Re-enable corona support

# Conflicts:
#	wadsrc/static/language.0
#	wadsrc/static/language.csv
This commit is contained in:
Magnus Norddahl 2023-03-16 23:49:33 +01:00 committed by Christoph Oelckers
parent 581f6e428e
commit 524bec6979
8 changed files with 7 additions and 17 deletions

View file

@ -24,11 +24,9 @@
#include "a_corona.h"
#include "a_dynlight.h"
#if 0
IMPLEMENT_CLASS(ACorona, false, false)
void ACorona::Tick()
{
Super::Tick();
}
#endif

View file

@ -27,7 +27,6 @@ EXTERN_CVAR(Bool, gl_coronas)
class AActor;
#if 0
class ACorona : public AActor
{
DECLARE_CLASS(ACorona, AActor)
@ -37,4 +36,3 @@ public:
float CoronaFade = 0.0f;
};
#endif

View file

@ -744,7 +744,7 @@ public:
const double MinVel = EQUAL_EPSILON;
// Map Object definition.
class AActor final : public DThinker
class AActor : public DThinker
{
DECLARE_CLASS_WITH_META (AActor, DThinker, PClassActor)
HAS_OBJECT_POINTERS

View file

@ -583,7 +583,6 @@ void HWDrawInfo::RenderPortal(HWPortal *p, FRenderState &state, bool usestencil)
void HWDrawInfo::DrawCorona(FRenderState& state, ACorona* corona, double dist)
{
#if 0
spriteframe_t* sprframe = &SpriteFrames[sprites[corona->sprite].spriteframes + (size_t)corona->SpawnState->GetFrame()];
FTextureID patch = sprframe->Texture[0];
if (!patch.isValid()) return;
@ -645,7 +644,6 @@ void HWDrawInfo::DrawCorona(FRenderState& state, ACorona* corona, double dist)
vp[3].Set(x1, y1, 1.0f, u1, v1);
state.Draw(DT_TriangleStrip, vertexindex, 4);
#endif
}
static ETraceStatus CheckForViewpointActor(FTraceResults& res, void* userdata)
@ -673,7 +671,6 @@ void HWDrawInfo::DrawCoronas(FRenderState& state)
float timeElapsed = (screen->FrameTime - LastFrameTime) / 1000.0f;
LastFrameTime = screen->FrameTime;
#if 0
for (ACorona* corona : Coronas)
{
auto cPos = corona->Vec3Offset(0., 0., corona->Height * 0.5);
@ -700,7 +697,6 @@ void HWDrawInfo::DrawCoronas(FRenderState& state)
if (corona->CoronaFade > 0.0f)
DrawCorona(state, corona, dist);
}
#endif
state.SetTextureMode(TM_NORMAL);
screen->mViewpoints->Bind(state, vpIndex);
@ -720,10 +716,10 @@ void HWDrawInfo::EndDrawScene(sector_t * viewsector, FRenderState &state)
{
state.EnableFog(false);
/*if (gl_coronas && Coronas.Size() > 0)
if (gl_coronas && Coronas.Size() > 0)
{
DrawCoronas(state);
}*/
}
// [BB] HUD models need to be rendered here.
const bool renderHUDModel = IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);

View file

@ -151,7 +151,7 @@ struct HWDrawInfo
TArray<HWPortal *> Portals;
TArray<HWDecal *> Decals[2]; // the second slot is for mirrors which get rendered in a separate pass.
TArray<HUDSprite> hudsprites; // These may just be stored by value.
//TArray<ACorona*> Coronas;
TArray<ACorona*> Coronas;
uint64_t LastFrameTime = 0;
TArray<MissingTextureInfo> MissingUpperTextures;

View file

@ -707,13 +707,11 @@ void HWSprite::Process(HWDrawInfo *di, AActor* thing, sector_t * sector, area_t
return;
}
#if 0
if (thing->IsKindOf(NAME_Corona))
{
di->Coronas.Push(static_cast<ACorona*>(thing));
return;
}
#endif
const auto &vp = di->Viewpoint;
AActor *camera = vp.camera;

View file

@ -2629,7 +2629,7 @@ OptionMenu "OpenGLOptions" protected
Option "$GLPREFMNU_SPRBILLFACECAMERA", gl_billboard_faces_camera, "OnOff"
Option "$GLPREFMNU_PARTICLESTYLE", gl_particles_style, "Particles"
Option "$GLPREFMNU_RENDERQUALITY", gl_seamless, "Precision"
//Option "$GLPREFMNU_CORONAS", gl_coronas, "OnOff"
Option "$GLPREFMNU_CORONAS", gl_coronas, "OnOff"
StaticText " "
Slider "$GLPREFMNU_MENUBLUR", gl_menu_blur, 0, 5.0, 0.5, 2
StaticText " "

View file

@ -1,4 +1,4 @@
/*class Corona : Actor native
class Corona : Actor native
{
Default
{
@ -7,4 +7,4 @@
+NOINTERACTION
+FORCEXYBILLBOARD
}
}*/
}