- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.

- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
This commit is contained in:
Christoph Oelckers 2015-04-04 10:25:01 +02:00
parent 2ec8e2c2ac
commit 51591d10b0
10 changed files with 140 additions and 116 deletions

View File

@ -337,6 +337,7 @@ struct mapthinghexen_t
}; };
class FArchive; class FArchive;
struct FDoomEdEntry;
// Internal representation of a mapthing // Internal representation of a mapthing
struct FMapThing struct FMapThing
@ -346,7 +347,8 @@ struct FMapThing
fixed_t y; fixed_t y;
fixed_t z; fixed_t z;
short angle; short angle;
short type; FDoomEdEntry *info;
short EdNum;
WORD SkillFilter; WORD SkillFilter;
WORD ClassFilter; WORD ClassFilter;
DWORD flags; DWORD flags;
@ -364,7 +366,7 @@ struct FMapThing
short roll; short roll;
DWORD RenderStyle; DWORD RenderStyle;
void Serialize (FArchive &); //void Serialize (FArchive &);
}; };

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@ -45,20 +45,31 @@
const char *SpecialMapthingNames[] = { const char *SpecialMapthingNames[] = {
"$PLAYER1START", "$Player1Start",
"$PLAYER2START", "$Player2Start",
"$PLAYER3START", "$Player3Start",
"$PLAYER4START", "$Player4Start",
"$PLAYER5START", "$Player5Start",
"$PLAYER6START", "$Player6Start",
"$PLAYER7START", "$Player7Start",
"$PLAYER8START", "$Player8Start",
"$DEATHMATCHSTART", "$DeathmatchStart",
"$SSEQOVERRIDE", "$SSeqOverride",
"$POLYANCHOR", "$PolyAnchor",
"$POLYSPAWN", "$PolySpawn",
"$POLYSPAWNCRUSH", "$PolySpawnCrush",
"$POLYSPAWNHURT" "$PolySpawnHurt",
"$SlopeFloorPointLine",
"$SlopeCeilingPointLine",
"$SetFloorSlope",
"$SetCeilingSlope",
"$VavoomFloor",
"$VavoomCeiling",
"$CopyFloorPlane",
"$CopyCeilingPlane",
"$VertexFloorZ",
"$VertexCeilingZ",
}; };
//========================================================================== //==========================================================================
// //

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@ -287,20 +287,31 @@ struct FDoomEdEntry
enum ESpecialMapthings enum ESpecialMapthings
{ {
SMT_PLAYER1START = 1, SMT_Player1Start = 1,
SMT_PLAYER2START, SMT_Player2Start,
SMT_PLAYER3START, SMT_Player3Start,
SMT_PLAYER4START, SMT_Player4Start,
SMT_PLAYER5START, SMT_Player5Start,
SMT_PLAYER6START, SMT_Player6Start,
SMT_PLAYER7START, SMT_Player7Start,
SMT_PLAYER8START, SMT_Player8Start,
SMT_DEATHMATCHSTART, SMT_DeathmatchStart,
SMT_SSEQOVERRIDE, SMT_SSeqOverride,
SMT_POLYANCHOR, SMT_PolyAnchor,
SMT_POLYSPAWN, SMT_PolySpawn,
SMT_POLYSPAWNCRUSH, SMT_PolySpawnCrush,
SMT_POLYSPAWNHURT, SMT_PolySpawnHurt,
SMT_SlopeFloorPointLine,
SMT_SlopeCeilingPointLine,
SMT_SetFloorSlope,
SMT_SetCeilingSlope,
SMT_VavoomFloor,
SMT_VavoomCeiling,
SMT_CopyFloorPlane,
SMT_CopyCeilingPlane,
SMT_VertexFloorZ,
SMT_VertexCeilingZ,
}; };

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@ -716,30 +716,31 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
mapthings[count].args[1] = xsprites[i].Data4; mapthings[count].args[1] = xsprites[i].Data4;
mapthings[count].args[2] = xsprites[i].Data1; mapthings[count].args[2] = xsprites[i].Data1;
mapthings[count].args[3] = xsprites[i].Data2; mapthings[count].args[3] = xsprites[i].Data2;
mapthings[count].type = 14065; mapthings[count].EdNum = 14065;
} }
else if (xsprites != NULL && sprites[i].lotag == 1) else if (xsprites != NULL && sprites[i].lotag == 1)
{ // Blood player start { // Blood player start
if (xsprites[i].Data1 < 4) if (xsprites[i].Data1 < 4)
mapthings[count].type = 1 + xsprites[i].Data1; mapthings[count].EdNum= 1 + xsprites[i].Data1;
else else
mapthings[count].type = 4001 + xsprites[i].Data1 - 4; mapthings[count].EdNum = 4001 + xsprites[i].Data1 - 4;
} }
else if (xsprites != NULL && sprites[i].lotag == 2) else if (xsprites != NULL && sprites[i].lotag == 2)
{ // Bloodbath start { // Bloodbath start
mapthings[count].type = 11; mapthings[count].EdNum = 11;
} }
else else
{ {
if (sprites[i].cstat & 32768) continue; if (sprites[i].cstat & 32768) continue;
if (sprites[i].xrepeat == 0 || sprites[i].yrepeat == 0) continue; if (sprites[i].xrepeat == 0 || sprites[i].yrepeat == 0) continue;
mapthings[count].type = 9988; mapthings[count].EdNum = 9988;
mapthings[count].args[0] = sprites[i].picnum; mapthings[count].args[0] = sprites[i].picnum;
mapthings[count].args[2] = sprites[i].xrepeat; mapthings[count].args[2] = sprites[i].xrepeat;
mapthings[count].args[3] = sprites[i].yrepeat; mapthings[count].args[3] = sprites[i].yrepeat;
mapthings[count].args[4] = sprites[i].cstat; mapthings[count].args[4] = sprites[i].cstat;
} }
mapthings[count].info = DoomEdMap.CheckKey(mapthings[count].EdNum);
count++; count++;
} }
return count; return count;
@ -783,7 +784,7 @@ static void CreateStartSpot (fixed_t *pos, FMapThing *start)
FMapThing mt = FMapThing mt =
{ {
0, (LittleLong(pos[0])<<12), ((-LittleLong(pos[1]))<<12), 0,// tid, x, y, z 0, (LittleLong(pos[0])<<12), ((-LittleLong(pos[1]))<<12), 0,// tid, x, y, z
short(Scale ((2048-angle)&2047, 360, 2048)), 1, // angle, type short(Scale ((2048-angle)&2047, 360, 2048)), DoomEdMap.CheckKey(1), 1, // angle, type
0, 0, // Skillfilter, Classfilter 0, 0, // Skillfilter, Classfilter
7|MTF_SINGLE|224, // flags 7|MTF_SINGLE|224, // flags
0, {0}, 0 // special is 0, args and Conversation are 0 0, {0}, 0 // special is 0, args and Conversation are 0

View File

@ -384,11 +384,6 @@ void AActor::Serialize (FArchive &arc)
} }
} }
void FMapThing::Serialize (FArchive &arc)
{
arc << thingid << x << y << z << angle << type << flags << special
<< args[0] << args[1] << args[2] << args[3] << args[4];
}
AActor::AActor () throw() AActor::AActor () throw()
{ {
@ -4597,17 +4592,17 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
AActor *mobj; AActor *mobj;
fixed_t x, y, z; fixed_t x, y, z;
if (mthing->type == 0 || mthing->type == -1) if (mthing->EdNum == 0 || mthing->EdNum == -1)
return NULL; return NULL;
// find which type to spawn // find which type to spawn
FDoomEdEntry *mentry = DoomEdMap.CheckKey(mthing->type); FDoomEdEntry *mentry = mthing->info;
if (mentry == NULL) if (mentry == NULL)
{ {
// [RH] Don't die if the map tries to spawn an unknown thing // [RH] Don't die if the map tries to spawn an unknown thing
Printf ("Unknown type %i at (%i, %i)\n", Printf ("Unknown type %i at (%i, %i)\n",
mthing->type, mthing->EdNum,
mthing->x>>FRACBITS, mthing->y>>FRACBITS); mthing->x>>FRACBITS, mthing->y>>FRACBITS);
mentry = DoomEdMap.CheckKey(0); mentry = DoomEdMap.CheckKey(0);
if (mentry == NULL) // we need a valid entry for the rest of this function so if we can't find a default, let's exit right away. if (mentry == NULL) // we need a valid entry for the rest of this function so if we can't find a default, let's exit right away.
@ -4634,7 +4629,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
switch (mentry->Special) switch (mentry->Special)
{ {
case SMT_DEATHMATCHSTART: case SMT_DeathmatchStart:
{ {
// count deathmatch start positions // count deathmatch start positions
FPlayerStart start(mthing, 0); FPlayerStart start(mthing, 0);
@ -4642,10 +4637,10 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
return NULL; return NULL;
} }
case SMT_POLYANCHOR: case SMT_PolyAnchor:
case SMT_POLYSPAWN: case SMT_PolySpawn:
case SMT_POLYSPAWNCRUSH: case SMT_PolySpawnCrush:
case SMT_POLYSPAWNHURT: case SMT_PolySpawnHurt:
{ {
polyspawns_t *polyspawn = new polyspawns_t; polyspawns_t *polyspawn = new polyspawns_t;
polyspawn->next = polyspawns; polyspawn->next = polyspawns;
@ -4654,20 +4649,20 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
polyspawn->angle = mthing->angle; polyspawn->angle = mthing->angle;
polyspawn->type = mentry->Special; polyspawn->type = mentry->Special;
polyspawns = polyspawn; polyspawns = polyspawn;
if (mentry->Special != SMT_POLYANCHOR) if (mentry->Special != SMT_PolyAnchor)
po_NumPolyobjs++; po_NumPolyobjs++;
return NULL; return NULL;
} }
case SMT_PLAYER1START: case SMT_Player1Start:
case SMT_PLAYER2START: case SMT_Player2Start:
case SMT_PLAYER3START: case SMT_Player3Start:
case SMT_PLAYER4START: case SMT_Player4Start:
case SMT_PLAYER5START: case SMT_Player5Start:
case SMT_PLAYER6START: case SMT_Player6Start:
case SMT_PLAYER7START: case SMT_Player7Start:
case SMT_PLAYER8START: case SMT_Player8Start:
pnum = mentry->Special - SMT_PLAYER1START; pnum = mentry->Special - SMT_Player1Start;
break; break;
// Sound sequence override will be handled later // Sound sequence override will be handled later
@ -4752,7 +4747,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
} }
// [RH] sound sequence overriders // [RH] sound sequence overriders
if (mentry->Type == NULL && mentry->Special == SMT_SSEQOVERRIDE) if (mentry->Type == NULL && mentry->Special == SMT_SSeqOverride)
{ {
int type = mentry->Args[0]; int type = mentry->Args[0];
if (type == 255) type = -1; if (type == 255) type = -1;

View File

@ -1665,7 +1665,7 @@ AActor *SpawnMapThing(int index, FMapThing *mt, int position)
if (dumpspawnedthings) if (dumpspawnedthings)
{ {
Printf("%5d: (%5d, %5d, %5d), doomednum = %5d, flags = %04x, type = %s\n", Printf("%5d: (%5d, %5d, %5d), doomednum = %5d, flags = %04x, type = %s\n",
index, mt->x>>FRACBITS, mt->y>>FRACBITS, mt->z>>FRACBITS, mt->type, mt->flags, index, mt->x>>FRACBITS, mt->y>>FRACBITS, mt->z>>FRACBITS, mt->EdNum, mt->flags,
spawned? spawned->GetClass()->TypeName.GetChars() : "(none)"); spawned? spawned->GetClass()->TypeName.GetChars() : "(none)");
} }
T_AddSpawnedThing(spawned); T_AddSpawnedThing(spawned);
@ -1785,7 +1785,8 @@ void P_LoadThings (MapData * map)
mti[i].x = LittleShort(mt->x) << FRACBITS; mti[i].x = LittleShort(mt->x) << FRACBITS;
mti[i].y = LittleShort(mt->y) << FRACBITS; mti[i].y = LittleShort(mt->y) << FRACBITS;
mti[i].angle = LittleShort(mt->angle); mti[i].angle = LittleShort(mt->angle);
mti[i].type = LittleShort(mt->type); mti[i].EdNum = LittleShort(mt->type);
mti[i].info = DoomEdMap.CheckKey(mti[i].EdNum);
} }
delete [] mtp; delete [] mtp;
} }
@ -1825,7 +1826,8 @@ void P_LoadThings2 (MapData * map)
mti[i].y = LittleShort(mth[i].y)<<FRACBITS; mti[i].y = LittleShort(mth[i].y)<<FRACBITS;
mti[i].z = LittleShort(mth[i].z)<<FRACBITS; mti[i].z = LittleShort(mth[i].z)<<FRACBITS;
mti[i].angle = LittleShort(mth[i].angle); mti[i].angle = LittleShort(mth[i].angle);
mti[i].type = LittleShort(mth[i].type); mti[i].EdNum = LittleShort(mth[i].type);
mti[i].info = DoomEdMap.CheckKey(mti[i].EdNum);
mti[i].flags = LittleShort(mth[i].flags); mti[i].flags = LittleShort(mth[i].flags);
mti[i].special = mth[i].special; mti[i].special = mth[i].special;
for(int j=0;j<5;j++) mti[i].args[j] = mth[i].args[j]; for(int j=0;j<5;j++) mti[i].args[j] = mth[i].args[j];
@ -3336,14 +3338,14 @@ void P_GetPolySpots (MapData * map, TArray<FNodeBuilder::FPolyStart> &spots, TAr
{ {
for (unsigned int i = 0; i < MapThingsConverted.Size(); ++i) for (unsigned int i = 0; i < MapThingsConverted.Size(); ++i)
{ {
FDoomEdEntry *mentry = DoomEdMap.CheckKey(MapThingsConverted[i].type); FDoomEdEntry *mentry = MapThingsConverted[i].info;
if (mentry != NULL && mentry->Type == NULL && mentry->Special >= SMT_POLYANCHOR && mentry->Special <= SMT_POLYSPAWNHURT) if (mentry != NULL && mentry->Type == NULL && mentry->Special >= SMT_PolyAnchor && mentry->Special <= SMT_PolySpawnHurt)
{ {
FNodeBuilder::FPolyStart newvert; FNodeBuilder::FPolyStart newvert;
newvert.x = MapThingsConverted[i].x; newvert.x = MapThingsConverted[i].x;
newvert.y = MapThingsConverted[i].y; newvert.y = MapThingsConverted[i].y;
newvert.polynum = MapThingsConverted[i].angle; newvert.polynum = MapThingsConverted[i].angle;
if (mentry->Special == SMT_POLYANCHOR) if (mentry->Special == SMT_PolyAnchor)
{ {
anchors.Push (newvert); anchors.Push (newvert);
} }

View File

@ -266,20 +266,6 @@ void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int
} }
} }
enum
{
THING_SlopeFloorPointLine = 9500,
THING_SlopeCeilingPointLine = 9501,
THING_SetFloorSlope = 9502,
THING_SetCeilingSlope = 9503,
THING_CopyFloorPlane = 9510,
THING_CopyCeilingPlane = 9511,
THING_VavoomFloor=1500,
THING_VavoomCeiling=1501,
THING_VertexFloorZ=1504,
THING_VertexCeilingZ=1505,
};
//========================================================================== //==========================================================================
// //
// P_SetSlopesFromVertexHeights // P_SetSlopesFromVertexHeights
@ -294,24 +280,27 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
for (mt = firstmt; mt < lastmt; ++mt) for (mt = firstmt; mt < lastmt; ++mt)
{ {
if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ) if (mt->info != NULL && mt->info->Type == NULL)
{ {
for(int i=0; i<numvertexes; i++) if (mt->info->Special == SMT_VertexFloorZ || mt->info->Special == SMT_VertexCeilingZ)
{ {
if (vertexes[i].x == mt->x && vertexes[i].y == mt->y) for (int i = 0; i < numvertexes; i++)
{ {
if (mt->type == THING_VertexFloorZ) if (vertexes[i].x == mt->x && vertexes[i].y == mt->y)
{ {
vt_heights[0][i] = mt->z; if (mt->info->Special == SMT_VertexFloorZ)
{
vt_heights[0][i] = mt->z;
}
else
{
vt_heights[1][i] = mt->z;
}
vt_found = true;
} }
else
{
vt_heights[1][i] = mt->z;
}
vt_found = true;
} }
mt->EdNum = 0;
} }
mt->type = 0;
} }
} }
@ -427,49 +416,51 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
for (mt = firstmt; mt < lastmt; ++mt) for (mt = firstmt; mt < lastmt; ++mt)
{ {
if ((mt->type >= THING_SlopeFloorPointLine && if (mt->info != NULL && mt->info->Type == NULL &&
mt->type <= THING_SetCeilingSlope) || (mt->info->Special >= SMT_SlopeFloorPointLine && mt->info->Special <= SMT_VavoomCeiling))
mt->type == THING_VavoomFloor || mt->type == THING_VavoomCeiling)
{ {
fixed_t x, y, z; fixed_t x, y, z;
secplane_t *refplane; secplane_t *refplane;
sector_t *sec; sector_t *sec;
bool ceiling;
x = mt->x; x = mt->x;
y = mt->y; y = mt->y;
sec = P_PointInSector (x, y); sec = P_PointInSector (x, y);
if (mt->type & 1) if (mt->info->Special == SMT_SlopeCeilingPointLine || mt->info->Special == SMT_VavoomCeiling || mt->info->Special == SMT_SetCeilingSlope)
{ {
refplane = &sec->ceilingplane; refplane = &sec->ceilingplane;
ceiling = true;
} }
else else
{ {
refplane = &sec->floorplane; refplane = &sec->floorplane;
ceiling = false;
} }
z = refplane->ZatPoint (x, y) + (mt->z); z = refplane->ZatPoint (x, y) + (mt->z);
if (mt->type == THING_VavoomFloor || mt->type == THING_VavoomCeiling) if (mt->info->Special <= SMT_SlopeCeilingPointLine)
{ { // SlopeFloorPointLine and SlopCeilingPointLine
P_VavoomSlope(sec, mt->thingid, x, y, mt->z, mt->type & 1); P_SlopeLineToPoint (mt->args[0], x, y, z, ceiling);
} }
else if (mt->type <= THING_SlopeCeilingPointLine) else if (mt->info->Special <= SMT_SetCeilingSlope)
{ // THING_SlopeFloorPointLine and THING_SlopCeilingPointLine { // SetFloorSlope and SetCeilingSlope
P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1); P_SetSlope (refplane, ceiling, mt->angle, mt->args[0], x, y, z);
} }
else else
{ // THING_SetFloorSlope and THING_SetCeilingSlope { // VavoomFloor and VavoomCeiling
P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z); P_VavoomSlope(sec, mt->thingid, x, y, mt->z, ceiling);
} }
mt->type = 0; mt->EdNum = 0;
} }
} }
for (mt = firstmt; mt < lastmt; ++mt) for (mt = firstmt; mt < lastmt; ++mt)
{ {
if (mt->type == THING_CopyFloorPlane || if (mt->info != NULL && mt->info->Type == NULL &&
mt->type == THING_CopyCeilingPlane) (mt->info->Special == SMT_CopyFloorPlane || mt->info->Special == SMT_CopyCeilingPlane))
{ {
P_CopyPlane (mt->args[0], mt->x, mt->y, mt->type & 1); P_CopyPlane (mt->args[0], mt->x, mt->y, mt->info->Special == SMT_CopyCeilingPlane);
mt->type = 0; mt->EdNum = 0;
} }
} }

View File

@ -500,7 +500,8 @@ public:
break; break;
case NAME_Type: case NAME_Type:
th->type = (short)CheckInt(key); th->EdNum = (short)CheckInt(key);
th->info = DoomEdMap.CheckKey(th->EdNum);
break; break;
case NAME_Conversation: case NAME_Conversation:

View File

@ -1561,8 +1561,8 @@ static void SpawnPolyobj (int index, int tag, int type)
sd->linedef->args[0] = 0; sd->linedef->args[0] = 0;
IterFindPolySides(&polyobjs[index], sd); IterFindPolySides(&polyobjs[index], sd);
po->MirrorNum = sd->linedef->args[1]; po->MirrorNum = sd->linedef->args[1];
po->crush = (type != SMT_POLYSPAWN) ? 3 : 0; po->crush = (type != SMT_PolySpawn) ? 3 : 0;
po->bHurtOnTouch = (type == SMT_POLYSPAWNHURT); po->bHurtOnTouch = (type == SMT_PolySpawnHurt);
po->tag = tag; po->tag = tag;
po->seqType = sd->linedef->args[2]; po->seqType = sd->linedef->args[2];
if (po->seqType < 0 || po->seqType > 63) if (po->seqType < 0 || po->seqType > 63)
@ -1632,8 +1632,8 @@ static void SpawnPolyobj (int index, int tag, int type)
} }
if (po->Sidedefs.Size() > 0) if (po->Sidedefs.Size() > 0)
{ {
po->crush = (type != SMT_POLYSPAWN) ? 3 : 0; po->crush = (type != SMT_PolySpawn) ? 3 : 0;
po->bHurtOnTouch = (type == SMT_POLYSPAWNHURT); po->bHurtOnTouch = (type == SMT_PolySpawnHurt);
po->tag = tag; po->tag = tag;
po->seqType = po->Sidedefs[0]->linedef->args[3]; po->seqType = po->Sidedefs[0]->linedef->args[3];
po->MirrorNum = po->Sidedefs[0]->linedef->args[2]; po->MirrorNum = po->Sidedefs[0]->linedef->args[2];
@ -1756,7 +1756,7 @@ void PO_Init (void)
for (polyspawn = polyspawns, prev = &polyspawns; polyspawn;) for (polyspawn = polyspawns, prev = &polyspawns; polyspawn;)
{ {
// 9301 (3001) = no crush, 9302 (3002) = crushing, 9303 = hurting touch // 9301 (3001) = no crush, 9302 (3002) = crushing, 9303 = hurting touch
if (polyspawn->type >= SMT_POLYSPAWN && polyspawn->type <= SMT_POLYSPAWNHURT) if (polyspawn->type >= SMT_PolySpawn && polyspawn->type <= SMT_PolySpawnHurt)
{ {
// Polyobj StartSpot Pt. // Polyobj StartSpot Pt.
polyobjs[polyIndex].StartSpot.x = polyspawn->x; polyobjs[polyIndex].StartSpot.x = polyspawn->x;
@ -1776,7 +1776,7 @@ void PO_Init (void)
for (polyspawn = polyspawns; polyspawn;) for (polyspawn = polyspawns; polyspawn;)
{ {
polyspawns_t *next = polyspawn->next; polyspawns_t *next = polyspawn->next;
if (polyspawn->type == SMT_POLYANCHOR) if (polyspawn->type == SMT_PolyAnchor)
{ {
// Polyobj Anchor Pt. // Polyobj Anchor Pt.
TranslateToStartSpot (polyspawn->angle, polyspawn->x, polyspawn->y); TranslateToStartSpot (polyspawn->angle, polyspawn->x, polyspawn->y);

View File

@ -26,6 +26,10 @@ DoomEdNums
1408 = "$SSeqOverride", 8 1408 = "$SSeqOverride", 8
1409 = "$SSeqOverride", 9 1409 = "$SSeqOverride", 9
1411 = "$SSeqOverride" 1411 = "$SSeqOverride"
1500 = "$VavoomFloor"
1501 = "$VavoomCeiling"
1504 = "$VertexFloorZ"
1505 = "$VertexCeilingZ"
5001 = PointPusher 5001 = PointPusher
5002 = PointPuller 5002 = PointPuller
5004 = FS_Mapspot 5004 = FS_Mapspot
@ -73,6 +77,12 @@ DoomEdNums
9301 = "$PolySpawn" 9301 = "$PolySpawn"
9302 = "$PolySpawnCrush" 9302 = "$PolySpawnCrush"
9303 = "$PolySpawnHurt" 9303 = "$PolySpawnHurt"
9500 = "$SlopeFloorPointLine"
9501 = "$SlopeCeilingPointLine"
9502 = "$SetFloorSlope"
9503 = "$SetCeilingSlope"
9510 = "$CopyFloorPlane"
9511 = "$CopyCeilingPlane"
9982 = SecActEyesAboveC 9982 = SecActEyesAboveC
9983 = SecActEyesBelowC 9983 = SecActEyesBelowC
9988 = CustomSprite 9988 = CustomSprite