- moved portal grouping code out of GL and into r_data.

This commit is contained in:
Christoph Oelckers 2018-04-02 00:39:04 +02:00
parent d84554f093
commit 524df21d81
2 changed files with 2 additions and 15 deletions

View file

@ -1043,7 +1043,6 @@ set (PCH_SOURCES
g_statusbar/sbar_mugshot.cpp
g_statusbar/shared_sbar.cpp
gl/compatibility/gl_20.cpp
gl/data/gl_portaldata.cpp
gl/data/gl_setup.cpp
gl/data/gl_vertexbuffer.cpp
gl/dynlights/gl_glow.cpp
@ -1149,6 +1148,7 @@ set (PCH_SOURCES
r_data/colormaps.cpp
r_data/r_translate.cpp
r_data/sprites.cpp
r_data/portalgroups.cpp
r_data/voxels.cpp
r_data/renderstyle.cpp
r_data/r_interpolate.cpp

View file

@ -19,12 +19,6 @@
//
//--------------------------------------------------------------------------
//
/*
** gl_setup.cpp
** Initializes the data structures required by the GL renderer to handle
** a level
**
**/
#include "doomtype.h"
#include "colormatcher.h"
@ -39,15 +33,8 @@
#include "g_level.h"
#include "a_sharedglobal.h"
#include "g_levellocals.h"
#include "r_utility.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/data/gl_data.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/scene/gl_clipper.h"
#include "gl/scene/gl_portal.h"
#include "gl/dynlights/gl_dynlight.h"
#include "gl/dynlights/gl_glow.h"
#include "gl/utility/gl_clock.h"
//==========================================================================
//