From 4f0cfa29b466383de953be41adc7029e8baf6e01 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 26 Jan 2016 10:50:31 +0100 Subject: [PATCH] - missed a '!'. --- src/g_doom/a_doomweaps.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_doom/a_doomweaps.cpp b/src/g_doom/a_doomweaps.cpp index 283cf83233..1ff05a0f4f 100644 --- a/src/g_doom/a_doomweaps.cpp +++ b/src/g_doom/a_doomweaps.cpp @@ -679,7 +679,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FireOldBFG) } AWeapon *weapon = self->player->ReadyWeapon; - if (ACTION_CALL_FROM_WEAPON()) weapon = NULL; + if (!ACTION_CALL_FROM_WEAPON()) weapon = NULL; if (weapon != NULL) { if (!weapon->DepleteAmmo (weapon->bAltFire, true, 1))