mirror of
https://github.com/ZDoom/gzdoom.git
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Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts: wadsrc/CMakeLists.txt
This commit is contained in:
commit
503dc1d9a1
7 changed files with 76 additions and 47 deletions
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@ -1,6 +1,39 @@
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cmake_minimum_required( VERSION 2.4 )
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project(GZDoom)
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# Generator expression are available some time in CMake 2.8. Due to
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# cmake_minimum_required, we can assume a minor version of > 7 implies major >= 2
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if(${CMAKE_MAJOR_VERSION} GREATER 2 OR ${CMAKE_MINOR_VERSION} GREATER 7)
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option( NO_GENERATOR_EXPRESSIONS "Disable generator expressions (for building pk3s with IDEs)." OFF )
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else(${CMAKE_MAJOR_VERSION} GREATER 2 OR ${CMAKE_MINOR_VERSION} GREATER 7)
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set( NO_GENERATOR_EXPRESSIONS ON )
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endif(${CMAKE_MAJOR_VERSION} GREATER 2 OR ${CMAKE_MINOR_VERSION} GREATER 7)
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# Simplify pk3 building, add_pk3(filename srcdirectory)
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function( add_pk3 PK3_NAME PK3_DIR )
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get_target_property(ZIPDIR_EXE zipdir LOCATION)
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# Generate target name. Just use "pk3" for main pk3 target.
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string( REPLACE "." "_" PK3_TARGET ${PK3_NAME} )
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if( ${PK3_TARGET} STREQUAL "zdoom_pk3" )
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set( PK3_TARGET "pk3" )
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endif( ${PK3_TARGET} STREQUAL "zdoom_pk3" )
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if( NO_GENERATOR_EXPRESSIONS )
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
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COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} $<TARGET_FILE_DIR:zdoom>
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DEPENDS zipdir ${PK3_DIR} )
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else( NO_GENERATOR_EXPRESSIONS )
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
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COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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DEPENDS zipdir ${PK3_DIR} )
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endif( NO_GENERATOR_EXPRESSIONS )
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add_custom_target( ${PK3_TARGET} ALL
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DEPENDS ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} )
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endfunction( add_pk3 )
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IF( NOT CMAKE_BUILD_TYPE )
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SET( CMAKE_BUILD_TYPE Debug CACHE STRING
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"Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel."
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@ -10,7 +10,12 @@ include( CheckCXXCompilerFlag )
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include( FindPkgConfig )
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include( FindOpenGL )
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option( NO_ASM "Disable assembly code" )
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if( NOT APPLE )
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option( NO_ASM "Disable assembly code" OFF )
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else( NOT APPLE )
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# At the moment asm code doesn't work with OS X, so disable by default
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option( NO_ASM "Disable assembly code" ON )
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endif( NOT APPLE )
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if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
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# At least some versions of Xcode fail if you strip with the linker
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@ -92,8 +92,8 @@ private:
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struct FActionMap
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{
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unsigned int Key; // value from passing Name to MakeKey()
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FButtonStatus *Button;
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unsigned int Key; // value from passing Name to MakeKey()
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char Name[12];
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};
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@ -134,38 +134,38 @@ bool ParsingKeyConf;
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FActionMap ActionMaps[] =
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{
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{ 0x0d52d67b, &Button_AM_PanLeft, "am_panleft"},
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{ 0x125f5226, &Button_User2, "user2" },
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{ 0x1eefa611, &Button_Jump, "jump" },
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{ 0x201f1c55, &Button_Right, "right" },
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{ 0x20ccc4d5, &Button_Zoom, "zoom" },
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{ 0x23a99cd7, &Button_Back, "back" },
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{ 0x41df90c2, &Button_AM_ZoomIn, "am_zoomin"},
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{ 0x426b69e7, &Button_Reload, "reload" },
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{ 0x4463f43a, &Button_LookDown, "lookdown" },
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{ 0x51f7a334, &Button_AM_ZoomOut, "am_zoomout"},
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{ 0x534c30ee, &Button_User4, "user4" },
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{ 0x5622bf42, &Button_Attack, "attack" },
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{ 0x577712d0, &Button_User1, "user1" },
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{ 0x57c25cb2, &Button_Klook, "klook" },
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{ 0x59f3e907, &Button_Forward, "forward" },
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{ 0x6167ce99, &Button_MoveDown, "movedown" },
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{ 0x676885b8, &Button_AltAttack, "altattack" },
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{ 0x6fa41b84, &Button_MoveLeft, "moveleft" },
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{ 0x818f08e6, &Button_MoveRight, "moveright" },
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{ 0x8197097b, &Button_AM_PanRight, "am_panright"},
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{ 0x8d89955e, &Button_AM_PanUp, "am_panup"} ,
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{ 0xa2b62d8b, &Button_Mlook, "mlook" },
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{ 0xab2c3e71, &Button_Crouch, "crouch" },
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{ 0xb000b483, &Button_Left, "left" },
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{ 0xb62b1e49, &Button_LookUp, "lookup" },
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{ 0xb6f8fe92, &Button_User3, "user3" },
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{ 0xb7e6a54b, &Button_Strafe, "strafe" },
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{ 0xce301c81, &Button_AM_PanDown, "am_pandown"},
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{ 0xd5897c73, &Button_ShowScores, "showscores" },
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{ 0xe0ccb317, &Button_Speed, "speed" },
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{ 0xe0cfc260, &Button_Use, "use" },
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{ 0xfdd701c7, &Button_MoveUp, "moveup" },
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{ &Button_AM_PanLeft, 0x0d52d67b, "am_panleft"},
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{ &Button_User2, 0x125f5226, "user2" },
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{ &Button_Jump, 0x1eefa611, "jump" },
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{ &Button_Right, 0x201f1c55, "right" },
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{ &Button_Zoom, 0x20ccc4d5, "zoom" },
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{ &Button_Back, 0x23a99cd7, "back" },
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{ &Button_AM_ZoomIn, 0x41df90c2, "am_zoomin"},
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{ &Button_Reload, 0x426b69e7, "reload" },
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{ &Button_LookDown, 0x4463f43a, "lookdown" },
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{ &Button_AM_ZoomOut, 0x51f7a334, "am_zoomout"},
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{ &Button_User4, 0x534c30ee, "user4" },
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{ &Button_Attack, 0x5622bf42, "attack" },
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{ &Button_User1, 0x577712d0, "user1" },
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{ &Button_Klook, 0x57c25cb2, "klook" },
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{ &Button_Forward, 0x59f3e907, "forward" },
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{ &Button_MoveDown, 0x6167ce99, "movedown" },
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{ &Button_AltAttack, 0x676885b8, "altattack" },
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{ &Button_MoveLeft, 0x6fa41b84, "moveleft" },
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{ &Button_MoveRight, 0x818f08e6, "moveright" },
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{ &Button_AM_PanRight, 0x8197097b, "am_panright"},
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{ &Button_AM_PanUp, 0x8d89955e, "am_panup"} ,
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{ &Button_Mlook, 0xa2b62d8b, "mlook" },
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{ &Button_Crouch, 0xab2c3e71, "crouch" },
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{ &Button_Left, 0xb000b483, "left" },
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{ &Button_LookUp, 0xb62b1e49, "lookup" },
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{ &Button_User3, 0xb6f8fe92, "user3" },
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{ &Button_Strafe, 0xb7e6a54b, "strafe" },
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{ &Button_AM_PanDown, 0xce301c81, "am_pandown"},
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{ &Button_ShowScores, 0xd5897c73, "showscores" },
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{ &Button_Speed, 0xe0ccb317, "speed" },
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{ &Button_Use, 0xe0cfc260, "use" },
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{ &Button_MoveUp, 0xfdd701c7, "moveup" },
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};
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#define NUM_ACTIONS countof(ActionMaps)
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@ -713,7 +713,7 @@ void D_WriteUserInfoStrings (int pnum, BYTE **stream, bool compact)
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if (!compact)
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{ // In verbose mode, prepend the cvar's name
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*stream += sprintf(*((char **)stream), "\\%s\\", pair->Key.GetChars());
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*stream += sprintf(*((char **)stream), "\\%s", pair->Key.GetChars());
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}
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// A few of these need special handling for compatibility reasons.
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switch (pair->Key.GetIndex())
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@ -5025,7 +5025,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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{
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S_Sound(spot, chan, sid, vol, atten);
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}
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else if (!S_IsActorPlayingSomething(spot, chan, sid))
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else if (!S_IsActorPlayingSomething(spot, chan & 7, sid))
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{
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S_Sound(spot, chan | CHAN_LOOP, sid, vol, atten);
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}
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@ -1683,7 +1683,7 @@ bool S_GetSoundPlayingInfo (const FPolyObj *poly, int sound_id)
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//
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//==========================================================================
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bool S_IsChannelUsed(AActor *actor, int channel, int *seen)
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static bool S_IsChannelUsed(AActor *actor, int channel, int *seen)
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{
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if (*seen & (1 << channel))
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{
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@ -1,12 +1,3 @@
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cmake_minimum_required( VERSION 2.4 )
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get_target_property(ZIPDIR_EXE zipdir LOCATION)
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/gzdoom.pk3
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COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ZDOOM_OUTPUT_DIR}/gzdoom.pk3 $<TARGET_FILE_DIR:zdoom>
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DEPENDS zipdir ${CMAKE_CURRENT_SOURCE_DIR}/static )
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add_custom_target( pk3 ALL
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DEPENDS ${ZDOOM_OUTPUT_DIR}/gzdoom.pk3 )
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add_pk3(gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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