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- Final Doom fixes: two progression blockers and a few bugs in maps that prevented getting 100% kills and/or items.
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@ -420,11 +420,49 @@ B9DFF13207EACAC675C71D82624D0007 // XtheaterIII map01
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DisablePushWindowCheck
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}
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DFC18B92BF3E8142B8684ECD8BD2EF06 // TNT: Evilution map15
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{
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// raise up sector with its counterpart so 100% kills becomes possible
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setsectortag 330 11
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}
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2C4A3356C5EB3526D2C72A4AA4B18A36 // TNT: Evilution map29
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{
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// remove mancubus who always gets stuck in teleport tunnel, preventing
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// 100% kills on HMP
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setthingflags 405 0
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}
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A53AE580A4AF2B5D0B0893F86914781E // TNT: Evilution map31
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{
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setthingflags 470 2016
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}
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D99AD22FF21A41B4EECDB3A7C803D75E // TNT: Evilution map32
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{
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// door can close permanently; make switch that opens it repeatable
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setlineflags 872 0x200
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// switch should only open way to red key, don't lower bars yet,
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// instead make line just before red key open bars
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setsectortag 197 0
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setsectortag 197 8
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setlinespecial 1279 Floor_LowerToLowest 8 32 0 0 0
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setactivation 1240 1 // SPAC_PCross
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setlinespecial 1240 Floor_LowerToLowest 38 32 0 0 0
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}
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279BB50468FE9F5B36C6D821E4902369 // Plutonia Experiment map30
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{
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// flag items in deathmatch-only area correctly so that 100% items
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// are possible in solo
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setthingflags 250 17
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setthingflags 251 17
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setthingflags 252 17
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setthingflags 253 17
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setthingflags 254 17
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setthingflags 206 17
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}
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4CB7AAC5C43CF32BDF05FD36481C1D9F // Plutonia: Revisited map27
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{
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setlinespecial 1214 Plat_DownWaitUpStayLip 20 64 150 0 0
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