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- fixed: decal things failed to spawn their decals on 3D floors.
The value wasn't passed on to StaticCreate.
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1 changed files with 1 additions and 1 deletions
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@ -891,7 +891,7 @@ DBaseDecal *ShootDecal(FLevelLocals *Level, const FDecalTemplate *tpl, sector_t
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if (trace.HitType == TRACE_HitWall)
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{
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return DImpactDecal::StaticCreate(Level, tpl, trace.HitPos, trace.Line->sidedef[trace.Side], NULL, 0, 0, permanent);
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return DImpactDecal::StaticCreate(Level, tpl, trace.HitPos, trace.Line->sidedef[trace.Side], trace.ffloor, 0, 0, permanent);
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}
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return NULL;
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}
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