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Attempt to fix warnings from VS2017 Win64 compiler
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1 changed files with 5 additions and 5 deletions
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@ -379,9 +379,9 @@ void FOBJModel::BuildVertexBuffer(FModelRenderer *renderer)
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FModelVertex *vertptr = vbuf->LockVertexBuffer(vbufsize);
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for (size_t i = 0; i < surfaces.Size(); i++)
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for (unsigned int i = 0; i < surfaces.Size(); i++)
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{
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for (size_t j = 0; j < surfaces[i].numTris; j++)
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for (unsigned int j = 0; j < surfaces[i].numTris; j++)
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{
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for (size_t side = 0; side < 3; side++)
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{
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@ -506,9 +506,9 @@ void FOBJModel::TriangulateQuad(const OBJFace &quad, OBJFace *tris)
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void FOBJModel::AddVertFaces() {
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// Initialize and populate vertFaces - this array stores references to triangles per vertex
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vertFaces = new TArray<OBJTriRef>[verts.Size()];
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for (size_t i = 0; i < surfaces.Size(); i++)
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for (unsigned int i = 0; i < surfaces.Size(); i++)
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{
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for (size_t j = 0; j < surfaces[i].numTris; j++)
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for (unsigned int j = 0; j < surfaces[i].numTris; j++)
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{
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OBJTriRef otr = OBJTriRef(i, j);
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for (size_t k = 0; k < surfaces[i].tris[j].sideCount; k++)
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@ -599,7 +599,7 @@ FVector3 FOBJModel::CalculateNormalSmooth(unsigned int vidx, unsigned int smooth
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vNormal += fNormal;
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}
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}
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vNormal /= connectedFaces;
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vNormal /= (float)connectedFaces;
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return vNormal;
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}
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