diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 90a800fa79..e39a07b2d5 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -3526,7 +3526,7 @@ void AActor::Tick () sector_t *sec = node->m_sector; DVector2 scrollv; - if (level.Scrolls.Size() > (sec-sectors)) + if (level.Scrolls.Size() > unsigned(sec-sectors)) { scrollv = level.Scrolls[sec - sectors]; } diff --git a/src/serializer.cpp b/src/serializer.cpp index 47e096b7ba..a4714292a6 100644 --- a/src/serializer.cpp +++ b/src/serializer.cpp @@ -821,7 +821,6 @@ void FSerializer::WriteObjects() for (unsigned i = 0; i < w->mDObjects.Size(); i++) { auto obj = w->mDObjects[i]; - player_t *player; BeginObject(nullptr); w->Key("classtype"); diff --git a/wadsrc/static/actors/actor.txt b/wadsrc/static/actors/actor.txt index fc73b02f38..713e1497f9 100644 --- a/wadsrc/static/actors/actor.txt +++ b/wadsrc/static/actors/actor.txt @@ -218,7 +218,7 @@ ACTOR Actor native //: Thinker native void A_LogInt(int whattoprint); native void A_LogFloat(float whattoprint); native void A_SetTranslucent(float alpha, int style = 0); - native void A_SetRenderStyle(float alpha, int style = 0); + native void A_SetRenderStyle(float alpha, int style); action native A_FadeIn(float reduce = 0.1, int flags = 0); action native A_FadeOut(float reduce = 0.1, int flags = 1); //bool remove == true native void A_FadeTo(float target, float amount = 0.1, int flags = 0);