- change DrawSpanOpt32 to render a scanline in multiple steps as the speed is about the same and it will make it easier to use SSE for each of the steps

This commit is contained in:
Magnus Norddahl 2018-11-25 15:49:15 +01:00
parent 5fcc96a0f2
commit 53175c49a7
3 changed files with 161 additions and 180 deletions

View File

@ -77,6 +77,17 @@ public:
return clip_first_line + core_skip - first_line;
}
// Varyings
float worldposX[MAXWIDTH];
float worldposY[MAXWIDTH];
float worldposZ[MAXWIDTH];
uint32_t texel[MAXWIDTH];
int32_t texelV[MAXWIDTH];
fixed_t lightarray[MAXWIDTH];
uint16_t dynlights_r[MAXWIDTH];
uint16_t dynlights_g[MAXWIDTH];
uint16_t dynlights_b[MAXWIDTH];
static PolyTriangleThreadData *Get(DrawerThread *thread);
private:

View File

@ -227,7 +227,7 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadDat
if (x > xstart)
{
if (writeColor)
drawfunc(y, xstart, x, args);
drawfunc(y, xstart, x, args, thread);
if (writeStencil)
{
@ -379,29 +379,56 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadDat
}
template<typename ModeT, typename OptT>
void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread)
{
using namespace TriScreenDrawerModes;
uint32_t fixedlight;
uint32_t shade_fade_r, shade_fade_g, shade_fade_b, shade_light_r, shade_light_g, shade_light_b, desaturate, inv_desaturate;
fixed_t fuzzscale;
int _fuzzpos;
const uint32_t *texPixels, *translation;
int texWidth, texHeight;
uint32_t fillcolor;
int actoralpha;
float v1X, v1Y, v1W, v1U, v1V, v1WorldX, v1WorldY, v1WorldZ;
float startX, startY;
float stepW, stepU, stepV, stepWorldX, stepWorldY, stepWorldZ;
float posW, posU, posV, posWorldX, posWorldY, posWorldZ;
PolyLight *lights;
int num_lights;
float worldnormalX, worldnormalY, worldnormalZ;
uint32_t dynlightcolor;
const uint32_t *texPixels, *translation;
int texWidth, texHeight;
uint32_t fillcolor;
int alpha;
uint32_t light;
fixed_t shade, lightpos, lightstep;
uint32_t shade_fade_r, shade_fade_g, shade_fade_b, shade_light_r, shade_light_g, shade_light_b, desaturate, inv_desaturate;
int16_t dynlights_r[MAXWIDTH / 16], dynlights_g[MAXWIDTH / 16], dynlights_b[MAXWIDTH / 16];
int16_t posdynlight_r, posdynlight_g, posdynlight_b;
fixed_t lightarray[MAXWIDTH / 16];
float *worldposX = thread->worldposX;
float *worldposY = thread->worldposY;
float *worldposZ = thread->worldposZ;
uint32_t *texel = thread->texel;
int32_t *texelV = thread->texelV;
fixed_t *lightarray = thread->lightarray;
uint16_t *dynlights_r = thread->dynlights_r;
uint16_t *dynlights_g = thread->dynlights_g;
uint16_t *dynlights_b = thread->dynlights_b;
if (!(ModeT::SWFlags & SWSTYLEF_Fill) && !(ModeT::SWFlags & SWSTYLEF_FogBoundary))
{
texPixels = (const uint32_t*)args->uniforms->TexturePixels();
texWidth = args->uniforms->TextureWidth();
texHeight = args->uniforms->TextureHeight();
}
if (ModeT::SWFlags & SWSTYLEF_Translated)
{
translation = (const uint32_t*)args->uniforms->Translation();
}
if ((ModeT::SWFlags & SWSTYLEF_Fill) || (ModeT::SWFlags & SWSTYLEF_Skycap) || (ModeT::Flags & STYLEF_ColorIsFixed))
{
fillcolor = args->uniforms->Color();
}
if (!(ModeT::Flags & STYLEF_Alpha1))
{
actoralpha = args->uniforms->Alpha();
}
v1X = args->v1->x;
v1Y = args->v1->y;
@ -417,50 +444,6 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
posU = v1U + stepU * startX + args->gradientY.U * startY;
posV = v1V + stepV * startX + args->gradientY.V * startY;
texPixels = (const uint32_t*)args->uniforms->TexturePixels();
translation = (const uint32_t*)args->uniforms->Translation();
texWidth = args->uniforms->TextureWidth();
texHeight = args->uniforms->TextureHeight();
fillcolor = args->uniforms->Color();
alpha = args->uniforms->Alpha();
light = args->uniforms->Light();
if (OptT::Flags & SWOPT_FixedLight)
{
light += light >> 7; // 255 -> 256
}
else
{
float globVis = args->uniforms->GlobVis() * (1.0f / 32.0f);
shade = (fixed_t)((2.0f - (light + 12.0f) / 128.0f) * (float)FRACUNIT);
lightpos = (fixed_t)(globVis * posW * (float)FRACUNIT);
lightstep = (fixed_t)(globVis * stepW * (float)FRACUNIT);
int affineOffset = x0 / 16 * 16 - x0;
lightpos = lightpos + lightstep * affineOffset;
lightstep = lightstep * 16;
fixed_t maxvis = 24 * FRACUNIT / 32;
fixed_t maxlight = 31 * FRACUNIT / 32;
for (int x = x0 / 16; x <= x1 / 16 + 1; x++)
{
lightarray[x] = (FRACUNIT - clamp<fixed_t>(shade - MIN(maxvis, lightpos), 0, maxlight)) >> 8;
lightpos += lightstep;
}
int offset = x0 >> 4;
int t1 = x0 & 15;
int t0 = 16 - t1;
lightpos = (lightarray[offset] * t0 + lightarray[offset + 1] * t1);
for (int x = x0 / 16; x <= x1 / 16; x++)
{
lightarray[x] = lightarray[x + 1] - lightarray[x];
}
}
if (OptT::Flags & SWOPT_DynLights)
{
v1WorldX = args->v1->worldX * v1W;
@ -472,6 +455,61 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
posWorldX = v1WorldX + stepWorldX * startX + args->gradientY.WorldX * startY;
posWorldY = v1WorldY + stepWorldY * startX + args->gradientY.WorldY * startY;
posWorldZ = v1WorldZ + stepWorldZ * startX + args->gradientY.WorldZ * startY;
}
if (!(OptT::Flags & SWOPT_FixedLight))
{
float globVis = args->uniforms->GlobVis() * (1.0f / 32.0f);
light = args->uniforms->Light();
shade = (fixed_t)((2.0f - (light + 12.0f) / 128.0f) * (float)FRACUNIT);
lightpos = (fixed_t)(globVis * posW * (float)FRACUNIT);
lightstep = (fixed_t)(globVis * stepW * (float)FRACUNIT);
}
for (int x = x0; x < x1; x++)
{
if (OptT::Flags & SWOPT_DynLights)
{
float rcp_posW = 1.0f / posW;
worldposX[x] = posWorldX * rcp_posW;
worldposY[x] = posWorldY * rcp_posW;
worldposZ[x] = posWorldZ * rcp_posW;
posWorldX += stepWorldX;
posWorldY += stepWorldY;
posWorldZ += stepWorldZ;
}
if (!(OptT::Flags & SWOPT_FixedLight))
{
fixed_t maxvis = 24 * FRACUNIT / 32;
fixed_t maxlight = 31 * FRACUNIT / 32;
lightarray[x] = (FRACUNIT - clamp<fixed_t>(shade - MIN(maxvis, lightpos), 0, maxlight)) >> 8;
lightpos += lightstep;
}
if (!(ModeT::SWFlags & SWSTYLEF_Fill) && !(ModeT::SWFlags & SWSTYLEF_FogBoundary))
{
float rcpW = 0x01000000 / posW;
int32_t u = (int32_t)(posU * rcpW);
int32_t v = (int32_t)(posV * rcpW);
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
texel[x] = texelX * texHeight + texelY;
texelV[x] = v;
posU += stepU;
posV += stepV;
}
posW += stepW;
}
if (OptT::Flags & SWOPT_DynLights)
{
PolyLight *lights;
int num_lights;
float worldnormalX, worldnormalY, worldnormalZ;
uint32_t dynlightcolor;
lights = args->uniforms->Lights();
num_lights = args->uniforms->NumLights();
@ -503,26 +541,12 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
worldnormalZ *= rcplen;
}
int affineOffset = x0 / 16 * 16 - x0;
float posLightW = posW + stepW * affineOffset;
posWorldX = posWorldX + stepWorldX * affineOffset;
posWorldY = posWorldY + stepWorldY * affineOffset;
posWorldZ = posWorldZ + stepWorldZ * affineOffset;
float stepLightW = stepW * 16.0f;
stepWorldX *= 16.0f;
stepWorldY *= 16.0f;
stepWorldZ *= 16.0f;
for (int x = x0 / 16; x <= x1 / 16 + 1; x++)
for (int x = x0; x < x1; x++)
{
uint32_t lit_r = RPART(dynlightcolor);
uint32_t lit_g = GPART(dynlightcolor);
uint32_t lit_b = BPART(dynlightcolor);
float rcp_posW = 1.0f / posLightW;
float worldposX = posWorldX * rcp_posW;
float worldposY = posWorldY * rcp_posW;
float worldposZ = posWorldZ * rcp_posW;
for (int i = 0; i < num_lights; i++)
{
float lightposX = lights[i].x;
@ -538,9 +562,9 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
// L = light-pos
// dist = sqrt(dot(L, L))
// distance_attenuation = 1 - MIN(dist * (1/radius), 1)
float Lx = lightposX - worldposX;
float Ly = lightposY - worldposY;
float Lz = lightposZ - worldposZ;
float Lx = lightposX - worldposX[x];
float Ly = lightposY - worldposY[x];
float Lz = lightposZ - worldposZ[x];
float dist2 = Lx * Lx + Ly * Ly + Lz * Lz;
#ifdef NO_SSE
//float rcp_dist = 1.0f / sqrt(dist2);
@ -575,26 +599,13 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
dynlights_r[x] = lit_r;
dynlights_g[x] = lit_g;
dynlights_b[x] = lit_b;
posLightW += stepLightW;
posWorldX += stepWorldX;
posWorldY += stepWorldY;
posWorldZ += stepWorldZ;
}
}
int offset = x0 >> 4;
int t1 = x0 & 15;
int t0 = 16 - t1;
posdynlight_r = (dynlights_r[offset] * t0 + dynlights_r[offset + 1] * t1);
posdynlight_g = (dynlights_g[offset] * t0 + dynlights_g[offset + 1] * t1);
posdynlight_b = (dynlights_b[offset] * t0 + dynlights_b[offset + 1] * t1);
for (int x = x0 / 16; x <= x1 / 16; x++)
if (OptT::Flags & SWOPT_FixedLight)
{
dynlights_r[x] = dynlights_r[x + 1] - dynlights_r[x];
dynlights_g[x] = dynlights_g[x + 1] - dynlights_g[x];
dynlights_b[x] = dynlights_b[x + 1] - dynlights_b[x];
}
fixedlight = args->uniforms->Light();
fixedlight += fixedlight >> 7; // 255 -> 256
}
if (OptT::Flags & SWOPT_ColoredFog)
@ -609,8 +620,6 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
inv_desaturate = 256 - desaturate;
}
fixed_t fuzzscale;
int _fuzzpos;
if (ModeT::BlendOp == STYLEOP_Fuzz)
{
fuzzscale = (200 << FRACBITS) / viewheight;
@ -620,19 +629,13 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
uint32_t *dest = (uint32_t*)args->dest;
uint32_t *destLine = dest + args->pitch * y;
int x = x0;
while (x < x1)
for (int x = x0; x < x1; x++)
{
if (ModeT::BlendOp == STYLEOP_Fuzz)
{
using namespace swrenderer;
float rcpW = 0x01000000 / posW;
int32_t u = (int32_t)(posU * rcpW);
int32_t v = (int32_t)(posV * rcpW);
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
unsigned int sampleshadeout = APART(texPixels[texelX * texHeight + texelY]);
unsigned int sampleshadeout = APART(texPixels[texel[x]]);
sampleshadeout += sampleshadeout >> 7; // 255 -> 256
int scaled_x = (x * fuzzscale) >> FRACBITS;
@ -654,14 +657,9 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
}
else if (ModeT::SWFlags & SWSTYLEF_Skycap)
{
float rcpW = 0x01000000 / posW;
int32_t u = (int32_t)(posU * rcpW);
int32_t v = (int32_t)(posV * rcpW);
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
uint32_t fg = texPixels[texelX * texHeight + texelY];
uint32_t fg = texPixels[texel[x]];
int v = texelV[x];
int start_fade = 2; // How fast it should fade out
int alpha_top = clamp(v >> (16 - start_fade), 0, 256);
int alpha_bottom = clamp(((2 << 24) - v) >> (16 - start_fade), 0, 256);
@ -695,11 +693,11 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
int lightshade;
if (OptT::Flags & SWOPT_FixedLight)
{
lightshade = light;
lightshade = fixedlight;
}
else
{
lightshade = lightpos >> 4;
lightshade = lightarray[x];
}
uint32_t shadedfg_r, shadedfg_g, shadedfg_b;
@ -731,26 +729,17 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
{
fg = fillcolor;
}
else
else if (ModeT::SWFlags & SWSTYLEF_Translated)
{
float rcpW = 0x01000000 / posW;
int32_t u = (int32_t)(posU * rcpW);
int32_t v = (int32_t)(posV * rcpW);
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
if (ModeT::SWFlags & SWSTYLEF_Translated)
{
fg = translation[((const uint8_t*)texPixels)[texelX * texHeight + texelY]];
fg = translation[((const uint8_t*)texPixels)[texel[x]]];
}
else if (ModeT::Flags & STYLEF_RedIsAlpha)
{
fg = ((const uint8_t*)texPixels)[texelX * texHeight + texelY];
fg = ((const uint8_t*)texPixels)[texel[x]];
}
else
{
fg = texPixels[texelX * texHeight + texelY];
}
fg = texPixels[texel[x]];
}
if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
@ -765,17 +754,17 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
if (!(ModeT::Flags & STYLEF_Alpha1))
{
fgalpha = (fgalpha * alpha) >> 8;
fgalpha = (fgalpha * actoralpha) >> 8;
}
int lightshade;
uint32_t lightshade;
if (OptT::Flags & SWOPT_FixedLight)
{
lightshade = light;
lightshade = fixedlight;
}
else
{
lightshade = lightpos >> 4;
lightshade = lightarray[x];
}
uint32_t shadedfg_r, shadedfg_g, shadedfg_b;
@ -792,24 +781,18 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
if (OptT::Flags & SWOPT_DynLights)
{
uint32_t lit_r = posdynlight_r >> 4;
uint32_t lit_g = posdynlight_g >> 4;
uint32_t lit_b = posdynlight_b >> 4;
shadedfg_r = MIN(shadedfg_r + ((fg_r * lit_r) >> 8), (uint32_t)255);
shadedfg_g = MIN(shadedfg_g + ((fg_g * lit_g) >> 8), (uint32_t)255);
shadedfg_b = MIN(shadedfg_b + ((fg_b * lit_b) >> 8), (uint32_t)255);
shadedfg_r = MIN(shadedfg_r + ((fg_r * dynlights_r[x]) >> 8), (uint32_t)255);
shadedfg_g = MIN(shadedfg_g + ((fg_g * dynlights_g[x]) >> 8), (uint32_t)255);
shadedfg_b = MIN(shadedfg_b + ((fg_b * dynlights_b[x]) >> 8), (uint32_t)255);
}
}
else
{
if (OptT::Flags & SWOPT_DynLights)
{
uint32_t lit_r = posdynlight_r >> 4;
uint32_t lit_g = posdynlight_g >> 4;
uint32_t lit_b = posdynlight_b >> 4;
shadedfg_r = (RPART(fg) * MIN(lightshade + lit_r, (uint32_t)256)) >> 8;
shadedfg_g = (GPART(fg) * MIN(lightshade + lit_g, (uint32_t)256)) >> 8;
shadedfg_b = (BPART(fg) * MIN(lightshade + lit_b, (uint32_t)256)) >> 8;
shadedfg_r = (RPART(fg) * MIN(lightshade + dynlights_r[x], (uint32_t)256)) >> 8;
shadedfg_g = (GPART(fg) * MIN(lightshade + dynlights_g[x], (uint32_t)256)) >> 8;
shadedfg_b = (BPART(fg) * MIN(lightshade + dynlights_b[x], (uint32_t)256)) >> 8;
}
else
{
@ -927,24 +910,11 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
}
}
posW += stepW;
posU += stepU;
posV += stepV;
if (OptT::Flags & SWOPT_DynLights)
{
posdynlight_r += dynlights_r[x >> 4];
posdynlight_g += dynlights_g[x >> 4];
posdynlight_b += dynlights_b[x >> 4];
}
if (!(OptT::Flags & SWOPT_FixedLight))
lightpos += lightarray[x >> 4];
x++;
}
}
template<typename ModeT>
void DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
void DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread)
{
using namespace TriScreenDrawerModes;
@ -953,16 +923,16 @@ void DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
if (!args->uniforms->FixedLight())
{
if (args->uniforms->SimpleShade())
DrawSpanOpt32<ModeT, DrawerOpt>(y, x0, x1, args);
DrawSpanOpt32<ModeT, DrawerOpt>(y, x0, x1, args, thread);
else
DrawSpanOpt32<ModeT, DrawerOptC>(y, x0, x1, args);
DrawSpanOpt32<ModeT, DrawerOptC>(y, x0, x1, args, thread);
}
else
{
if (args->uniforms->SimpleShade())
DrawSpanOpt32<ModeT, DrawerOptF>(y, x0, x1, args);
DrawSpanOpt32<ModeT, DrawerOptF>(y, x0, x1, args, thread);
else
DrawSpanOpt32<ModeT, DrawerOptCF>(y, x0, x1, args);
DrawSpanOpt32<ModeT, DrawerOptCF>(y, x0, x1, args, thread);
}
}
else
@ -970,22 +940,22 @@ void DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
if (!args->uniforms->FixedLight())
{
if (args->uniforms->SimpleShade())
DrawSpanOpt32<ModeT, DrawerOptL>(y, x0, x1, args);
DrawSpanOpt32<ModeT, DrawerOptL>(y, x0, x1, args, thread);
else
DrawSpanOpt32<ModeT, DrawerOptLC>(y, x0, x1, args);
DrawSpanOpt32<ModeT, DrawerOptLC>(y, x0, x1, args, thread);
}
else
{
if (args->uniforms->SimpleShade())
DrawSpanOpt32<ModeT, DrawerOptLF>(y, x0, x1, args);
DrawSpanOpt32<ModeT, DrawerOptLF>(y, x0, x1, args, thread);
else
DrawSpanOpt32<ModeT, DrawerOptLCF>(y, x0, x1, args);
DrawSpanOpt32<ModeT, DrawerOptLCF>(y, x0, x1, args, thread);
}
}
}
template<typename ModeT, typename OptT>
void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread)
{
using namespace TriScreenDrawerModes;
@ -1501,23 +1471,23 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
}
template<typename ModeT>
void DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
void DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread)
{
using namespace TriScreenDrawerModes;
if (args->uniforms->NumLights() == 0 && args->uniforms->DynLightColor() == 0)
{
if (!args->uniforms->FixedLight())
DrawSpanOpt8<ModeT, DrawerOptC>(y, x0, x1, args);
DrawSpanOpt8<ModeT, DrawerOptC>(y, x0, x1, args, thread);
else
DrawSpanOpt8<ModeT, DrawerOptCF>(y, x0, x1, args);
DrawSpanOpt8<ModeT, DrawerOptCF>(y, x0, x1, args, thread);
}
else
{
if (!args->uniforms->FixedLight())
DrawSpanOpt8<ModeT, DrawerOptLC>(y, x0, x1, args);
DrawSpanOpt8<ModeT, DrawerOptLC>(y, x0, x1, args, thread);
else
DrawSpanOpt8<ModeT, DrawerOptLCF>(y, x0, x1, args);
DrawSpanOpt8<ModeT, DrawerOptLCF>(y, x0, x1, args, thread);
}
}
@ -2049,7 +2019,7 @@ void DrawRect32(const void *destOrg, int destWidth, int destHeight, int destPitc
DrawRectOpt32<ModeT, DrawerOptCF>(destOrg, destWidth, destHeight, destPitch, args, thread);
}
void(*ScreenTriangle::SpanDrawers8[])(int, int, int, const TriDrawTriangleArgs *) =
void(*ScreenTriangle::SpanDrawers8[])(int, int, int, const TriDrawTriangleArgs *, PolyTriangleThreadData *) =
{
&DrawSpan8<TriScreenDrawerModes::StyleOpaque>,
&DrawSpan8<TriScreenDrawerModes::StyleSkycap>,
@ -2081,7 +2051,7 @@ void(*ScreenTriangle::SpanDrawers8[])(int, int, int, const TriDrawTriangleArgs *
&DrawSpan8<TriScreenDrawerModes::StyleAddShadedTranslated>
};
void(*ScreenTriangle::SpanDrawers32[])(int, int, int, const TriDrawTriangleArgs *) =
void(*ScreenTriangle::SpanDrawers32[])(int, int, int, const TriDrawTriangleArgs *, PolyTriangleThreadData *) =
{
&DrawSpan32<TriScreenDrawerModes::StyleOpaque>,
&DrawSpan32<TriScreenDrawerModes::StyleSkycap>,

View File

@ -142,8 +142,8 @@ class ScreenTriangle
public:
static void Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread);
static void(*SpanDrawers8[])(int y, int x0, int x1, const TriDrawTriangleArgs *args);
static void(*SpanDrawers32[])(int y, int x0, int x1, const TriDrawTriangleArgs *args);
static void(*SpanDrawers8[])(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread);
static void(*SpanDrawers32[])(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread);
static void(*RectDrawers8[])(const void *, int, int, int, const RectDrawArgs *, PolyTriangleThreadData *);
static void(*RectDrawers32[])(const void *, int, int, int, const RectDrawArgs *, PolyTriangleThreadData *);