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- added a compatibility option for a bad teleporter in the final Strife map.
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@ -1010,6 +1010,12 @@ class LevelCompatibility : LevelPostProcessor
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break;
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}
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case '775CBC35C0A58326FE87AAD638FF9E2A': // Strife1.wad map29
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case 'A75099ACB622C7013EE737480FCB0D67': // SVE.wad map29
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// disable teleporter that would always teleport into a blocking position.
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ClearLineSpecial(271);
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break;
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case 'DB31D71B11E3E4393B9C0CCB44A8639F': // rop_2015.wad e1m5
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{
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// Lower floor a bit so secret switch becomes accessible
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