mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 07:41:22 +00:00
- fixed some leftover references to the software renderer.
SVN r3264 (trunk)
This commit is contained in:
parent
5bfcaab25c
commit
4ef68ded5d
14 changed files with 154 additions and 171 deletions
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@ -165,7 +165,6 @@ extern bool demorecording;
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extern bool M_DemoNoPlay; // [RH] if true, then skip any demos in the loop
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extern bool insave;
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extern cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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@ -2469,97 +2468,3 @@ void FStartupScreen::NetMessage(char const *,...) {}
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void FStartupScreen::NetDone(void) {}
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bool FStartupScreen::NetLoop(bool (*)(void *),void *) { return false; }
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//==========================================================================
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//
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// STAT fps
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//
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// Displays statistics about rendering times
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//
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//==========================================================================
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//==========================================================================
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//
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// STAT fps
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//
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// Displays statistics about rendering times
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//
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//==========================================================================
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ADD_STAT (fps)
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{
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FString out;
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out.Format("frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms",
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FrameCycles.TimeMS(), WallCycles.TimeMS(), PlaneCycles.TimeMS(), MaskedCycles.TimeMS());
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return out;
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}
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static double f_acc, w_acc,p_acc,m_acc;
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static int acc_c;
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ADD_STAT (fps_accumulated)
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{
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f_acc += FrameCycles.TimeMS();
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w_acc += WallCycles.TimeMS();
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p_acc += PlaneCycles.TimeMS();
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m_acc += MaskedCycles.TimeMS();
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acc_c++;
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FString out;
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out.Format("frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms %d counts",
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f_acc/acc_c, w_acc/acc_c, p_acc/acc_c, m_acc/acc_c, acc_c);
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Printf(PRINT_LOG, "%s\n", out.GetChars());
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return out;
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}
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//==========================================================================
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//
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// STAT wallcycles
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//
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// Displays the minimum number of cycles spent drawing walls
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//
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//==========================================================================
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static double bestwallcycles = HUGE_VAL;
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ADD_STAT (wallcycles)
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{
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FString out;
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double cycles = WallCycles.Time();
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if (cycles && cycles < bestwallcycles)
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bestwallcycles = cycles;
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out.Format ("%g", bestwallcycles);
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return out;
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}
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//==========================================================================
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//
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// CCMD clearwallcycles
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//
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// Resets the count of minimum wall drawing cycles
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//
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//==========================================================================
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CCMD (clearwallcycles)
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{
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bestwallcycles = HUGE_VAL;
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}
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#if 1
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// To use these, also uncomment the clock/unclock in wallscan
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static double bestscancycles = HUGE_VAL;
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ADD_STAT (scancycles)
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{
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FString out;
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double scancycles = WallScanCycles.Time();
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if (scancycles && scancycles < bestscancycles)
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bestscancycles = scancycles;
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out.Format ("%g", bestscancycles);
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return out;
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}
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CCMD (clearscancycles)
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{
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bestscancycles = HUGE_VAL;
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}
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#endif
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@ -1540,7 +1540,6 @@ static void SendSetup (DWORD playersdetected[MAXNETNODES], BYTE gotsetup[MAXNETN
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// D_CheckNetGame
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// Works out player numbers among the net participants
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//
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extern int viewangleoffset;
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void D_CheckNetGame (void)
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{
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@ -124,10 +124,6 @@ extern "C" int halfviewwidth; // [RH] Half view width, for plane drawing
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// This one is related to the 3-screen display mode.
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// ANG90 = left side, ANG270 = right
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extern int viewangleoffset;
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// Player taking events. i.e. The local player.
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extern int consoleplayer;
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@ -4004,7 +4004,7 @@ void P_Init ()
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static void P_Shutdown ()
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{
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R_DeinitSprites ();
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R_DeinitSpriteData ();
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P_DeinitKeyMessages ();
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P_FreeLevelData ();
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P_FreeExtraLevelData ();
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@ -65,6 +65,6 @@ extern BYTE OtherGameSkinRemap[256];
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extern PalEntry OtherGameSkinPalette[256];
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void R_InitSprites ();
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void R_DeinitSprites ();
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void R_DeinitSpriteData ();
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#endif
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@ -35,6 +35,7 @@ struct FVoxel
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{
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int LumpNum;
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int NumMips;
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int VoxelIndex; // Needed by GZDoom
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BYTE *Palette;
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FVoxelMipLevel Mips[MAXVOXMIPS];
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@ -48,6 +49,7 @@ struct FVoxelDef
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FVoxel *Voxel;
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int PlacedSpin; // degrees/sec to spin actors without MF_DROPPED set
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int DroppedSpin; // degrees/sec to spin actors with MF_DROPPED set
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int VoxeldefIndex; // Needed by GZDoom
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fixed_t Scale;
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angle_t AngleOffset; // added to actor's angle to compensate for wrong-facing voxels
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};
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@ -61,15 +61,11 @@ extern int ST_Y;
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BYTE* viewimage;
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extern "C" {
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int viewwidth;
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int halfviewwidth;
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int viewheight;
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int ylookup[MAXHEIGHT];
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BYTE *dc_destorg;
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}
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int scaledviewwidth;
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int viewwindowx;
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int viewwindowy;
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// [RH] Pointers to the different column drawers.
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// These get changed depending on the current
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134
src/r_main.cpp
134
src/r_main.cpp
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@ -75,6 +75,7 @@
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void R_SpanInitData ();
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void RP_RenderBSPNode (void *node);
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bool RP_SetupFrame (bool backside);
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void R_DeinitSprites();
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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@ -114,12 +115,9 @@ fixed_t r_SkyVisibility;
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fixed_t GlobVis;
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fixed_t viewingrangerecip;
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fixed_t FocalTangent;
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fixed_t FocalLengthX;
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fixed_t FocalLengthY;
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float FocalLengthXfloat;
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int viewangleoffset;
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int validcount = 1; // increment every time a check is made
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FDynamicColormap*basecolormap; // [RH] colormap currently drawing with
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int fixedlightlev;
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lighttable_t *fixedcolormap;
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@ -127,12 +125,6 @@ FSpecialColormap *realfixedcolormap;
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float WallTMapScale;
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float WallTMapScale2;
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extern "C" {
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int centerx;
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int centery;
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int centerxwide;
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}
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bool bRenderingToCanvas; // [RH] True if rendering to a special canvas
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fixed_t globaluclip, globaldclip;
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@ -147,12 +139,10 @@ fixed_t InvZtoScale;
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int linecount;
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int loopcount;
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int r_Yaspect = 200; // Why did I make this a variable? It's never set anywhere.
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//
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// precalculated math tables
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//
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int FieldOfView = 2048; // Fineangles in the SCREENWIDTH wide window
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// The xtoviewangleangle[] table maps a screen pixel
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// to the lowest viewangle that maps back to x ranges
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@ -162,9 +152,6 @@ angle_t xtoviewangle[MAXWIDTH+1];
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bool foggy; // [RH] ignore extralight and fullbright?
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int r_actualextralight;
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bool setsizeneeded;
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void (*colfunc) (void);
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void (*basecolfunc) (void);
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void (*fuzzcolfunc) (void);
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@ -178,8 +165,6 @@ void (STACK_ARGS *hcolfunc_post4) (int sx, int yl, int yh);
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cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
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FCanvasTextureInfo *FCanvasTextureInfo::List;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static int lastcenteryfrac;
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@ -221,29 +206,10 @@ static inline int viewangletox(int i)
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void R_InitTextureMapping ()
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{
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int i, x;
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int fov = FieldOfView;
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// For widescreen displays, increase the FOV so that the middle part of the
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// screen that would be visible on a 4:3 display has the requested FOV.
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if (centerxwide != centerx)
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{ // centerxwide is what centerx would be if the display was not widescreen
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fov = int(atan(double(centerx)*tan(double(fov)*M_PI/(FINEANGLES))/double(centerxwide))*(FINEANGLES)/M_PI);
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if (fov > 170*FINEANGLES/360)
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fov = 170*FINEANGLES/360;
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}
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/*
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default: break;
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case 1: fov = MIN (fov * 512/433, 170 * FINEANGLES / 360); break; // 16:9
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case 2: fov = MIN (fov * 512/459, 170 * FINEANGLES / 360); break; // 16:10
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}
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*/
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const int hitan = finetangent[FINEANGLES/4+fov/2];
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// Calc focallength so FieldOfView fineangles covers viewwidth.
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FocalTangent = hitan;
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FocalLengthX = FixedDiv (centerxfrac, hitan);
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FocalLengthY = Scale (centerxfrac, yaspectmul, hitan);
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FocalLengthX = FixedDiv (centerxfrac, FocalTangent);
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FocalLengthY = Scale (centerxfrac, yaspectmul, FocalTangent);
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FocalLengthXfloat = (float)FocalLengthX / 65536.f;
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// This is 1/FocalTangent before the widescreen extension of FOV.
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@ -396,8 +362,6 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
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halfviewwidth = (viewwidth >> 1) - 1;
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lastcenteryfrac = 1<<30;
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centery = viewheight/2;
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centerx = viewwidth/2;
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centerxfrac = centerx<<FRACBITS;
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centeryfrac = centery<<FRACBITS;
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@ -416,12 +380,10 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
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if (WidescreenRatio & 4)
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{
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virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48;
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centerxwide = centerx;
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}
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else
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{
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virtwidth = virtwidth * BaseRatioSizes[WidescreenRatio][3] / 48;
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centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48;
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}
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baseyaspectmul = Scale(320 << FRACBITS, virtheight2, r_Yaspect * virtwidth2);
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@ -506,6 +468,7 @@ void R_InitRenderer()
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static void R_ShutdownRenderer()
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{
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R_DeinitSprites();
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R_DeinitPlanes();
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// Free openings
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if (openings != NULL)
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@ -954,3 +917,92 @@ void R_MultiresInit ()
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R_PlaneInitData ();
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}
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//==========================================================================
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//
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// STAT fps
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//
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// Displays statistics about rendering times
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//
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//==========================================================================
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extern cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
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extern cycle_t FrameCycles;
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ADD_STAT (fps)
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{
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FString out;
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out.Format("frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms",
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FrameCycles.TimeMS(), WallCycles.TimeMS(), PlaneCycles.TimeMS(), MaskedCycles.TimeMS());
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return out;
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}
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static double f_acc, w_acc,p_acc,m_acc;
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static int acc_c;
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ADD_STAT (fps_accumulated)
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{
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f_acc += FrameCycles.TimeMS();
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w_acc += WallCycles.TimeMS();
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p_acc += PlaneCycles.TimeMS();
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m_acc += MaskedCycles.TimeMS();
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acc_c++;
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FString out;
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out.Format("frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms %d counts",
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f_acc/acc_c, w_acc/acc_c, p_acc/acc_c, m_acc/acc_c, acc_c);
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Printf(PRINT_LOG, "%s\n", out.GetChars());
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return out;
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}
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//==========================================================================
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//
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// STAT wallcycles
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//
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// Displays the minimum number of cycles spent drawing walls
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//
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//==========================================================================
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static double bestwallcycles = HUGE_VAL;
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ADD_STAT (wallcycles)
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{
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FString out;
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double cycles = WallCycles.Time();
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if (cycles && cycles < bestwallcycles)
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bestwallcycles = cycles;
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out.Format ("%g", bestwallcycles);
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return out;
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}
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//==========================================================================
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//
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// CCMD clearwallcycles
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//
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// Resets the count of minimum wall drawing cycles
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//
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//==========================================================================
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CCMD (clearwallcycles)
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{
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bestwallcycles = HUGE_VAL;
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}
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#if 1
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// To use these, also uncomment the clock/unclock in wallscan
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static double bestscancycles = HUGE_VAL;
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ADD_STAT (scancycles)
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{
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FString out;
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double scancycles = WallScanCycles.Time();
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if (scancycles && scancycles < bestscancycles)
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bestscancycles = scancycles;
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out.Format ("%g", bestscancycles);
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return out;
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}
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CCMD (clearscancycles)
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{
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bestscancycles = HUGE_VAL;
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}
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#endif
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10
src/r_main.h
10
src/r_main.h
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@ -45,16 +45,9 @@ extern fixed_t InvZtoScale;
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extern float WallTMapScale;
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extern float WallTMapScale2;
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extern "C" int viewwidth;
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extern "C" int viewheight;
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extern int viewwindowx;
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extern int viewwindowy;
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extern "C" int centerx, centerxwide;
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extern "C" int centery;
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extern fixed_t centerxfrac;
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extern fixed_t centeryfrac;
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extern fixed_t yaspectmul;
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@ -65,8 +58,6 @@ extern FDynamicColormap*basecolormap; // [RH] Colormap for sector currently bein
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extern int linecount;
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extern int loopcount;
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extern int r_Yaspect;
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extern bool r_dontmaplines;
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//
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@ -132,7 +123,6 @@ extern void (STACK_ARGS *hcolfunc_post4) (int sx, int yl, int yh);
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void R_InitTextureMapping ();
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void R_SetViewAngle ();
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//
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// REFRESH - the actual rendering functions.
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@ -31,7 +31,7 @@
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#include "c_cvars.h"
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#include "g_level.h"
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#include "r_sky.h"
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#include "r_main.h"
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#include "r_utility.h"
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#include "v_text.h"
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#include "gi.h"
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@ -85,8 +85,6 @@ struct FCoverageBuffer
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unsigned int NumLists;
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};
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void R_DeinitSpriteData();
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extern fixed_t globaluclip, globaldclip;
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@ -120,9 +118,8 @@ static int spriteshade;
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short zeroarray[MAXWIDTH];
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short screenheightarray[MAXWIDTH];
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CVAR (Bool, r_drawplayersprites, true, 0) // [RH] Draw player sprites?
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CVAR (Bool, r_drawvoxels, true, 0)
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EXTERN_CVAR (Bool, r_drawplayersprites)
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EXTERN_CVAR (Bool, r_drawvoxels)
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//
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// INITIALIZATION FUNCTIONS
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@ -149,8 +146,6 @@ static int vsprcount;
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void R_DeinitSprites()
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{
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R_DeinitSpriteData();
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// Free vissprites
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for (int i = 0; i < MaxVisSprites; ++i)
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{
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@ -1982,12 +1977,8 @@ void R_DrawMasked (void)
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R_3D_DeleteHeights();
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fake3D = 0;
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}
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// draw the psprites on top of everything but does not draw on side views
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if (!viewangleoffset)
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{
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R_DrawPlayerSprites ();
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}
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}
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void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade, int fakeside)
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@ -84,13 +84,28 @@ static bool NoInterpolateView;
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CVAR (Bool, r_deathcamera, false, CVAR_ARCHIVE)
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CVAR (Int, r_clearbuffer, 0, 0)
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CVAR (Bool, r_drawvoxels, true, 0)
|
||||
CVAR (Bool, r_drawplayersprites, true, 0) // [RH] Draw player sprites?
|
||||
|
||||
DCanvas *RenderTarget; // [RH] canvas to render to
|
||||
|
||||
int viewwindowx;
|
||||
int viewwindowy;
|
||||
|
||||
fixed_t viewx;
|
||||
fixed_t viewy;
|
||||
fixed_t viewz;
|
||||
int viewpitch;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
int viewwidth;
|
||||
int viewheight;
|
||||
int centerx;
|
||||
int centery;
|
||||
int centerxwide;
|
||||
}
|
||||
|
||||
int otic;
|
||||
|
||||
angle_t viewangle;
|
||||
|
@ -114,8 +129,14 @@ float LastFOV;
|
|||
int WidescreenRatio;
|
||||
int setblocks;
|
||||
int extralight;
|
||||
bool setsizeneeded;
|
||||
fixed_t FocalTangent;
|
||||
|
||||
unsigned int R_OldBlend = ~0;
|
||||
int validcount = 1; // increment every time a check is made
|
||||
int FieldOfView = 2048; // Fineangles in the SCREENWIDTH wide window
|
||||
|
||||
FCanvasTextureInfo *FCanvasTextureInfo::List;
|
||||
|
||||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
@ -402,6 +423,31 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
|
|||
|
||||
// [RH] Sky height fix for screens not 200 (or 240) pixels tall
|
||||
R_InitSkyMap ();
|
||||
|
||||
centery = viewheight/2;
|
||||
centerx = viewwidth/2;
|
||||
if (WidescreenRatio & 4)
|
||||
{
|
||||
centerxwide = centerx;
|
||||
}
|
||||
else
|
||||
{
|
||||
centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48;
|
||||
}
|
||||
|
||||
|
||||
int fov = FieldOfView;
|
||||
|
||||
// For widescreen displays, increase the FOV so that the middle part of the
|
||||
// screen that would be visible on a 4:3 display has the requested FOV.
|
||||
if (centerxwide != centerx)
|
||||
{ // centerxwide is what centerx would be if the display was not widescreen
|
||||
fov = int(atan(double(centerx)*tan(double(fov)*M_PI/(FINEANGLES))/double(centerxwide))*(FINEANGLES)/M_PI);
|
||||
if (fov > 170*FINEANGLES/360)
|
||||
fov = 170*FINEANGLES/360;
|
||||
}
|
||||
|
||||
FocalTangent = finetangent[FINEANGLES/4+fov/2];
|
||||
Renderer->SetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio);
|
||||
}
|
||||
|
||||
|
@ -749,7 +795,7 @@ void R_SetupFrame (AActor *actor)
|
|||
player = camera->player;
|
||||
}
|
||||
|
||||
iview->nviewangle = camera->angle + viewangleoffset;
|
||||
iview->nviewangle = camera->angle;
|
||||
if (iview->otic == -1 || r_NoInterpolate)
|
||||
{
|
||||
R_ResetViewInterpolation ();
|
||||
|
|
|
@ -16,6 +16,9 @@ extern fixed_t viewy;
|
|||
extern fixed_t viewz;
|
||||
extern int viewpitch;
|
||||
|
||||
extern "C" int centerx, centerxwide;
|
||||
extern "C" int centery;
|
||||
|
||||
extern int setblocks;
|
||||
|
||||
extern fixed_t viewtancos;
|
||||
|
@ -35,6 +38,7 @@ extern DWORD r_FrameTime;
|
|||
extern int extralight;
|
||||
extern unsigned int R_OldBlend;
|
||||
|
||||
const int r_Yaspect = 200; // Why did I make this a variable? It's never set anywhere.
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -61,6 +65,7 @@ void R_SetViewSize (int blocks);
|
|||
void R_SetFOV (float fov);
|
||||
float R_GetFOV ();
|
||||
void R_SetupFrame (AActor * camera);
|
||||
void R_SetViewAngle ();
|
||||
|
||||
// Called by startup code.
|
||||
void R_Init (void);
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "v_video.h"
|
||||
#include "m_swap.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_utility.h"
|
||||
#ifndef NO_SWRENDER
|
||||
#include "r_draw.h"
|
||||
#include "r_main.h"
|
||||
|
|
Loading…
Reference in a new issue