mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 04:51:41 +00:00
Remove commented out code
This commit is contained in:
parent
bb2806c9ca
commit
4eac238d26
1 changed files with 0 additions and 129 deletions
|
@ -696,135 +696,6 @@ static bool sv_compare2d(vissprite_t *a, vissprite_t *b)
|
|||
DVector2(b->deltax, b->deltay).LengthSquared();
|
||||
}
|
||||
|
||||
#if 0
|
||||
static drawseg_t **drawsegsorter;
|
||||
static int drawsegsortersize = 0;
|
||||
|
||||
// Sort vissprites by leftmost column, left to right
|
||||
static int sv_comparex (const void *arg1, const void *arg2)
|
||||
{
|
||||
return (*(vissprite_t **)arg2)->x1 - (*(vissprite_t **)arg1)->x1;
|
||||
}
|
||||
|
||||
// Sort drawsegs by rightmost column, left to right
|
||||
static int sd_comparex (const void *arg1, const void *arg2)
|
||||
{
|
||||
return (*(drawseg_t **)arg2)->x2 - (*(drawseg_t **)arg1)->x2;
|
||||
}
|
||||
|
||||
// Split up vissprites that intersect drawsegs
|
||||
void R_SplitVisSprites ()
|
||||
{
|
||||
size_t start, stop;
|
||||
size_t numdrawsegs = ds_p - firstdrawseg;
|
||||
size_t numsprites;
|
||||
size_t spr, dseg, dseg2;
|
||||
|
||||
if (!r_splitsprites)
|
||||
return;
|
||||
|
||||
if (numdrawsegs == 0 || vissprite_p - firstvissprite == 0)
|
||||
return;
|
||||
|
||||
// Sort drawsegs from left to right
|
||||
if (numdrawsegs > drawsegsortersize)
|
||||
{
|
||||
if (drawsegsorter != NULL)
|
||||
delete[] drawsegsorter;
|
||||
drawsegsortersize = numdrawsegs * 2;
|
||||
drawsegsorter = new drawseg_t *[drawsegsortersize];
|
||||
}
|
||||
for (dseg = dseg2 = 0; dseg < numdrawsegs; ++dseg)
|
||||
{
|
||||
// Drawsegs that don't clip any sprites don't need to be considered.
|
||||
if (firstdrawseg[dseg].silhouette)
|
||||
{
|
||||
drawsegsorter[dseg2++] = &firstdrawseg[dseg];
|
||||
}
|
||||
}
|
||||
numdrawsegs = dseg2;
|
||||
if (numdrawsegs == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
qsort (drawsegsorter, numdrawsegs, sizeof(drawseg_t *), sd_comparex);
|
||||
|
||||
// Now sort vissprites from left to right, and walk them simultaneously
|
||||
// with the drawsegs, splitting any that intersect.
|
||||
start = firstvissprite - vissprites;
|
||||
|
||||
int p = 0;
|
||||
do
|
||||
{
|
||||
p++;
|
||||
R_SortVisSprites (sv_comparex, start);
|
||||
stop = vissprite_p - vissprites;
|
||||
numsprites = stop - start;
|
||||
|
||||
spr = dseg = 0;
|
||||
do
|
||||
{
|
||||
vissprite_t *vis = spritesorter[spr], *vis2;
|
||||
|
||||
// Skip drawsegs until we get to one that doesn't end before the sprite
|
||||
// begins.
|
||||
while (dseg < numdrawsegs && drawsegsorter[dseg]->x2 <= vis->x1)
|
||||
{
|
||||
dseg++;
|
||||
}
|
||||
// Now split the sprite against any drawsegs it intersects
|
||||
for (dseg2 = dseg; dseg2 < numdrawsegs; dseg2++)
|
||||
{
|
||||
drawseg_t *ds = drawsegsorter[dseg2];
|
||||
|
||||
if (ds->x1 > vis->x2 || ds->x2 < vis->x1)
|
||||
continue;
|
||||
|
||||
if ((vis->idepth < ds->siz1) != (vis->idepth < ds->siz2))
|
||||
{ // The drawseg is crossed; find the x where the intersection occurs
|
||||
int cross = Scale (vis->idepth - ds->siz1, ds->sx2 - ds->sx1, ds->siz2 - ds->siz1) + ds->sx1 + 1;
|
||||
|
||||
/* if (cross < ds->x1 || cross > ds->x2)
|
||||
{ // The original seg is crossed, but the drawseg is not
|
||||
continue;
|
||||
}
|
||||
*/ if (cross <= vis->x1 || cross >= vis->x2)
|
||||
{ // Don't create 0-sized sprites
|
||||
continue;
|
||||
}
|
||||
|
||||
vis->bSplitSprite = true;
|
||||
|
||||
// Create a new vissprite for the right part of the sprite
|
||||
vis2 = R_NewVisSprite ();
|
||||
*vis2 = *vis;
|
||||
vis2->startfrac += vis2->xiscale * (cross - vis2->x1);
|
||||
vis->x2 = cross-1;
|
||||
vis2->x1 = cross;
|
||||
//vis2->alpha /= 2;
|
||||
//vis2->RenderStyle = STYLE_Add;
|
||||
|
||||
if (vis->idepth < ds->siz1)
|
||||
{ // Left is in back, right is in front
|
||||
vis->sector = ds->curline->backsector;
|
||||
vis2->sector = ds->curline->frontsector;
|
||||
}
|
||||
else
|
||||
{ // Right is in front, left is in back
|
||||
vis->sector = ds->curline->frontsector;
|
||||
vis2->sector = ds->curline->backsector;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
while (dseg < numdrawsegs && ++spr < numsprites);
|
||||
|
||||
// Repeat for any new sprites that were added.
|
||||
}
|
||||
while (start = stop, stop != vissprite_p - vissprites);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
static void swap(vissprite_t *&a, vissprite_t *&b)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue