Fix SDL window "sticking" to the center of the screen after using vid_setsize.

This commit is contained in:
Marisa Kirisame 2018-08-15 19:41:52 +02:00 committed by Christoph Oelckers
parent e18b17217f
commit 4e690b1f60
2 changed files with 15 additions and 3 deletions

View file

@ -31,6 +31,8 @@ public:
SDL_Window *GetSDLWindow() { return Screen; }
void GetWindowBordersSize(int &top, int &left);
bool m_fsswitch;
protected:
void SetGammaTable(uint16_t *tbl);
void ResetGammaTable();

View file

@ -175,6 +175,8 @@ IVideo *gl_CreateVideo()
SystemGLFrameBuffer::SystemGLFrameBuffer (void *, bool fullscreen)
: DFrameBuffer (vid_defwidth, vid_defheight)
{
m_fsswitch = false;
// SDL_GetWindowBorderSize() is only available since 2.0.5, but because
// GZDoom supports platforms with older SDL2 versions, this function
// has to be dynamically loaded
@ -334,8 +336,16 @@ void SystemGLFrameBuffer::ToggleFullscreen(bool yes)
SDL_SetWindowFullscreen(Screen, yes ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
if ( !yes )
{
fullscreen = false;
SetWindowSize(win_w, win_h);
if ( !m_fsswitch )
{
m_fsswitch = true;
fullscreen = false;
}
else
{
m_fsswitch = false;
SetWindowSize(win_w, win_h);
}
}
}
@ -414,7 +424,7 @@ void ProcessSDLWindowEvent(const SDL_WindowEvent &event)
break;
case SDL_WINDOWEVENT_RESIZED:
if (!fullscreen)
if (!fullscreen && !(static_cast<SystemGLFrameBuffer *>(screen)->m_fsswitch))
{
win_w = event.data1;
win_h = event.data2;