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- fixed: 'empty function OnGiveSecret' - this was my fault, giving bad advice to Marisa in her PR. I fixed it.
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@ -541,7 +541,7 @@ class Actor : Thinker native
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}
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// called on getting a secret, return false to disable default "secret found" message/sound
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virtual bool OnGiveSecret(bool printmsg, bool playsound);
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virtual bool OnGiveSecret(bool printmsg, bool playsound) { return true; }
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native virtual bool OkayToSwitchTarget(Actor other);
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native static class<Actor> GetReplacement(class<Actor> cls);
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