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Update models_md3.cpp
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72787c2c4c
commit
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1 changed files with 11 additions and 8 deletions
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@ -307,7 +307,7 @@ void FMD3Model::AddSkins(uint8_t *hitlist)
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for (unsigned i = 0; i < Surfaces.Size(); i++)
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{
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int ssIndex = i + curMDLIndex * MD3_MAX_SURFACES;
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if (curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
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if (curSpriteMDLFrame && curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
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{
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hitlist[curSpriteMDLFrame->surfaceskinIDs[ssIndex].GetIndex()] |= FTextureManager::HIT_Flat;
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}
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@ -357,6 +357,8 @@ void FMD3Model::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int f
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// Note: Each surface may have a different skin.
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FGameTexture *surfaceSkin = skin;
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if (!surfaceSkin)
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{
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if (curSpriteMDLFrame)
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{
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int ssIndex = i + curMDLIndex * MD3_MAX_SURFACES;
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if (curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
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@ -367,6 +369,7 @@ void FMD3Model::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int f
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{
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surfaceSkin = TexMan.GetGameTexture(surf->Skins[0], true);
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}
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}
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if (!surfaceSkin)
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{
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