diff --git a/src/hwrenderer/dynlights/hw_lightbuffer.h b/src/hwrenderer/dynlights/hw_lightbuffer.h index 8b3e182cb4..9522ccc459 100644 --- a/src/hwrenderer/dynlights/hw_lightbuffer.h +++ b/src/hwrenderer/dynlights/hw_lightbuffer.h @@ -46,7 +46,7 @@ public: } // Only relevant for OpenGL, so this does not need access to the render state. - int BindUBO(unsigned int index) + int BindUBO(int index) { if (!mBufferType && index > -1) { diff --git a/src/hwrenderer/scene/hw_renderstate.h b/src/hwrenderer/scene/hw_renderstate.h index 99bded7e25..22cabc4c61 100644 --- a/src/hwrenderer/scene/hw_renderstate.h +++ b/src/hwrenderer/scene/hw_renderstate.h @@ -193,7 +193,7 @@ public: mBias.Reset(); mVertexBuffer = nullptr; - mVertexOffsets[0] = mVertexOffsets[0] = 0; + mVertexOffsets[0] = mVertexOffsets[1] = 0; mIndexBuffer = nullptr; mColor.Set(1.0f, 1.0f, 1.0f, 1.0f);