mirror of
https://github.com/ZDoom/gzdoom.git
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- Removed DCanvas::Blit(), as it's no longer used.
- Added a function to create a texture from a stand-alone PNG file. The save/ load menus now use this to get their thumbnails. SVN r652 (trunk)
This commit is contained in:
parent
c911e995a9
commit
522e7fe07f
10 changed files with 88 additions and 161 deletions
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@ -1,3 +1,8 @@
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December 27, 2007
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- Removed DCanvas::Blit(), as it's no longer used.
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- Added a function to create a texture from a stand-alone PNG file. The save/
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load menus now use this to get their thumbnails.
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December 27, 2007 (Changes by Graf Zahl)
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- Fixed: DFrameBuffer::CopyPixelData copied data as RGBA instead of BGRA.
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- Temporarily changed FPNGTexture and FDDSTexture to always create True Color
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@ -254,7 +254,7 @@ static FState *PlayerState;
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static int PlayerTics;
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static int PlayerRotation;
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static DCanvas *SavePic;
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static FTexture *SavePic;
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static FBrokenLines *SaveComment;
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static List SaveGames;
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static FSaveGameNode *TopSaveGame;
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@ -1039,7 +1039,7 @@ static void M_ExtractSaveData (const FSaveGameNode *node)
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}
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// Extract pic
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SavePic = M_CreateCanvasFromPNG (png);
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SavePic = FPNGTexture::CreateFromFile(png, node->Filename);
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delete png;
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}
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@ -1099,8 +1099,11 @@ static void M_DrawSaveLoadCommon ()
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M_DrawFrame (savepicLeft, savepicTop, savepicWidth, savepicHeight);
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if (SavePic != NULL)
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{
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screen->Blit(savepicLeft, savepicTop, savepicWidth, savepicHeight,
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SavePic, 0, 0, SavePic->GetWidth(), SavePic->GetHeight());
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screen->DrawTexture(SavePic, savepicLeft, savepicTop,
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DTA_DestWidth, savepicWidth,
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DTA_DestHeight, savepicHeight,
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DTA_Masked, false,
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TAG_DONE);
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}
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else
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{
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@ -30,9 +30,6 @@
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** Currently, only 256-color paletted images are supported, as these are all
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** that ZDoom needs to support. Expect this to become more complete in the
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** future if I decide to add support for graphic patches stored as PNGs.
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*/
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// HEADER FILES ------------------------------------------------------------
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@ -454,66 +451,6 @@ void M_FreePNG (PNGHandle *png)
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delete png;
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}
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//==========================================================================
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//
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// M_CreateCanvasFromPNG
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//
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// Creates a simple canvas containing the contents of the PNG file's IDAT
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// chunk(s). Only 8-bit images are supported.
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//
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//==========================================================================
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DCanvas *M_CreateCanvasFromPNG (PNGHandle *png)
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{
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IHDR imageHeader;
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DSimpleCanvas *canvas;
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int width, height;
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unsigned int chunklen;
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if (M_FindPNGChunk (png, MAKE_ID('I','H','D','R')) == 0)
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{
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return NULL;
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}
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if (png->File->Read (&imageHeader, sizeof(IHDR)) != sizeof(IHDR))
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{
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return NULL;
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}
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if (imageHeader.Width == 0 ||
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imageHeader.Height == 0 ||
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// Only images that M_CreatePNG can write are supported
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imageHeader.BitDepth != 8 ||
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imageHeader.ColorType != 3 ||
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imageHeader.Compression != 0 ||
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imageHeader.Filter != 0 ||
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imageHeader.Interlace != 0
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)
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{
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return NULL;
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}
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chunklen = M_FindPNGChunk (png, MAKE_ID('I','D','A','T'));
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if (chunklen == 0)
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{
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return NULL;
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}
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width = BigLong((int)imageHeader.Width);
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height = BigLong((int)imageHeader.Height);
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canvas = new DSimpleCanvas (width, height);
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if (canvas == NULL)
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{
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return NULL;
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}
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canvas->Lock ();
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bool success = M_ReadIDAT (png->File, canvas->GetBuffer(), width, height, canvas->GetPitch(), 8, 3, 0, chunklen);
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canvas->Unlock ();
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if (!success)
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{
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delete canvas;
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canvas = NULL;
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}
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return canvas;
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}
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//==========================================================================
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//
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// ReadIDAT
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@ -100,10 +100,6 @@ unsigned int M_NextPNGChunk (PNGHandle *png, DWORD chunkID);
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char *M_GetPNGText (PNGHandle *png, const char *keyword);
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bool M_GetPNGText (PNGHandle *png, const char *keyword, char *buffer, size_t buffsize);
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// Creates a simple canvas containing the contents of the PNG file's IDAT
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// chunk(s). Only 8-bit images are supported.
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DCanvas *M_CreateCanvasFromPNG (PNGHandle *png);
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// The file must be positioned at the start of the first IDAT. It reads
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// image data into the provided buffer. Returns true on success.
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bool M_ReadIDAT (FileReader *file, BYTE *buffer, int width, int height, int pitch,
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@ -243,13 +243,15 @@ public:
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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bool UseBasePalette();
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protected:
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static FTexture *CreateFromFile (PNGHandle *png, const FString &filename);
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protected:
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static bool Check (FileReader &file);
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static FTexture *Create (FileReader &file, int lumpnum);
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FPNGTexture (FileReader &lump, int lumpnum, int width, int height, BYTE bitdepth, BYTE colortype, BYTE interlace);
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FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height, BYTE bitdepth, BYTE colortype, BYTE interlace);
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int SourceLump;
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FString SourceFile;
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BYTE *Pixels;
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Span **Spans;
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@ -101,13 +101,44 @@ FTexture *FPNGTexture::Create(FileReader & data, int lumpnum)
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}
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}
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return new FPNGTexture (data, lumpnum, BigLong((int)width), BigLong((int)height),
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return new FPNGTexture (data, lumpnum, FString(), BigLong((int)width), BigLong((int)height),
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bitdepth, colortype, interlace);
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}
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FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, int width, int height,
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FTexture *FPNGTexture::CreateFromFile(PNGHandle *png, const FString &filename)
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{
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DWORD width, height;
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BYTE bitdepth, colortype, compression, filter, interlace;
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if (M_FindPNGChunk(png, MAKE_ID('I','H','D','R')) == 0)
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{
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return NULL;
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}
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// Check the IHDR to make sure it's a type of PNG we support.
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(*png->File) >> width >> height
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>> bitdepth >> colortype >> compression >> filter >> interlace;
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if (compression != 0 || filter != 0 || interlace > 1)
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{
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return NULL;
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}
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if (!((1 << colortype) & 0x5D))
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{
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return NULL;
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}
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if (!((1 << bitdepth) & 0x116))
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{
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return NULL;
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}
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return new FPNGTexture (*png->File, -1, filename, BigLong((int)width), BigLong((int)height),
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bitdepth, colortype, interlace);
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}
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FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height,
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BYTE depth, BYTE colortype, BYTE interlace)
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: SourceLump(lumpnum), Pixels(0), Spans(0),
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: SourceLump(lumpnum), SourceFile(filename), Pixels(0), Spans(0),
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BitDepth(depth), ColorType(colortype), Interlace(interlace),
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PaletteMap(0), PaletteSize(0), StartOfIDAT(0)
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{
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void FPNGTexture::MakeTexture ()
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{
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FWadLump lump = Wads.OpenLumpNum (SourceLump);
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FileReader *lump;
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if (SourceLump >= 0)
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{
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lump = new FWadLump(Wads.OpenLumpNum(SourceLump));
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}
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else
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{
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lump = new FileReader(SourceFile.GetChars());
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}
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Pixels = new BYTE[Width*Height];
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if (StartOfIDAT == 0)
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else
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{
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DWORD len, id;
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lump.Seek (StartOfIDAT, SEEK_SET);
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lump >> len >> id;
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lump->Seek (StartOfIDAT, SEEK_SET);
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(*lump) >> len >> id;
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if (ColorType == 0 || ColorType == 3) /* Grayscale and paletted */
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{
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M_ReadIDAT (&lump, Pixels, Width, Height, Width, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
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M_ReadIDAT (lump, Pixels, Width, Height, Width, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
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if (Width == Height)
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{
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BYTE *in, *out;
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int x, y, pitch, backstep;
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M_ReadIDAT (&lump, tempix, Width, Height, Width*bytesPerPixel, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
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M_ReadIDAT (lump, tempix, Width, Height, Width*bytesPerPixel, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
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in = tempix;
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out = Pixels;
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delete[] tempix;
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}
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}
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delete lump;
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if (Spans == NULL)
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{
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Spans = CreateSpans (Pixels);
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// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
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PalEntry pe[256];
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DWORD len, id;
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FWadLump lump = Wads.OpenLumpNum (SourceLump);
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FileReader *lump;
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static char bpp[]={1, 0, 3, 1, 2, 0, 4};
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int pixwidth = Width * bpp[ColorType];
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int transpal=false;
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lump.Seek (33, SEEK_SET);
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if (SourceLump >= 0)
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{
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lump = new FWadLump(Wads.OpenLumpNum(SourceLump));
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}
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else
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{
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lump = new FileReader(SourceFile.GetChars());
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}
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lump->Seek (33, SEEK_SET);
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for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // default to a gray map
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lump >> len >> id;
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(*lump) >> len >> id;
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while (id != MAKE_ID('I','D','A','T') && id != MAKE_ID('I','E','N','D'))
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{
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len = BigLong((unsigned int)len);
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switch (id)
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{
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default:
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lump.Seek (len, SEEK_CUR);
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lump->Seek (len, SEEK_CUR);
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break;
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case MAKE_ID('P','L','T','E'):
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for(int i=0;i<PaletteSize;i++)
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{
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lump >> pe[i].r >> pe[i].g >> pe[i].b;
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(*lump) >> pe[i].r >> pe[i].g >> pe[i].b;
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}
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break;
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case MAKE_ID('t','R','N','S'):
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for(DWORD i=0;i<len;i++)
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{
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lump >> pe[i].a;
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(*lump) >> pe[i].a;
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pe[i].a=255-pe[i].a; // use inverse alpha so the default palette can be used unchanged
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if (pe[i].a!=0 && pe[i].a!=255) transpal = true;
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}
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break;
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}
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lump >> len >> len; // Skip CRC
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(*lump) >> len >> len; // Skip CRC
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id = MAKE_ID('I','E','N','D');
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lump >> id;
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(*lump) >> id;
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}
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BYTE * Pixels = new BYTE[pixwidth * Height];
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lump.Seek (StartOfIDAT, SEEK_SET);
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lump >> len >> id;
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M_ReadIDAT (&lump, Pixels, Width, Height, pixwidth, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
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lump->Seek (StartOfIDAT, SEEK_SET);
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(*lump) >> len >> id;
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M_ReadIDAT (lump, Pixels, Width, Height, pixwidth, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
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delete lump;
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switch (ColorType)
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{
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@ -562,68 +562,6 @@ static void BuildTransTable (const PalEntry *palette)
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Col2RGB8_LessPrecision[64] = Col2RGB8[64];
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}
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void DCanvas::Blit (int destx, int desty, int destwidth, int destheight, DCanvas *src,
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int srcx, int srcy, int srcwidth, int srcheight)
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{
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fixed_t fracxstep, fracystep;
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fixed_t fracx, fracy;
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int x, y;
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bool lockthis, locksrc;
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if ( (lockthis = (LockCount == 0)) )
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{
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if (Lock ())
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{ // Surface was lost, so nothing to blit
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Unlock ();
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return;
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}
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}
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if ( (locksrc = (src->LockCount == 0)) )
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{
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src->Lock ();
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}
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fracy = srcy << FRACBITS;
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fracystep = (srcheight << FRACBITS) / destheight;
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fracxstep = (srcwidth << FRACBITS) / destwidth;
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BYTE *destline, *srcline;
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BYTE *destbuffer = Buffer;
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BYTE *srcbuffer = src->Buffer;
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if (fracxstep == FRACUNIT)
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{
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for (y = desty; y < desty + destheight; y++, fracy += fracystep)
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{
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memcpy (destbuffer + y * Pitch + destx,
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srcbuffer + (fracy >> FRACBITS) * src->Pitch + srcx,
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destwidth);
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}
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}
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else
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{
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for (y = desty; y < desty + destheight; y++, fracy += fracystep)
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{
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srcline = srcbuffer + (fracy >> FRACBITS) * src->Pitch + srcx;
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destline = destbuffer + y * Pitch + destx;
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for (x = fracx = 0; x < destwidth; x++, fracx += fracxstep)
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{
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destline[x] = srcline[fracx >> FRACBITS];
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}
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}
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}
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if (lockthis)
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{
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Unlock ();
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}
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if (locksrc)
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{
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src->Unlock ();
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}
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}
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void DCanvas::CalcGamma (float gamma, BYTE gammalookup[256])
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{
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// I found this formula on the web at
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@ -146,9 +146,6 @@ public:
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virtual void Unlock () = 0;
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virtual bool IsLocked () { return Buffer != NULL; } // Returns true if the surface is locked
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// Copy blocks from one canvas to another
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virtual void Blit (int destx, int desty, int destwidth, int destheight, DCanvas *src, int srcx, int srcy, int srcwidth, int srcheight);
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// Draw a linear block of pixels into the canvas
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virtual void DrawBlock (int x, int y, int width, int height, const BYTE *src) const;
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@ -95,7 +95,7 @@ void BloodCrypt (void *data, int key, int len);
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// A very loose reference to a lump on disk. This is really just a wrapper
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// around the main wad's FILE object with a different length recorded. Since
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// the two lumps from the same wad share the same FILE, you cannot read from
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// two lumps from the same wad share the same FILE, you cannot read from
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// both of them independantly.
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class FWadLump : public FileReader
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{
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@ -320,6 +320,7 @@ bool D3DFB::CreateResources ()
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}
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if (FAILED(D3DDevice->CreatePixelShader (GammaFixerDef, &GammaFixerShader)))
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{
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Printf ("Windowed mode gamma will not work.\n");
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GammaFixerShader = NULL;
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}
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CurPixelShader = NULL;
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@ -1371,9 +1372,6 @@ bool D3DFB::Begin2D()
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Update();
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In2D = 2;
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// Set default state for 2D rendering.
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SetAlphaBlend(TRUE, D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA);
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return true;
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}
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