- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.

- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
This commit is contained in:
Christoph Oelckers 2015-04-04 10:25:01 +02:00
parent 2ec8e2c2ac
commit 51591d10b0
10 changed files with 140 additions and 116 deletions

View file

@ -337,6 +337,7 @@ struct mapthinghexen_t
};
class FArchive;
struct FDoomEdEntry;
// Internal representation of a mapthing
struct FMapThing
@ -346,7 +347,8 @@ struct FMapThing
fixed_t y;
fixed_t z;
short angle;
short type;
FDoomEdEntry *info;
short EdNum;
WORD SkillFilter;
WORD ClassFilter;
DWORD flags;
@ -364,7 +366,7 @@ struct FMapThing
short roll;
DWORD RenderStyle;
void Serialize (FArchive &);
//void Serialize (FArchive &);
};

View file

@ -45,20 +45,31 @@
const char *SpecialMapthingNames[] = {
"$PLAYER1START",
"$PLAYER2START",
"$PLAYER3START",
"$PLAYER4START",
"$PLAYER5START",
"$PLAYER6START",
"$PLAYER7START",
"$PLAYER8START",
"$DEATHMATCHSTART",
"$SSEQOVERRIDE",
"$POLYANCHOR",
"$POLYSPAWN",
"$POLYSPAWNCRUSH",
"$POLYSPAWNHURT"
"$Player1Start",
"$Player2Start",
"$Player3Start",
"$Player4Start",
"$Player5Start",
"$Player6Start",
"$Player7Start",
"$Player8Start",
"$DeathmatchStart",
"$SSeqOverride",
"$PolyAnchor",
"$PolySpawn",
"$PolySpawnCrush",
"$PolySpawnHurt",
"$SlopeFloorPointLine",
"$SlopeCeilingPointLine",
"$SetFloorSlope",
"$SetCeilingSlope",
"$VavoomFloor",
"$VavoomCeiling",
"$CopyFloorPlane",
"$CopyCeilingPlane",
"$VertexFloorZ",
"$VertexCeilingZ",
};
//==========================================================================
//

View file

@ -287,20 +287,31 @@ struct FDoomEdEntry
enum ESpecialMapthings
{
SMT_PLAYER1START = 1,
SMT_PLAYER2START,
SMT_PLAYER3START,
SMT_PLAYER4START,
SMT_PLAYER5START,
SMT_PLAYER6START,
SMT_PLAYER7START,
SMT_PLAYER8START,
SMT_DEATHMATCHSTART,
SMT_SSEQOVERRIDE,
SMT_POLYANCHOR,
SMT_POLYSPAWN,
SMT_POLYSPAWNCRUSH,
SMT_POLYSPAWNHURT,
SMT_Player1Start = 1,
SMT_Player2Start,
SMT_Player3Start,
SMT_Player4Start,
SMT_Player5Start,
SMT_Player6Start,
SMT_Player7Start,
SMT_Player8Start,
SMT_DeathmatchStart,
SMT_SSeqOverride,
SMT_PolyAnchor,
SMT_PolySpawn,
SMT_PolySpawnCrush,
SMT_PolySpawnHurt,
SMT_SlopeFloorPointLine,
SMT_SlopeCeilingPointLine,
SMT_SetFloorSlope,
SMT_SetCeilingSlope,
SMT_VavoomFloor,
SMT_VavoomCeiling,
SMT_CopyFloorPlane,
SMT_CopyCeilingPlane,
SMT_VertexFloorZ,
SMT_VertexCeilingZ,
};

View file

@ -716,30 +716,31 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
mapthings[count].args[1] = xsprites[i].Data4;
mapthings[count].args[2] = xsprites[i].Data1;
mapthings[count].args[3] = xsprites[i].Data2;
mapthings[count].type = 14065;
mapthings[count].EdNum = 14065;
}
else if (xsprites != NULL && sprites[i].lotag == 1)
{ // Blood player start
if (xsprites[i].Data1 < 4)
mapthings[count].type = 1 + xsprites[i].Data1;
mapthings[count].EdNum= 1 + xsprites[i].Data1;
else
mapthings[count].type = 4001 + xsprites[i].Data1 - 4;
mapthings[count].EdNum = 4001 + xsprites[i].Data1 - 4;
}
else if (xsprites != NULL && sprites[i].lotag == 2)
{ // Bloodbath start
mapthings[count].type = 11;
mapthings[count].EdNum = 11;
}
else
{
if (sprites[i].cstat & 32768) continue;
if (sprites[i].xrepeat == 0 || sprites[i].yrepeat == 0) continue;
mapthings[count].type = 9988;
mapthings[count].EdNum = 9988;
mapthings[count].args[0] = sprites[i].picnum;
mapthings[count].args[2] = sprites[i].xrepeat;
mapthings[count].args[3] = sprites[i].yrepeat;
mapthings[count].args[4] = sprites[i].cstat;
}
mapthings[count].info = DoomEdMap.CheckKey(mapthings[count].EdNum);
count++;
}
return count;
@ -783,7 +784,7 @@ static void CreateStartSpot (fixed_t *pos, FMapThing *start)
FMapThing mt =
{
0, (LittleLong(pos[0])<<12), ((-LittleLong(pos[1]))<<12), 0,// tid, x, y, z
short(Scale ((2048-angle)&2047, 360, 2048)), 1, // angle, type
short(Scale ((2048-angle)&2047, 360, 2048)), DoomEdMap.CheckKey(1), 1, // angle, type
0, 0, // Skillfilter, Classfilter
7|MTF_SINGLE|224, // flags
0, {0}, 0 // special is 0, args and Conversation are 0

View file

@ -384,11 +384,6 @@ void AActor::Serialize (FArchive &arc)
}
}
void FMapThing::Serialize (FArchive &arc)
{
arc << thingid << x << y << z << angle << type << flags << special
<< args[0] << args[1] << args[2] << args[3] << args[4];
}
AActor::AActor () throw()
{
@ -4597,17 +4592,17 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
AActor *mobj;
fixed_t x, y, z;
if (mthing->type == 0 || mthing->type == -1)
if (mthing->EdNum == 0 || mthing->EdNum == -1)
return NULL;
// find which type to spawn
FDoomEdEntry *mentry = DoomEdMap.CheckKey(mthing->type);
FDoomEdEntry *mentry = mthing->info;
if (mentry == NULL)
{
// [RH] Don't die if the map tries to spawn an unknown thing
Printf ("Unknown type %i at (%i, %i)\n",
mthing->type,
mthing->EdNum,
mthing->x>>FRACBITS, mthing->y>>FRACBITS);
mentry = DoomEdMap.CheckKey(0);
if (mentry == NULL) // we need a valid entry for the rest of this function so if we can't find a default, let's exit right away.
@ -4634,7 +4629,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
switch (mentry->Special)
{
case SMT_DEATHMATCHSTART:
case SMT_DeathmatchStart:
{
// count deathmatch start positions
FPlayerStart start(mthing, 0);
@ -4642,10 +4637,10 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
return NULL;
}
case SMT_POLYANCHOR:
case SMT_POLYSPAWN:
case SMT_POLYSPAWNCRUSH:
case SMT_POLYSPAWNHURT:
case SMT_PolyAnchor:
case SMT_PolySpawn:
case SMT_PolySpawnCrush:
case SMT_PolySpawnHurt:
{
polyspawns_t *polyspawn = new polyspawns_t;
polyspawn->next = polyspawns;
@ -4654,20 +4649,20 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
polyspawn->angle = mthing->angle;
polyspawn->type = mentry->Special;
polyspawns = polyspawn;
if (mentry->Special != SMT_POLYANCHOR)
if (mentry->Special != SMT_PolyAnchor)
po_NumPolyobjs++;
return NULL;
}
case SMT_PLAYER1START:
case SMT_PLAYER2START:
case SMT_PLAYER3START:
case SMT_PLAYER4START:
case SMT_PLAYER5START:
case SMT_PLAYER6START:
case SMT_PLAYER7START:
case SMT_PLAYER8START:
pnum = mentry->Special - SMT_PLAYER1START;
case SMT_Player1Start:
case SMT_Player2Start:
case SMT_Player3Start:
case SMT_Player4Start:
case SMT_Player5Start:
case SMT_Player6Start:
case SMT_Player7Start:
case SMT_Player8Start:
pnum = mentry->Special - SMT_Player1Start;
break;
// Sound sequence override will be handled later
@ -4752,7 +4747,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
}
// [RH] sound sequence overriders
if (mentry->Type == NULL && mentry->Special == SMT_SSEQOVERRIDE)
if (mentry->Type == NULL && mentry->Special == SMT_SSeqOverride)
{
int type = mentry->Args[0];
if (type == 255) type = -1;

View file

@ -1665,7 +1665,7 @@ AActor *SpawnMapThing(int index, FMapThing *mt, int position)
if (dumpspawnedthings)
{
Printf("%5d: (%5d, %5d, %5d), doomednum = %5d, flags = %04x, type = %s\n",
index, mt->x>>FRACBITS, mt->y>>FRACBITS, mt->z>>FRACBITS, mt->type, mt->flags,
index, mt->x>>FRACBITS, mt->y>>FRACBITS, mt->z>>FRACBITS, mt->EdNum, mt->flags,
spawned? spawned->GetClass()->TypeName.GetChars() : "(none)");
}
T_AddSpawnedThing(spawned);
@ -1785,7 +1785,8 @@ void P_LoadThings (MapData * map)
mti[i].x = LittleShort(mt->x) << FRACBITS;
mti[i].y = LittleShort(mt->y) << FRACBITS;
mti[i].angle = LittleShort(mt->angle);
mti[i].type = LittleShort(mt->type);
mti[i].EdNum = LittleShort(mt->type);
mti[i].info = DoomEdMap.CheckKey(mti[i].EdNum);
}
delete [] mtp;
}
@ -1825,7 +1826,8 @@ void P_LoadThings2 (MapData * map)
mti[i].y = LittleShort(mth[i].y)<<FRACBITS;
mti[i].z = LittleShort(mth[i].z)<<FRACBITS;
mti[i].angle = LittleShort(mth[i].angle);
mti[i].type = LittleShort(mth[i].type);
mti[i].EdNum = LittleShort(mth[i].type);
mti[i].info = DoomEdMap.CheckKey(mti[i].EdNum);
mti[i].flags = LittleShort(mth[i].flags);
mti[i].special = mth[i].special;
for(int j=0;j<5;j++) mti[i].args[j] = mth[i].args[j];
@ -3336,14 +3338,14 @@ void P_GetPolySpots (MapData * map, TArray<FNodeBuilder::FPolyStart> &spots, TAr
{
for (unsigned int i = 0; i < MapThingsConverted.Size(); ++i)
{
FDoomEdEntry *mentry = DoomEdMap.CheckKey(MapThingsConverted[i].type);
if (mentry != NULL && mentry->Type == NULL && mentry->Special >= SMT_POLYANCHOR && mentry->Special <= SMT_POLYSPAWNHURT)
FDoomEdEntry *mentry = MapThingsConverted[i].info;
if (mentry != NULL && mentry->Type == NULL && mentry->Special >= SMT_PolyAnchor && mentry->Special <= SMT_PolySpawnHurt)
{
FNodeBuilder::FPolyStart newvert;
newvert.x = MapThingsConverted[i].x;
newvert.y = MapThingsConverted[i].y;
newvert.polynum = MapThingsConverted[i].angle;
if (mentry->Special == SMT_POLYANCHOR)
if (mentry->Special == SMT_PolyAnchor)
{
anchors.Push (newvert);
}

View file

@ -266,20 +266,6 @@ void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int
}
}
enum
{
THING_SlopeFloorPointLine = 9500,
THING_SlopeCeilingPointLine = 9501,
THING_SetFloorSlope = 9502,
THING_SetCeilingSlope = 9503,
THING_CopyFloorPlane = 9510,
THING_CopyCeilingPlane = 9511,
THING_VavoomFloor=1500,
THING_VavoomCeiling=1501,
THING_VertexFloorZ=1504,
THING_VertexCeilingZ=1505,
};
//==========================================================================
//
// P_SetSlopesFromVertexHeights
@ -294,13 +280,15 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ)
if (mt->info != NULL && mt->info->Type == NULL)
{
if (mt->info->Special == SMT_VertexFloorZ || mt->info->Special == SMT_VertexCeilingZ)
{
for (int i = 0; i < numvertexes; i++)
{
if (vertexes[i].x == mt->x && vertexes[i].y == mt->y)
{
if (mt->type == THING_VertexFloorZ)
if (mt->info->Special == SMT_VertexFloorZ)
{
vt_heights[0][i] = mt->z;
}
@ -311,7 +299,8 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
vt_found = true;
}
}
mt->type = 0;
mt->EdNum = 0;
}
}
}
@ -427,49 +416,51 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
for (mt = firstmt; mt < lastmt; ++mt)
{
if ((mt->type >= THING_SlopeFloorPointLine &&
mt->type <= THING_SetCeilingSlope) ||
mt->type == THING_VavoomFloor || mt->type == THING_VavoomCeiling)
if (mt->info != NULL && mt->info->Type == NULL &&
(mt->info->Special >= SMT_SlopeFloorPointLine && mt->info->Special <= SMT_VavoomCeiling))
{
fixed_t x, y, z;
secplane_t *refplane;
sector_t *sec;
bool ceiling;
x = mt->x;
y = mt->y;
sec = P_PointInSector (x, y);
if (mt->type & 1)
if (mt->info->Special == SMT_SlopeCeilingPointLine || mt->info->Special == SMT_VavoomCeiling || mt->info->Special == SMT_SetCeilingSlope)
{
refplane = &sec->ceilingplane;
ceiling = true;
}
else
{
refplane = &sec->floorplane;
ceiling = false;
}
z = refplane->ZatPoint (x, y) + (mt->z);
if (mt->type == THING_VavoomFloor || mt->type == THING_VavoomCeiling)
{
P_VavoomSlope(sec, mt->thingid, x, y, mt->z, mt->type & 1);
if (mt->info->Special <= SMT_SlopeCeilingPointLine)
{ // SlopeFloorPointLine and SlopCeilingPointLine
P_SlopeLineToPoint (mt->args[0], x, y, z, ceiling);
}
else if (mt->type <= THING_SlopeCeilingPointLine)
{ // THING_SlopeFloorPointLine and THING_SlopCeilingPointLine
P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1);
else if (mt->info->Special <= SMT_SetCeilingSlope)
{ // SetFloorSlope and SetCeilingSlope
P_SetSlope (refplane, ceiling, mt->angle, mt->args[0], x, y, z);
}
else
{ // THING_SetFloorSlope and THING_SetCeilingSlope
P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z);
{ // VavoomFloor and VavoomCeiling
P_VavoomSlope(sec, mt->thingid, x, y, mt->z, ceiling);
}
mt->type = 0;
mt->EdNum = 0;
}
}
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->type == THING_CopyFloorPlane ||
mt->type == THING_CopyCeilingPlane)
if (mt->info != NULL && mt->info->Type == NULL &&
(mt->info->Special == SMT_CopyFloorPlane || mt->info->Special == SMT_CopyCeilingPlane))
{
P_CopyPlane (mt->args[0], mt->x, mt->y, mt->type & 1);
mt->type = 0;
P_CopyPlane (mt->args[0], mt->x, mt->y, mt->info->Special == SMT_CopyCeilingPlane);
mt->EdNum = 0;
}
}

View file

@ -500,7 +500,8 @@ public:
break;
case NAME_Type:
th->type = (short)CheckInt(key);
th->EdNum = (short)CheckInt(key);
th->info = DoomEdMap.CheckKey(th->EdNum);
break;
case NAME_Conversation:

View file

@ -1561,8 +1561,8 @@ static void SpawnPolyobj (int index, int tag, int type)
sd->linedef->args[0] = 0;
IterFindPolySides(&polyobjs[index], sd);
po->MirrorNum = sd->linedef->args[1];
po->crush = (type != SMT_POLYSPAWN) ? 3 : 0;
po->bHurtOnTouch = (type == SMT_POLYSPAWNHURT);
po->crush = (type != SMT_PolySpawn) ? 3 : 0;
po->bHurtOnTouch = (type == SMT_PolySpawnHurt);
po->tag = tag;
po->seqType = sd->linedef->args[2];
if (po->seqType < 0 || po->seqType > 63)
@ -1632,8 +1632,8 @@ static void SpawnPolyobj (int index, int tag, int type)
}
if (po->Sidedefs.Size() > 0)
{
po->crush = (type != SMT_POLYSPAWN) ? 3 : 0;
po->bHurtOnTouch = (type == SMT_POLYSPAWNHURT);
po->crush = (type != SMT_PolySpawn) ? 3 : 0;
po->bHurtOnTouch = (type == SMT_PolySpawnHurt);
po->tag = tag;
po->seqType = po->Sidedefs[0]->linedef->args[3];
po->MirrorNum = po->Sidedefs[0]->linedef->args[2];
@ -1756,7 +1756,7 @@ void PO_Init (void)
for (polyspawn = polyspawns, prev = &polyspawns; polyspawn;)
{
// 9301 (3001) = no crush, 9302 (3002) = crushing, 9303 = hurting touch
if (polyspawn->type >= SMT_POLYSPAWN && polyspawn->type <= SMT_POLYSPAWNHURT)
if (polyspawn->type >= SMT_PolySpawn && polyspawn->type <= SMT_PolySpawnHurt)
{
// Polyobj StartSpot Pt.
polyobjs[polyIndex].StartSpot.x = polyspawn->x;
@ -1776,7 +1776,7 @@ void PO_Init (void)
for (polyspawn = polyspawns; polyspawn;)
{
polyspawns_t *next = polyspawn->next;
if (polyspawn->type == SMT_POLYANCHOR)
if (polyspawn->type == SMT_PolyAnchor)
{
// Polyobj Anchor Pt.
TranslateToStartSpot (polyspawn->angle, polyspawn->x, polyspawn->y);

View file

@ -26,6 +26,10 @@ DoomEdNums
1408 = "$SSeqOverride", 8
1409 = "$SSeqOverride", 9
1411 = "$SSeqOverride"
1500 = "$VavoomFloor"
1501 = "$VavoomCeiling"
1504 = "$VertexFloorZ"
1505 = "$VertexCeilingZ"
5001 = PointPusher
5002 = PointPuller
5004 = FS_Mapspot
@ -73,6 +77,12 @@ DoomEdNums
9301 = "$PolySpawn"
9302 = "$PolySpawnCrush"
9303 = "$PolySpawnHurt"
9500 = "$SlopeFloorPointLine"
9501 = "$SlopeCeilingPointLine"
9502 = "$SetFloorSlope"
9503 = "$SetCeilingSlope"
9510 = "$CopyFloorPlane"
9511 = "$CopyCeilingPlane"
9982 = SecActEyesAboveC
9983 = SecActEyesBelowC
9988 = CustomSprite