering
|
||||
virtual void EnableStencil(bool on) = 0; // always on for 3D, always off for 2D
|
||||
virtual void SetScissor(int x, int y, int w, int h) = 0; // constant for 3D, changes for 2D
|
||||
virtual void SetViewport(int x, int y, int w, int h) = 0; // constant for all 3D and all 2D
|
||||
virtual void EnableDepthTest(bool on) = 0; // used by 2D, portals and render hacks.
|
||||
virtual void EnableMultisampling(bool on) = 0; // only active for 2D
|
||||
virtual void EnableLineSmooth(bool on) = 0; // constant setting for each 2D drawer operation
|
||||
|
||||
|
||||
};
|
||||
|
|
|
@ -207,7 +207,13 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
|
|||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == CurrentMenu)
|
||||
{
|
||||
cvar_set("gender", v == 0 ? "male" : v == 1 ? "female" : "other");
|
||||
switch(v)
|
||||
{
|
||||
case 0: cvar_set("gender", "male"); break;
|
||||
case 1: cvar_set("gender", "female"); break;
|
||||
case 2: cvar_set("gender", "neutral"); break;
|
||||
case 3: cvar_set("gender", "other"); break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -112,30 +112,34 @@ void P_TouchSpecialThing (AActor *special, AActor *toucher)
|
|||
|
||||
|
||||
// [RH]
|
||||
// SexMessage: Replace parts of strings with gender-specific pronouns
|
||||
// PronounMessage: Replace parts of strings with player-specific pronouns
|
||||
//
|
||||
// The following expansions are performed:
|
||||
// %g -> he/she/it
|
||||
// %h -> him/her/it
|
||||
// %p -> his/her/its
|
||||
// %g -> he/she/they/it
|
||||
// %h -> him/her/them/it
|
||||
// %p -> his/her/their/its
|
||||
// %s -> his/hers/theirs/its
|
||||
// %r -> he's/she's/they're/it's
|
||||
// %o -> other (victim)
|
||||
// %k -> killer
|
||||
//
|
||||
void SexMessage (const char *from, char *to, int gender, const char *victim, const char *killer)
|
||||
void PronounMessage (const char *from, char *to, int pronoun, const char *victim, const char *killer)
|
||||
{
|
||||
static const char *genderstuff[3][3] =
|
||||
static const char *pronouns[GENDER_MAX][5] =
|
||||
{
|
||||
{ "he", "him", "his" },
|
||||
{ "she", "her", "her" },
|
||||
{ "it", "it", "its" }
|
||||
{ "he", "him", "his", "his", "he's" },
|
||||
{ "she", "her", "her", "hers", "she's" },
|
||||
{ "they", "them", "their", "theirs", "they're" },
|
||||
{ "it", "it", "its", "its'", "it's" }
|
||||
};
|
||||
static const int gendershift[3][3] =
|
||||
static const int pronounshift[GENDER_MAX][5] =
|
||||
{
|
||||
{ 2, 3, 3 },
|
||||
{ 3, 3, 3 },
|
||||
{ 2, 2, 3 }
|
||||
{ 2, 3, 3, 3, 4 },
|
||||
{ 3, 3, 3, 4, 5 },
|
||||
{ 4, 4, 5, 6, 7 },
|
||||
{ 2, 2, 3, 4, 4 }
|
||||
};
|
||||
const char *subst = NULL;
|
||||
const char *substitute = NULL;
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -145,32 +149,34 @@ void SexMessage (const char *from, char *to, int gender, const char *victim, con
|
|||
}
|
||||
else
|
||||
{
|
||||
int gendermsg = -1;
|
||||
int grammarcase = -1;
|
||||
|
||||
switch (from[1])
|
||||
{
|
||||
case 'g': gendermsg = 0; break;
|
||||
case 'h': gendermsg = 1; break;
|
||||
case 'p': gendermsg = 2; break;
|
||||
case 'o': subst = victim; break;
|
||||
case 'k': subst = killer; break;
|
||||
case 'g': grammarcase = 0; break; // Subject
|
||||
case 'h': grammarcase = 1; break; // Object
|
||||
case 'p': grammarcase = 2; break; // Possessive Determiner
|
||||
case 's': grammarcase = 3; break; // Possessive Pronoun
|
||||
case 'r': grammarcase = 4; break; // Perfective
|
||||
case 'o': substitute = victim; break;
|
||||
case 'k': substitute = killer; break;
|
||||
}
|
||||
if (subst != NULL)
|
||||
if (substitute != nullptr)
|
||||
{
|
||||
size_t len = strlen (subst);
|
||||
memcpy (to, subst, len);
|
||||
size_t len = strlen (substitute);
|
||||
memcpy (to, substitute, len);
|
||||
to += len;
|
||||
from++;
|
||||
subst = NULL;
|
||||
substitute = nullptr;
|
||||
}
|
||||
else if (gendermsg < 0)
|
||||
else if (grammarcase < 0)
|
||||
{
|
||||
*to++ = '%';
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy (to, genderstuff[gender][gendermsg]);
|
||||
to += gendershift[gender][gendermsg];
|
||||
strcpy (to, pronouns[pronoun][grammarcase]);
|
||||
to += pronounshift[pronoun][grammarcase];
|
||||
from++;
|
||||
}
|
||||
}
|
||||
|
@ -268,7 +274,7 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker, int dmgf
|
|||
if (message == NULL || strlen(message) <= 0)
|
||||
return;
|
||||
|
||||
SexMessage (message, gendermessage, self->player->userinfo.GetGender(),
|
||||
PronounMessage (message, gendermessage, self->player->userinfo.GetGender(),
|
||||
self->player->userinfo.GetName(), attacker->player->userinfo.GetName());
|
||||
Printf (PRINT_MEDIUM, "%s\n", gendermessage);
|
||||
}
|
||||
|
@ -402,7 +408,7 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags, FName MeansOf
|
|||
player->fragcount--;
|
||||
if (deathmatch && player->spreecount >= 5 && cl_showsprees)
|
||||
{
|
||||
SexMessage (GStrings("SPREEKILLSELF"), buff,
|
||||
PronounMessage (GStrings("SPREEKILLSELF"), buff,
|
||||
player->userinfo.GetGender(), player->userinfo.GetName(),
|
||||
player->userinfo.GetName());
|
||||
StatusBar->AttachMessage (Create<DHUDMessageFadeOut>(SmallFont, buff,
|
||||
|
@ -460,7 +466,7 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags, FName MeansOf
|
|||
{
|
||||
if (!AnnounceSpreeLoss (this))
|
||||
{
|
||||
SexMessage (GStrings("SPREEOVER"), buff, player->userinfo.GetGender(),
|
||||
PronounMessage (GStrings("SPREEOVER"), buff, player->userinfo.GetGender(),
|
||||
player->userinfo.GetName(), source->player->userinfo.GetName());
|
||||
StatusBar->AttachMessage (Create<DHUDMessageFadeOut> (SmallFont, buff,
|
||||
1.5f, 0.2f, 0, 0, CR_WHITE, 3.f, 0.5f), MAKE_ID('K','S','P','R'));
|
||||
|
@ -470,7 +476,7 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags, FName MeansOf
|
|||
{
|
||||
if (!AnnounceSpree (source))
|
||||
{
|
||||
SexMessage (spreemsg, buff, player->userinfo.GetGender(),
|
||||
PronounMessage (spreemsg, buff, player->userinfo.GetGender(),
|
||||
player->userinfo.GetName(), source->player->userinfo.GetName());
|
||||
StatusBar->AttachMessage (Create<DHUDMessageFadeOut> (SmallFont, buff,
|
||||
1.5f, 0.2f, 0, 0, CR_WHITE, 3.f, 0.5f), MAKE_ID('K','S','P','R'));
|
||||
|
@ -520,7 +526,7 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags, FName MeansOf
|
|||
|
||||
if (!AnnounceMultikill (source))
|
||||
{
|
||||
SexMessage (multimsg, buff, player->userinfo.GetGender(),
|
||||
PronounMessage (multimsg, buff, player->userinfo.GetGender(),
|
||||
player->userinfo.GetName(), source->player->userinfo.GetName());
|
||||
StatusBar->AttachMessage (Create<DHUDMessageFadeOut> (SmallFont, buff,
|
||||
1.5f, 0.8f, 0, 0, CR_RED, 3.f, 0.5f), MAKE_ID('M','K','I','L'));
|
||||
|
|
|
@ -80,7 +80,7 @@ struct FRandomSoundList
|
|||
struct FPlayerClassLookup
|
||||
{
|
||||
FString Name;
|
||||
uint16_t ListIndex[3]; // indices into PlayerSounds (0xffff means empty)
|
||||
uint16_t ListIndex[GENDER_MAX]; // indices into PlayerSounds (0xffff means empty)
|
||||
};
|
||||
|
||||
// Used to lookup a sound like "*grunt". This contains all player sounds for
|
||||
|
@ -1622,7 +1622,8 @@ static int S_AddPlayerClass (const char *name)
|
|||
FPlayerClassLookup lookup;
|
||||
|
||||
lookup.Name = name;
|
||||
lookup.ListIndex[2] = lookup.ListIndex[1] = lookup.ListIndex[0] = 0xffff;
|
||||
for(int i = 0; i < GENDER_MAX; i++)
|
||||
lookup.ListIndex[i] = 0xffff;
|
||||
cnum = (int)PlayerClassLookups.Push (lookup);
|
||||
PlayerClassesIsSorted = false;
|
||||
|
||||
|
@ -1770,11 +1771,11 @@ static int S_LookupPlayerSound (int classidx, int gender, FSoundID refid)
|
|||
{
|
||||
int g;
|
||||
|
||||
for (g = 0; g < 3 && listidx == 0xffff; ++g)
|
||||
for (g = 0; g < GENDER_MAX && listidx == 0xffff; ++g)
|
||||
{
|
||||
listidx = PlayerClassLookups[classidx].ListIndex[g];
|
||||
}
|
||||
if (g == 3)
|
||||
if (g == GENDER_MAX)
|
||||
{ // No sounds defined at all for this class (can this happen?)
|
||||
if (classidx != DefPlayerClass)
|
||||
{
|
||||
|
@ -1796,7 +1797,7 @@ static int S_LookupPlayerSound (int classidx, int gender, FSoundID refid)
|
|||
{ // This sound is unavailable.
|
||||
if (ingender != 0)
|
||||
{ // Try "male"
|
||||
return S_LookupPlayerSound (classidx, 0, refid);
|
||||
return S_LookupPlayerSound (classidx, GENDER_MALE, refid);
|
||||
}
|
||||
if (classidx != DefPlayerClass)
|
||||
{ // Try the default class.
|
||||
|
@ -1912,7 +1913,7 @@ bool S_AreSoundsEquivalent (AActor *actor, int id1, int id2)
|
|||
int S_FindSkinnedSound (AActor *actor, FSoundID refid)
|
||||
{
|
||||
const char *pclass;
|
||||
int gender = GENDER_MALE;
|
||||
int gender = 0;
|
||||
|
||||
if (actor != NULL && actor->IsKindOf(RUNTIME_CLASS(APlayerPawn)))
|
||||
{
|
||||
|
@ -2074,7 +2075,7 @@ void S_MarkPlayerSounds (const char *playerclass)
|
|||
{
|
||||
classidx = DefPlayerClass;
|
||||
}
|
||||
for (int g = 0; g < 3; ++g)
|
||||
for (int g = 0; g < GENDER_MAX; ++g)
|
||||
{
|
||||
int listidx = PlayerClassLookups[classidx].ListIndex[0];
|
||||
if (listidx != 0xffff)
|
||||
|
@ -2178,7 +2179,7 @@ CCMD (playersounds)
|
|||
|
||||
for (i = 0; i < PlayerClassLookups.Size(); ++i)
|
||||
{
|
||||
for (j = 0; j < 3; ++j)
|
||||
for (j = 0; j < GENDER_MAX; ++j)
|
||||
{
|
||||
if ((l = PlayerClassLookups[i].ListIndex[j]) != 0xffff)
|
||||
{
|
||||
|
|
|
@ -28,7 +28,8 @@ of the following entries:
|
|||
is only useful when playing Doom.
|
||||
Gender (opt) The gender to use for deciding which player sounds
|
||||
to use for sounds not defined in the [Sounds] section.
|
||||
Can be male, female, or cyborg. The default is male.
|
||||
Can be male, female, neutral or cyborg.
|
||||
The default is male.
|
||||
ColorRange (opt) The range of palette entries to recolor to match
|
||||
the player's color. Specified as <first>,<last>.
|
||||
For Doom, this defaults to 112,127. For Heretic,
|
||||
|
|
|
@ -159,6 +159,9 @@ namespace swrenderer
|
|||
auto viewport = Thread->Viewport.get();
|
||||
Clip3DFloors *clip3d = Thread->Clip3D.get();
|
||||
|
||||
if (curline->sidedef->GetTexture(side_t::mid).isNull())
|
||||
return false;
|
||||
|
||||
FTexture *tex = TexMan(curline->sidedef->GetTexture(side_t::mid), true);
|
||||
if (i_compatflags & COMPATF_MASKEDMIDTEX)
|
||||
{
|
||||
|
|
|
@ -2317,7 +2317,8 @@ OPTVAL_ON = "On";
|
|||
OPTVAL_AUTO = "Auto";
|
||||
OPTVAL_MALE = "Male";
|
||||
OPTVAL_FEMALE = "Female";
|
||||
OPTVAL_OTHER = "Robotic";
|
||||
OPTVAL_NEUTRAL = "Neutral";
|
||||
OPTVAL_OTHER = "Object";
|
||||
OPTVAL_UPPERLEFT = "Upper left";
|
||||
OPTVAL_UPPERRIGHT = "Upper right";
|
||||
OPTVAL_LOWERLEFT = "Lower left";
|
||||
|
|
|
@ -368,7 +368,8 @@ OptionValue "Gender"
|
|||
{
|
||||
0, "$OPTVAL_MALE"
|
||||
1, "$OPTVAL_FEMALE"
|
||||
2, "$OPTVAL_OTHER"
|
||||
2, "$OPTVAL_NEUTRAL"
|
||||
3, "$OPTVAL_OTHER"
|
||||
}
|
||||
|
||||
ListMenu "PlayerMenu"
|
||||
|
|
|
@ -1366,6 +1366,14 @@ enum EPlayerState
|
|||
PST_GONE // Player has left the game
|
||||
}
|
||||
|
||||
enum EPlayerGender
|
||||
{
|
||||
GENDER_MALE,
|
||||
GENDER_FEMALE,
|
||||
GENDER_NEUTRAL,
|
||||
GENDER_OTHER
|
||||
}
|
||||
|
||||
struct PlayerInfo native play // this is what internally is known as player_t
|
||||
{
|
||||
// technically engine constants but the only part of the playsim using them is the player.
|
||||
|
|
Loading…
Reference in a new issue