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- fix dynlight color not being applied on sprites
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1 changed files with 2 additions and 2 deletions
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@ -919,7 +919,7 @@ void DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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{
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using namespace TriScreenDrawerModes;
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if (args->uniforms->NumLights() == 0)
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if (args->uniforms->NumLights() == 0 && args->uniforms->DynLightColor() == 0)
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{
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if (!args->uniforms->FixedLight())
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{
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@ -1447,7 +1447,7 @@ void DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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{
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using namespace TriScreenDrawerModes;
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if (args->uniforms->NumLights() == 0)
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if (args->uniforms->NumLights() == 0 && args->uniforms->DynLightColor() == 0)
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{
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if (!args->uniforms->FixedLight())
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DrawSpanOpt8<ModeT, DrawerOptC>(y, x0, x1, args);
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