- Final Doom fixes: two progression blockers and a few bugs in maps that prevented getting 100% kills and/or items.

This commit is contained in:
jplebreton 2017-06-16 23:36:11 -07:00 committed by Christoph Oelckers
parent eda55b25ee
commit 4ec6326daa

View file

@ -420,11 +420,49 @@ B9DFF13207EACAC675C71D82624D0007 // XtheaterIII map01
DisablePushWindowCheck
}
DFC18B92BF3E8142B8684ECD8BD2EF06 // TNT: Evilution map15
{
// raise up sector with its counterpart so 100% kills becomes possible
setsectortag 330 11
}
2C4A3356C5EB3526D2C72A4AA4B18A36 // TNT: Evilution map29
{
// remove mancubus who always gets stuck in teleport tunnel, preventing
// 100% kills on HMP
setthingflags 405 0
}
A53AE580A4AF2B5D0B0893F86914781E // TNT: Evilution map31
{
setthingflags 470 2016
}
D99AD22FF21A41B4EECDB3A7C803D75E // TNT: Evilution map32
{
// door can close permanently; make switch that opens it repeatable
setlineflags 872 0x200
// switch should only open way to red key, don't lower bars yet,
// instead make line just before red key open bars
setsectortag 197 0
setsectortag 197 8
setlinespecial 1279 Floor_LowerToLowest 8 32 0 0 0
setactivation 1240 1 // SPAC_PCross
setlinespecial 1240 Floor_LowerToLowest 38 32 0 0 0
}
279BB50468FE9F5B36C6D821E4902369 // Plutonia Experiment map30
{
// flag items in deathmatch-only area correctly so that 100% items
// are possible in solo
setthingflags 250 17
setthingflags 251 17
setthingflags 252 17
setthingflags 253 17
setthingflags 254 17
setthingflags 206 17
}
4CB7AAC5C43CF32BDF05FD36481C1D9F // Plutonia: Revisited map27
{
setlinespecial 1214 Plat_DownWaitUpStayLip 20 64 150 0 0