mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
Remove Quad-buffered from list of VR-modes if we know it won't work.
This commit is contained in:
parent
8fab907885
commit
52ab4b968f
8 changed files with 42 additions and 13 deletions
|
@ -2635,6 +2635,7 @@ void D_DoomMain (void)
|
|||
|
||||
V_Init2();
|
||||
UpdateJoystickMenu(NULL);
|
||||
UpdateVRModes();
|
||||
|
||||
v = Args->CheckValue ("-loadgame");
|
||||
if (v)
|
||||
|
|
|
@ -363,4 +363,6 @@ DMenuItemBase * CreateListMenuItemPatch(double x, double y, int height, int hotk
|
|||
DMenuItemBase * CreateListMenuItemText(double x, double y, int height, int hotkey, const char *text, FFont *font, PalEntry color1, PalEntry color2, FName command, int param);
|
||||
DMenuItemBase * CreateOptionMenuItemCommand(const char *label, FName cmd, bool centered = false);
|
||||
|
||||
void UpdateVRModes(bool considerQuadBuffered=true);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1724,3 +1724,31 @@ fail:
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
EXTERN_CVAR(Bool, vr_enable_quadbuffered)
|
||||
#endif
|
||||
|
||||
void UpdateVRModes(bool considerQuadBuffered)
|
||||
{
|
||||
FOptionValues ** pVRModes = OptionValues.CheckKey("VRMode");
|
||||
if (pVRModes == nullptr) return;
|
||||
|
||||
TArray<FOptionValues::Pair> & vals = (*pVRModes)->mValues;
|
||||
TArray<FOptionValues::Pair> filteredValues;
|
||||
int cnt = vals.Size();
|
||||
for (int i = 0; i < cnt; ++i) {
|
||||
auto const & mode = vals[i];
|
||||
if (mode.Value == 7) { // Quad-buffered stereo
|
||||
#ifdef _WIN32
|
||||
if (!vr_enable_quadbuffered) continue;
|
||||
#else
|
||||
continue
|
||||
#endif
|
||||
if (!considerQuadBuffered) continue; // Probably no compatible screen mode was found
|
||||
}
|
||||
filteredValues.Push(mode);
|
||||
}
|
||||
vals = filteredValues;
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "gl/system/gl_framebuffer.h"
|
||||
#include "hwrenderer/postprocessing/hw_presentshader.h"
|
||||
#include "hwrenderer/postprocessing/hw_present3dRowshader.h"
|
||||
#include "menu/menu.h"
|
||||
|
||||
EXTERN_CVAR(Int, vr_mode)
|
||||
EXTERN_CVAR(Float, vid_saturation)
|
||||
|
@ -283,6 +284,8 @@ bool FGLRenderer::QuadStereoCheckInitialRenderContextState()
|
|||
// Now check whether this context supports hardware stereo
|
||||
glGetBooleanv(GL_STEREO, &supportsStereo);
|
||||
bQuadStereoSupported = supportsStereo && supportsBuffered;
|
||||
if (! bQuadStereoSupported)
|
||||
UpdateVRModes(false);
|
||||
}
|
||||
}
|
||||
return bQuadStereoSupported;
|
||||
|
|
|
@ -361,7 +361,6 @@ public:
|
|||
float glslversion = 0; // This is here so that the differences between old OpenGL and new OpenGL/Vulkan can be handled by platform independent code.
|
||||
int instack[2] = { 0,0 }; // this is globally maintained state for portal recursion avoidance.
|
||||
int stencilValue = 0; // Global stencil test value
|
||||
bool enable_quadbuffered = false; // Quad-buffered stereo available?
|
||||
unsigned int uniformblockalignment = 256; // Hardware dependent uniform buffer alignment.
|
||||
unsigned int maxuniformblock = 65536;
|
||||
const char *gl_vendorstring; // On OpenGL (not Vulkan) we have to account for some issues with Intel.
|
||||
|
|
|
@ -56,14 +56,6 @@ extern HWND Window;
|
|||
|
||||
PFNWGLSWAPINTERVALEXTPROC myWglSwapIntervalExtProc;
|
||||
|
||||
// For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode.
|
||||
// Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo,
|
||||
// but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo
|
||||
CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
Printf("You must restart " GAMENAME " to switch quad stereo mode\n");
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Windows framebuffer
|
||||
|
@ -111,7 +103,6 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : Syst
|
|||
}
|
||||
}
|
||||
ReleaseDC(Window, hDC);
|
||||
enable_quadbuffered = vr_enable_quadbuffered;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -55,8 +55,6 @@
|
|||
|
||||
CVAR(Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
|
||||
EXTERN_CVAR(Bool, vr_enable_quadbuffered)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -54,7 +54,6 @@
|
|||
#include "gl/system/gl_framebuffer.h"
|
||||
|
||||
EXTERN_CVAR(Int, vid_adapter)
|
||||
EXTERN_CVAR(Bool, vr_enable_quadbuffered)
|
||||
EXTERN_CVAR(Bool, vid_hdr)
|
||||
|
||||
CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
|
@ -62,6 +61,14 @@ CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINI
|
|||
Printf("This won't take effect until " GAMENAME " is restarted.\n");
|
||||
}
|
||||
|
||||
// For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode.
|
||||
// Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo,
|
||||
// but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo
|
||||
CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
Printf("You must restart " GAMENAME " to switch quad stereo mode\n");
|
||||
}
|
||||
|
||||
extern bool vid_hdr_active;
|
||||
|
||||
// these get used before GLEW is initialized so we have to use separate pointers with different names
|
||||
|
|
Loading…
Reference in a new issue